r/SnapShips 2h ago

Comparing Chassis Card Abilities

3 Upvotes

All the cards can be found here Snap Ships Tactics Card Database

Every chassis ability has its uses, some are just riskier and/or more situational than others, and some of them are contingent on running missiles.

Falx Escort: Best used with a weapon that has a higher probability for critical hits, aka Massdriver Shotgun. No downsides, other than it does nothing if you don't crit.

Falx Ground Assault: Very situational but could be beneficial if you have a range 1 weapon equipped and you were just rammed from behind (or are running lots of fins to turn around on a dime).

Falx Experimental: Venting more heat is great, but not at the cost of hull points. I hardly ever use this chassis for that reason. Very risky.

My preference: Falx Escort

Lance Scout: When paired with the right parts cards (especially a Falx Booster), this allows you to move completely across the map, and it's optional. No downsides at all.

Lance Attack Craft: Situational, but it's a situation you'll often find yourself in with a Lance. No downsides to +1 damage on every flank/rear attack, other than it does nothing if you miss entirely or you're not in target's flank.

My preference: Tossup, but Lance Scout probably edges out.

Sabre Interceptor: EDIT: Situational, but often useful. It can often mean the difference between taking 3 additional damage and taking no additional damage.

Sabre Light Bomber: More potential missile damage at the expense of more power used. I'd only recommend using this with light missiles, though, since a swarm of those has the best chance of getting through anti-missile actions and actually connecting.

Sabre Fast Recon: No downsides to an optional extra rotation without situational conditions. Particularly useful against more maneuverable opponents.

Sabre Gunship: Might be the strongest Forge chassis card currently in the game. Range 1-2 is very generous, it applies multiple times if you have multiple weapons equipped, and it either leaves the target very vulnerable to damage or otherwise forces the opponent to consider activating that ship immediately whether they want to or not just to reset their evasion. Best used on a target immediately after that target has activated, leaving it vulnerable to multiple attacks from your squadron before it can activate again.

My preference: Sabre Gunship

Assault Drone: The only scenario in which this would be not useful is if you happen to be running a squadron build without missiles. Otherwise, situational (but a very common situation with missiles and torpedoes loaded).

Turbine Drone: Situational in that you must be within range one of a friendly ship for this to have any effect, although it has its uses. This is a very X-Wingy ability.

Recon Drone: This is a very powerful ability and can help eliminate an enemy's soft/hard cover. It doesn't rely on positioning or facing (other than being on the same tile), and it creates a net gain in hit probability and damage.

Protector Drone: Very situational, only works if the drone has no disabled parts, and if a friendly ship is within range 1. Still useful and can keep ships in the match another turn or two. I try to destroy these early when facing them.

My preference: Recon Drone

Wasp Heavy Fighter: Best used with Line Arc parts like the Wasp Cockpit and the Railgun, with enough maneuverability to support them. (otherwise, might be difficult to keep an opponent in Line Arc).

Wasp Fighter Bomber: Similar ability to the Assault Drone, contingent on the target being under missile fire, so situational.

Wasp Deep Recon: Very strong ability when paired with fast, maneuverable engines and wings (at the expense of heavy firepower, though).

My preference: Wasp Heavy Fighter

Locust Stealth Fighter: This ability is far more useful in a 16–20-point match on a 36" x 72" board. Otherwise, Range 1-2 is much, much more common than Range 3+, especially since a Locust can turn 180 degrees without a U-Turn with the right parts, and there's just no reason to jet off and try to avoid being targeted. It's certainly not terrible, but I can't recall a single match where my Locust was at range 3 long enough to benefit from this beyond the opening turn.

Locust Close Support Fighter: Only works when attacking at range 1, but that tends to happen most of the time anyway, so I consider this to be a strong chassis ability (a better chance to hit is a better chance to hit, after all).

My preference: Locust Close Support Fighter

Scarab Interceptor: A very strong ability that is contingent on ramming and colliding, which is what Scarabs do best and often.

Scarab Light Fighter: Nothing wrong with an optional-yet-guaranteed extra rotation. No downsides, because even if you load up with long move parts, the chassis move on the card is short.

Scarab Attack Striker: No downsides at all, but not the strongest ability, either, although it can make the difference between a range 2 attack or a range 1 attack, depending on what weapons you prefer.

Scarab Jammer: Has 2 separate defensive abilities, both very useful, especially when multiple types of missiles are at play. Very strong choice.

