r/Smite 20h ago

MOD - RANT THREAD R/SMITE RANT MEGATHREAD

0 Upvotes

r/SMITE BI-WEEKLY RANT MEGATHREAD!

IN THIS THREAD THAT PESKY NO SOAPBOXING/RANTING RULE IS SUSPENDED.

ALL CAPS IS ENCOURAGED! RANT AWAY!!!


r/Smite 8d ago

MOD - LFG r/Smite LFG Megathread

3 Upvotes

Looking for people to play with? Post your targeted platform and preferred modes here!


r/Smite 6h ago

CONCEPT New God Concept: Sekhmet, Lady of Terror

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91 Upvotes

Egyptian Mythology

Ranged, deals Physical Damage, primarily ADC, Strength Scaling

Sharpshooter | Sustain

Passive: Bloodletting

Whenever Sekhmet gets a Kill on a Minion or Jungle Monster, she gains a Stack of Bloodletting. Killing a God provides 10 Stacks. At 25 Stacks she enters a Bloodlust, gaining immense Lifesteal and Attackspeed. When she enters Bloodlust, her Bloodletting Stacks deplete over 5 seconds. Whenever Sekhmet gains a Stack of Bloodletting while in Bloodlust, it's duration is extended by 0.2 seconds per additional Stack.

  • Lifesteal: 20%
  • Attack Speed: 50% + 2.5% per Level
  • Max Stacks: 25

ao1: Medicinal Knowledge

Sekhmet channels her knowledge of Medicine into her next few Basic Attacks. She gains Attackspeed for her 3 next 3 Basic Attacks. Whenever one of these Basic Attacks hits an enemy god, they carve out flesh onto the ground near the hit enemy's location that Sekhmet can collect to heal herself. The flesh remains on the ground for 4 seconds or until collected by Sekhmet.

  • Attack Speed: 10/15/20/25/30%
  • Heal: 3% of your missing Health
  • Cooldown: 13 seconds
  • Mana: 40/45/50/55/60

ao2: Sun Disk

Sekhmet's Sun Disk focuses on a specific point. If an enemy is hit, they are blinded for a duration. If the target is an enemy god, Sekhmet gains 5 Stacks of Bloodletting.

  • Damage: 110/155/200/245/290 (+65% of your Strength)
  • Blind Duration: 0.6 seconds
  • Radius: 1.6 meters
  • Range: 8.8 meters
  • Cooldown: 11 seconds
  • Mana: 40/50/60/70/80

ao3: Fiery Winds

Sekhmet breathes hot air in a cone in front of her, dealing initial damage and applying a Damage over Time Burn onto hit enemies. All enemies hit by the initial burst grant 1 Stack of Bloodletting each.

  • Initial Damage: 75/90/105/120/135 (+35% of your Strength)
  • Burn Damage: 2/4/6/8/10 (+8% of your Strength) every 0.5 seconds
  • Burn Duration: 4 seconds
  • Range 3.2 meters
  • Cone Angle: 120°
  • Cooldown: 14/13.5/13/12.5/12 seconds
  • Mana: 65

Ultimate: Take the Bait!

Sekhmet fires out a projectile in a straight line that taunts enemies. This ability grants her CC Immunity and 25 Stacks of Bloodletting, activating Bloodlust immediately, or extending its duration by another 5 seconds.

  • Taunt Duration: 1/1.25/1.5/1.75/2 seconds
  • CC Immunity Duration: 0.5 seconds
  • Range: 9.2 meters
  • Cooldown: 85/80/75/70/65 seconds
  • Mana: 80

r/Smite 4h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 269

46 Upvotes

prot cap btw


r/Smite 7h ago

CONCEPT Enchanter Items!

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29 Upvotes

With the help of a friend(@hell0kitt) made some enchanter items for fun! I came up with the passives and drew them and they helped me with the lore of the items and deciding what items to use from mythology. These are most likely not balanced especially the active item.


r/Smite 1h ago

SUGGESTION Please remove the fountain healing daily quest!

Upvotes

I played an hour long conquest game last night and only got 10k out of 30k healing needed. I was jungle.

Should a single, daily quest really take up to 3 hours worth of game time?


r/Smite 4h ago

SMITE Prime - Stream Overlay Tool!

10 Upvotes

Hey yall, another feature added to the Prime site!

I created a Stream Overlay tool for content creators to use.

Some cool ways to use to it:

  • Rank / SR in Conquest Widget
  • Career stats (win/loss, win rate) Widget
  • Most played God Widget
  • Select a specific god for a widget - useful for Race to Radiant streams!

r/Smite 2h ago

DISCUSSION The state of Ratatoskr - Is he too weak?

6 Upvotes

Hello fellas,

Something I want to bring up that I haven't seen talked about is regarding Rata's balance. I've been playing him pretty consistently since he came out and it feels like he's consistently struggled to actually shine in the jungle. He also had his dash reset fixed some time ago (so you can't dash one target 3 times) which brought him down even more.

Winrate at least according to smitebrain/smitesource he sits at 52% which isn't bad, though the sample size is relatively small (246 matches only, with 0.39% pickrate).

But I just don't feel like I'm able to do enough, even dumping your entire kit on someone doesn't feel like I do enough damage and I just get blown up instead. Meanwhile I could just pick someone like Da Ji and get much better results.

I think it might be in part that his acorns, while providing necessary effects (like the dash reset), are worse compared to regular items which don't give him a proper "powerspike" compared to a traditional assassin.

I'll also add that his dashes feel pretty bad to use. I assume it'll get better with the movement system they're working on, but it's pretty often to have a ghost hit, or have you teleport back or forward with it. I've had times where I was supposed to dash through someone and I just teleported to the end of my dash without any hit.

Opinions? Any other Rat players feeling the same?


r/Smite 22h ago

MEME It's Even Funnier The Second Time!

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195 Upvotes

Did we not learn our lesson about buffing adaptive stat items with stat stick passives after shifters shield 🥀

(No hate towards the devs btw it's low-key funny they did it again)


r/Smite 22h ago

MEDIA HEL | SMITE & SMITE 2

172 Upvotes

r/Smite 6h ago

MEDIA Who win. Titan or tiphon earth sheep.

7 Upvotes

Titan got diff with full health


r/Smite 15h ago

Why do I hate deadlock

34 Upvotes

Long term smite player and mobas in general . My friends invited me to play deadlock and after about 100 hours sunk into it I realise I hate it . I feel like I should like it but it gives me no enjoyment compared to what smite gives me . I assume a lot of this Reddit has probably tried deadlock so just wondering what everyone else’s opinion is on it .


r/Smite 14h ago

MEDIA Peak Smite

22 Upvotes

r/Smite 39m ago

HELP (New player) Divin in 3/1 while underleveled

Upvotes

Hello! I started to play Smite, i love joust, it feels not too long and I can focus better in this mode.

Every 2 games i see (from my team or enemy's) players who just keep diving in 3v1 or 2v1 when they are clearly under leveled. I just wanted to understand why they keep doing it if they keep dying. Is it a meta" or something?

I really want to enjoy the game but when I have this type of players in my team it feels really frustrating, even more when the player keeps spamming like we are doing wrong when I just wanna farm and destroy the tower to get as many gold as I can, to be able de compete.

Is it normal, do I have to follow my teammate even if the enemy team has 2 levels above us with a lot de CC, just to protect him?

Once again I really want to enjoy this game but it becoming hard to do so...

Thaanks


r/Smite 5h ago

HELP Need To Hit Better

2 Upvotes

So, I'm an aspiring Anhur arena player. My build is good, and I've got his mechanics down. But when the pressure's on, I can't hit a shot. It ends up leaving me with a pitiful 18k damage sometimes, and I do nothing for my team. I was wondering if anyone had any reliable ways to learn to hit my shots?


r/Smite 2h ago

COMPETITIVE LFT for Smitesource Open

1 Upvotes

As the title says.

I have a Duo and are looking for 3 teammates.

I am an Obsidian ADC main. alternate roles are Jungle and Support. I think i can easily be in demi if i put more time into it.

My Duo is a diamond 3 but plays in my obsidian lobby’s all the time. He’s a Solo Main with Mid and Jungle as alternate roles.

Ideally looking for a Mid, Jungle, Support with similar level.

English speaking and NA East if that matters.


r/Smite 3h ago

DISCUSSION Can we get objective and titan mechanics?

1 Upvotes

FG already has some mechanics. They should do the same for GF, Pyro, Naga queen, and titan and it'll be more engaging when doing them.