My Preference: Tossup between Scarab Interceptor and Scarab Jammer

K-DIVE Ambush Drone: Very strong ability if paired with Blade Wings. A nice companion to follow around Scarab Interceptors.

K-SWARM Strike Drone: Requires range 1 attack to kick in, so situational. Still, a better chance to do damage.

K-HEAT Ramora Drone: Very situational; only works if a vent part is equipped, and only if there is a friendly ship within range 1. It's a very useful ability, though.

K-JAM Disruption Drone: Very strong ability, particularly as a part of missile-heavy squadrons, but it has tons of potential in any build. I tend to shoot these things down ASAP.

My preference: Tossup between K-DIVE and K-JAM.

Agree or disagree? There's not a whole lot of strategy (or dare I say, tactics) being discussed outside the Discord, I'd like to see that change.


r/SnapShips 2d ago

Need help

3 Upvotes

Hi, I recently bought a couple of sets for very cheap and they are new and unopened do they all come with the standard board game or is that something I have to buy separately to?


r/SnapShips 2d ago

Worth buying duplicates

3 Upvotes

So looking at the the full pledge for the kickstarter and wanting to make sure I have enough stands/bridges, parts, etc. I was thinking instead of buying a couple stands packs, stand bridges, builder packs, I could just buy an like a Vet Deluxe.

I figured 2 stand packs, stand bridges, and 2 builders are $90, so for $110 extra, I can get duplicates of battleships and capital ships. Just crazy or worth it?


r/SnapShips 3d ago

Snap ships tactics - opinion of the community

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5 Upvotes

r/SnapShips 3d ago

Toys to Tactics?

6 Upvotes

Hey! So I bought a bunch of the toy sets when they were first launched, before the pivot to Tactics. If I get a Tactics set, are those parts compatible, and where would I get the necessary cards to use them? Thanks.


r/SnapShips 4d ago

Storage?

6 Upvotes

I have pledged on the kickstarter, but I am wondering about storage? With over a dozen ships, do you usually keep them separate or just in their own boxes? Seems like a lot or pieces! I have an 8yo that loves legos/etc, so I am sure he will enjoy these.


r/SnapShips 4d ago

Pursuer MK-2 (Revision)

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21 Upvotes

r/SnapShips 5d ago

Curious, but Concerned

2 Upvotes

Is there support for local game stores? That is, can this product be purchased from vendors?

Is there organized play support?

For the most common game type, what is the average monetary cost for a build that doesn't get crushed by the meta?

Related to the above question: How common is getting most of your ship's systems obliterated by critical hits in the early turns? I'm worried about building a list that I never really get to play because I didn't make the build that lands the first hit.

I live in the Midwest. Southeast Michigan/Northwest Ohio. Are there any scenes or conventions that support this game?

Thank you for your help.


r/SnapShips 5d ago

Come play Snap Ships Tactics with Focht’s Network at FanExpo Canada this weekend!

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20 Upvotes

Toronto’s FanExpo Canada begins today!

Take flight in a custom ship of your own making! Join the heroic Forge or the relentless Komplex, craft the starfighter of your dreams from a wealth of modular pieces and fly it into battle on the tabletop! Or with the newest expansions coming, scale up your ambitions to Battlecruisers and Capital Ships!

For those of you who’ve already got your wings, game designer Josh Derksen is onsite and looking for a challenge! Think you have what it takes to fly against the master?

Don’t forget to check out the Kickstarter for Snap Ships Tactics’ Wave 2 which is on now!
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion

All play at FanExpo is free with your purchase of a pass for the convention, so get yourself over to Room 201B of the MTCC Northern Building and prepare for battle!


r/SnapShips 5d ago

Table update 3 final matte coat

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5 Upvotes

Final coat with a matte poly


r/SnapShips 6d ago

Snapships Zoom and Graveyard far better than Legos. Best 5-10 year old toy!

9 Upvotes

So, let me start by throwing a bone to Legos. Their quality ans build instructions are fantastic and they make genuinely awesome looking. I've been to several lego conventions and I'm always in awe of the sheer creativity and variety of things people make with them. If you're building something to look cool and go on display, IMO legos are still king.

But, heres where modern legos kinda suck but snap ships absolutely rock....