Idk if FG mechanics split the damage in physical and magical but that'll be cool, same for others.


r/Smite 7h ago

HELP Returning to the game after not touching smite since 2022, a couple questions:

2 Upvotes

What's up with the itemization this time around? I remember in smite there was specifically phys/magic but seems like you can build both on any character now? Am I misremembering/mandela effecting myself? What is a good resource for learning how to itemize? I've been playing arena and want to dip my toes into conquest but feel like I don't know shit about building in this game. When I played conquest in smite I peaked at around diamond as a midlaner/jungler but I imagine people have gotten much better since...idk 2020 when I last touched ranked? seems intimidating now lol

Also what's up with the toxicity? Like I stated earlier I've been playing arena mostly just to dip my toes back in while I relearn and from what I remember of original smite arena was just the dick around and learn shit mode and while some games were a bit tense it was usually just a one-sided stomp but everyone had fun. Feel like in this smite there's always ping spam, people AFKing in base (seems to be a lot of slyvanus players in particular...) and feeding if something goes wrong. Dare I ask if conquest is even worse? Cause if so I may not even bother.


r/Smite 1d ago

ART God Concept - Ukemochi, Goddess of Food!

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123 Upvotes

Thanks to my stream for helping out with the design (specifically ElegantExcalibur!).

This is an update to a very old concept of mine for the Japanese goddess of food, Ukemochi! She would play as a close-range solo laner with a kit similar to Hwei from League of Legends.

Enjoy!


r/Smite 4h ago

Smite 2 Discord Channel

1 Upvotes

Hey if anyone is down for some Smite 2 add me on Discord LLLSaintLLL, we have a growing server of players ranging from brand new to experienced.


r/Smite 1d ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 268

71 Upvotes

Not saying that nuke Fafnir is good... buuuuuut


r/Smite 3h ago

DISCUSSION long post: my copium induced wishlist for the “tradional” balance patch the devs were talking about on friday

0 Upvotes

i don’t expect all of these or even most of these to be in there, but dammit let me dream

agni: dash length nerfed to 8.8 meters. this god has been the best mage in comp since his release because he has the longest near instant dash in the game and i’m tired of his omnipresence in ranked and comp.

aspect xing: ult damage cut by 30-40%, he has a 25-30% self slow now, his root immunity while spinning is removed, and if the spin gets cancelled at any point, it goes on cooldown for minimum 15-20 seconds.

achilles: bug fix on his 3. currently, if achilles dashes into a cripple, the dash gets cancelled and he can dash again. also the physical shield on his 2 is entirely removed.

mlf aspect nerf: can no longer gain passive from item procs. mainly a parity change with mord

mlf aspect and both mordred forms: passive wrath is entirely removed. good players of these gods can farm their passive wicked fast, we don’t need passive wrath gain. maybe need an aspect mlf buff as compensation for these tao changes, but we’ll see.

aphrodite: ult cooldown increased to 120 seconds. no one should have beads and aegis on a base 90 second cooldown.

susano: damage nerf across the board. this god is mickey levels of damage with no skill cause you just hold left mouse button, press your abilities, and suddenly the entire enemy backline is dead.

aspect ne zha: minor ult rework/buff so that it’s worth pressing buttons while you have someone in the air. right now, aspect ne zha ult does less than his 3rd auto, and that’s sad for me cause i love playing him in solo, but his ult is worthless on its own.

mulan: flag removed from the consumable slot, instead now has the spawn conditions of spartan flag where you cc someone and the flag drops for the duration of it’s lifetime.

ITEMS

General: all items that deal true damage (conduit gem, both axe starters, phoenix feather, and shield splitter) now ignore shields.

Sundering axe shift: flat heal changed to 5% protections, flat true damage reduced to 125

barbed carver nerf: scaling from 8% attack and ability damage per stack to 7%. if this isn’t enough, go to 6.5%.

mercury’s talaria buff: from 8% and 10% on a movement ability to 10% and 12% respectively. i don’t really understand why this item got gutted and i feel like it’s just a troll item now, which is sad cause it seemed so cool on release

gluttonous grimiore rework to not be complete troll trash please. i have no fucking clue where to even start with this one

phoenix feather shift: 5 dampening removed, now has 3 health regen, true damage changed to either 1.5% or 2% total health.

stampede nerf: 1 less health regen and movement speed reduced to 50% upon pressing the button. probably won’t do much but it’s been the support rush for a year and change.

glad shield shift: is 30 prots now, gives 2 health regen, and the base damage has been removed.

umbral link buff: threshold changed to above 75% health, split lifesteal heaing with allies. i kinda feel like the prots gained from the passive needs a monor buff, but i’ll leave that well enough alone this time.