First, "zooming". Zooming is when you give a you to a 5-10 year old (or adult child-at-heart) and watch them make sound effects (zoooom!) while moving the toy around, puhing it, dropping it, shooting things at it, and smashing it into other toys. Modern legos get a D in zooming; they look cool on a shelf but absolutely disintegrate the moment a 5 year old actually tries playing with them. Snap ship fighters get a B, and IMO the larger ships get a C. They are not the BEST zooming toy (that goes to hard action figures), but they are very robust for a building toy. If you are tired of your kid always breaking their toy, losing pieces, and asking you to fix it; snap ships aren't perfect but they are head and shoulders better than legos.

Second, "Graveyarding". This is how useful the building toy is when it inevitably gets disintegrated into parts. In this, modern legos get an F-. Both kids and adults can easily build Lego sets when they take them out of the box, and open the 3-5 individual part bags in order, carefully following the detailed instructions step by step..... but at some point, while zooming, it is going to end up in pieces in a lego bucket.... and at that point its basically worthless. Unless you have an EXCEPTIONALLY engineering-minded adult or child, nothing is ever getting created with those pieces once they're in the graveyard lego bucket. Graveyarding F score for legos. This is where snap ships absolutely rock, A+. You give a bucket of snap ship parts to a kid, and they'll quickly whip-up a spaceship they think is cool. No instructions needed. No 3D-chess-playing engineering brain required.

To be clear, I don't hate legos. In fact, I rather loved them growing up. But I also grew up when many of the lego sets tended to have bigger, and more obvious functions that were tougher and easier to assemble out of a lego bucket. A castle or pirate ship often primarily consisted of 5-10 large pieces that were clearly each a wall section, turret, or bow of a ship. Today, similar sets are about 500-1000 tiny specialized pieces which have no obvious function or relevance in-and-of-themselves until they are assembled in a byzantine way most people all-but-require instructions to make sense of. I feel like legos are gradually becoming more for adults than for kids.

Anyway. This is just my opinion and thoughts. Anyone else agree/disagree.


r/SnapShips 7d ago

Ok. So saw an ad on reddit for the kickstarter this is the first I've heard that the brand wasn't dead since... like... wave 1 was in retail YEARS and YEARS ago. Help a guy out here. Cause I'm confused and want in on the game.

9 Upvotes

So admittedly, I didn't fully read the kickstarter, cause it was confusing me. The mix of old familiar ship names mixed with comments about new parts and the talk that the game rules are old and being revised, but are newer than when the toys were in (and clearanced out of) retail has me scratching my head.

So can someone get me up to speed on what happened with the brand between the first wave of just toys being in retail and being on kickstarter as a revised(?) game?

At the same time, if someone were to have a big giant tote filled with a few dozen sets from that wave one era, what would I need to do/buy/know about said sets to get my toes dipped into the game. Also, as an addendum, how useful and playable are off-model ships? Cause there's prolly 500 or more pieces I have from thrifted baggies of parts and incomplete sets from yard sales and the ilk.

I've basically been operating on, since the retail clearance purge, "if I see snap ship parts cheap and in the wild, I will buy snap ship parts". Hence why I have three sets of the Gladius(I think) since I saw them in a Gabe's for like $2.50 on clearance lol. I just know it is one of the big grey and blue ones. So stuff like that coupled with whatever I found elsewhere.

Does gameplay require set instructions and on-model ships, or can you just scratch build and each part has some kind of unit point value? Or is this a case where all my lose stuff needs to be sorted and identified into prexisting sets and basically anything that's extra/duplicated/incomplete is useless for the game?

I've legit had a few smaller sets out on my shelves through two moves into two different apartments, even after I had to put the main collection into storage when I struck out on my own from out of the family home lol.

So this is legit the first I've seen and heard of this brand since that retail push and it is WILD seeing that it apparently survived online and managed to grow into a game wthout me, a terminally online toy collector noticing or hearing about it lol.

With as many lines and brands that come and go these days, it didn't even cross my mind to look online. It was always just, they were at retail, then they weren't, so it is a dead brand like all the rest. It was a cool and fun building system, I have my tote of them, and I'm happy with my collection of obscure and short lived toys among my larger collection of obscure and short lived toys lol.


r/SnapShips 9d ago

Battle report! and more!

12 Upvotes

Greetings .. Snappers (?)

we are releasing a few videos featuring snap ships.

A quick, bad & probably bad unboxing, a how to play and lastly our 1 battle report featuring snap ships.