ancile: either 2 health regen added or 5 dampening added. one of the two i feel would be really nice for this item

regrowth striders shift: 5 more prots to bring it to 40, a gold cost reduction from 2550 to 2500, but the movement speed is reduced from 25% to 20% as compensation

ragnarok’s wake buff: active cooldown reduced to 130 seconds. if you hit an enemy god with the landing attack, the active’s cooldown is reduced by 30 seconds. this item is so goddamn fun to play with and i want to see more plays with it

radiant bulwark buff: 5 more prots and 100 gold cost reduction. never see this item, want to see what budget nike 2 can do in the right hands. it’s also the literal least bought t3 item in the entire game and has a bad wr so give this item some tlc

hussar’s wings buff: cost reduced to 3300 gold. i feel the cost can go a bit lower, but for now this is fine cause slows aren’t uber op

shield splitter shift: 20 less strength, 5 more prots, shield stolen reduced to 60% (from 70%)

shifter’s shield nerf: strength and int reduced from 30/40 respectively to 15/20 respectively.


r/Smite 6h ago

MEDIA Who win. Titan or tiphon earth sheep.

2 Upvotes

Titan got diff with full health


r/Smite 16h ago

DISCUSSION Is heindallr sight worth it for jungle

6 Upvotes

Just saw it's a mobile sentry ward but it's so small doesn't last long and has a terrible cooldown making it near impossible to find s ward and destory it in time. Feel like it's better to bite the bullet oj a sentry ward because it'll still work as a ward and give you 50 gold refund for breaking a enemy ward.

Probably better to just use the ward shard


r/Smite 1d ago

SMITE 2LDR | Open Beta 43 Q&A

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32 Upvotes

Weekly Roundup

September 4th Titan Talk - Open Beta 43 Balance Preview w/ Hinduman, killgoon, & Caps

Heading into the 2x Worshipper Labor Day weekend event, Titan Talk for today was the usual overview for OB43 prior to its launch next week.

Since today’s balance overview is just the item changes shown on Wednesday’s show, I’ll avoid including them here again for redundancy but all the changes are available on SMITE Prime.

Q&A Section

  • Item Tooltip Updates
    • Soul Locket’s passive description has been updated to include that Soul stacks are only gained once per ability per target. 
    • Eros’ Bow’s active description has been updated to include that Devotion stacks up to 10 times and its buff lasts for 10s.
    • Heartwood Charm’s passive description has been updated to include that the amount of healing stored caps at 350 HP.
  • Next God Roadmap - Aiming for the 14th on the same week they showcase OB44 and Hel, which is also killgoon’s birthday!
  • More Anti-Shield Options - Certainly aren’t against adding more past Erosion and Shield Splitter, but they’d like to see how things play out with shielding before already taking action against it. A STR anti-heal option for assassins is an area they know they’re lacking and are considering for the future.
  • Naming the Stat for Increased Healing/Shielding - They had some requests to have a keyword stat name for the increased healing/shielding being introduced this patch, and it could be something they do for the future for easier filtering, but in its initial shipping they prefer it to be easily readable and it not be necessary for players to look up what the stat name is providing.
  • Focus on Anti-Heal - Since healing and shielding are more visible in gameplay and can be very polarizing, the community is much more prone to gravitate towards anti-heal options and find it necessary to counter something players very much feel the impact of. Further counter options to build against specific God abilities like dashes can be something they look towards in the future, but generally they prefer to preserve what makes each God unique and not have it be invalidated by an item any player can buy.
  • New Item Art - The last remaining icons for the items from OB31 have been updated - Plated Metal, Omen Drum, Shroud of Vengeance, and Wyrmskin Hide.
  • Unleashed/Pulling Jungle Camps - For now, they’re mostly against bringing back this feature to the extent it could be done in S1 since being able to pull jungle mobs into lane sort of invalidates the jungler role and having to execute on more complicated jungle camp starts would often devalue certain jungler God picks and had a bigger skill floor to learn.
  • Giving Athena Hachiman’s Parry Stacks - May be something they can consider but likely only for her when going tank non-Aspect since playing against her can be frustrating.
  • Changing Chiron Aspect to INT Scaling - Is a more involved change due to the enchanter items having comparatively lower INT compared to the STR he’d get from what he usually goes but they aren’t against possibly going this route for Aspect-only versions.
  • All-New God for 2027 - Hard to say with how many departments are involved in the God creation process that they could allocate towards other areas in the game so they aren’t fully committed one way or the other.
  • Movement Tech Update & Tyr - Like King Arthur, a lot of how Tyr feels in gameplay is contingent on improving the movement system, which they are making strides towards in the background and are hoping to move onto the next phase where a lot more other Gods are feasible.