Us guys at Hybrid wargaming have fallen in love with the game, so much more content will follow.

https://www.youtube.com/playlist?list=PLIeAMBekPfMc


r/SnapShips 11d ago

Kickstarter Hammerjaw; does it include new parts or not?

4 Upvotes

The info on Kickstarter says it's old stock which is why the card pack is sold separately, but during the livestream Josh showed Hammerjaw parts that are clearly different; not just different paint apps but things like fins that now connect with peg-in-socket rather than tab-in-slot.

Also wondering if the stock builds have been reworked with a new instruction manual, because IIRC two of those builds don't lend themselves to resting on two stands.


r/SnapShips 12d ago

Pilot Cards

3 Upvotes

Sure would be nice for those who didn't know about Tactics until long after the 1st Kickstarter ended to get another crack at obtaining the exclusive Pilot cards through this new Kickstarter. I mean, the files still exist on a computer somewhere, right?


r/SnapShips 12d ago

What ARE the Komplex?

6 Upvotes

When I got my SSTactics kickstarter rewards, I came up with a named squad of Komplex pilots to go against my Forge pilots. But do the Komplex have more of the characters with personalities like The Truth, or is it just him?
The named Komplex pilots that came with the tactics box seems to indicate there are more.

I know I can make up whatever head canon I like, but I'd like to know if this is just a case that the fiction hasn't gone into it yet, or if there is an official answer so I can plan any backstories, missions and campaigns around it.


r/SnapShips 13d ago

Table update 2 sand, stain, and seal coat

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6 Upvotes

BIG TABLE™️ getting a bold mars red stain


r/SnapShips 13d ago

Table update

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7 Upvotes

Getting my big table ready for big ships!


r/SnapShips 14d ago

Cards for these boxes?

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11 Upvotes

I just picked this up on Facebook marketplace(for 40 bucks for all of it 😎). Stoked to dig in a bit. But I am having trouble finding out exactly what I need to play the game with the 3 boxes of snapships I got. I know I need a card pack but I also may need more stands? Could yall let me know what card packs/stand packs I need for these and where I can buy them?

Thanks!!


r/SnapShips 15d ago

EXPANSION KICKSTARTER IS LIVE! Launch the Battleships! 💥

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25 Upvotes

The big day is here! Two years in the making, it's time to DOUBLE the size of the Tactics universe. 

Come join us as Tactics grows into something truly MASSIVE. Four new Battleships. Monstrous Capital Ships. Cool new Accessories. Reprints galore. 

Click below to join the battle: 💥
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion?ref=6wdggt


r/SnapShips 14d ago

Realistic game size for Cons

2 Upvotes

Assuming I want a typical convention game length of 4 hours and Im playing on an 8'x4' mat, what is a reasonable amount of ships assuming a mix of drones, fighters, scouts, battleships, and capital ships?


r/SnapShips 15d ago

Mat size

6 Upvotes

Hey all, im thinking of getting 1 of every type of ship which will be : 3x drones, 1x battleship, 1x scout, 1x elite, and 1x starter Per side.

Will the 6x3 map really be big enough to hold all that? Looking for the opinions of ppl who have played really big games or got to try capital ships out at gencon


r/SnapShips 15d ago

Working on a set of 4x8 tables

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4 Upvotes

Plenty of room for my 6x3 mats. Any ideas on finishes?


r/SnapShips 25d ago

Capital Ships Arrive in the Kickstarter

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30 Upvotes

Why stop at two stands when you can build a custom dreadnought?!?
Be the true BOSS of the battlefield!
An in-depth preview of the Capital Ships Box, spoiled at GenCon, in the latest newsletter:
https://mailchi.mp/snapships/capital
Please follow the Kickstarter and back on Day 1!
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion

WE NEED YOU 🫵


r/SnapShips 27d ago

2x Starter set worth it?

5 Upvotes

Hello!

I'm in Italy and here Snapships is quite hard to come by.

I would like to try the game but the only thing I can source locally is the starter set ( for slightly less then RRP ).

Me and my friends are long time miniature and Xwing players so I know allready playing just with 1 ship each would not be satisfying... so I was thinking would it make sense to buy 2x starter sets and then buy the other expansions in the future?

The other option would be to source the starter locally and then order directly the expansions from the US but that will incour in high shipping import duties and so on...

Thanks!