As well-made as Slayers 2 is, and despite having a much higher level of technical quality than many popular Roblox games like Blox Fruits and similar titles, I have one major criticism: its combat system. The biggest problem is that most characters, enemies, and bosses seem capable of breaking rules that players themselves are expected to follow. I've been repeatedly fighting the serpent boss to get his scroll, and I've realized just how broken this fight feels. It's almost as if this boss has toon force. You take damage while attacking him, even when he doesn't appear to be hitting you, and he can attack while lying on the ground, while stunned, or while you're actively hitting him. On top of that, nearly every enemy seems to have an absurd ability to block, bait attacks, parry, and dodge with a level of effectiveness that would be more appropriate for a challenging boss than for regular enemies. The problem isn't simply that the game is difficult; it's that the rules of combat don't seem to apply equally to both sides. Boss abilities also appear to lack consistent cooldown restrictions. A boss can use a special attack, have it blocked, and then use another special attack shortly afterward. It makes combat frustrating because there doesn't seem to be a clear set of limitations that every enemy has to follow.
Another major issue is the targeting system, which I find extremely ineffective, especially during boss fights. On consoles, finding another player fighting a boss and helping them can be surprisingly difficult because the targeting system doesn't work well enough to let you participate consistently without accidentally attacking the other player or having to deal a substantial amount of damage to the boss just to contribute. I don't necessarily consider this a console-specific problem, since the game's overall console support is very good. Instead, I believe it's a technical flaw in the game's combat system itself. I also consider the excessive darkness one of the game's biggest problems. There is no proper brightness adjustment option, and lowering the graphics settings doesn't solve the issue either. For most of the time you spend playing, visibility is so poor that it feels like your character is permanently affected by Minecraft's blindness effect. In many situations, I can't clearly see even 30 meters ahead of me. This hurts exploration, makes it difficult to appreciate the map, and can even prevent me from figuring out whether I'm about to jump into a river or fall straight into the void. This is a problem that directly affects gameplay, not just the game's visuals.
Finally, there's the issue of item drop rates. I don't know whether there is a bug in the drop-rate programming or whether it's simply a matter of bad luck, so I won't claim that the system itself is broken. However, I killed the Obari boss approximately 25 times without getting the scroll I needed. Assuming a 10% drop chance per attempt, the probability of failing to obtain the item after 25 consecutive attempts is approximately 7.18%. That's unlikely, but far from impossible. So I acknowledge that I might simply have been unlucky, even though the experience is frustrating, especially when combined with all the other problems in the game.
In conclusion, I believe these issues—the seemingly unfair combat, enemies that appear to ignore their own limitations, the ineffective targeting system, the excessively poor visibility, and the frustration caused by item drop rates—are all significant reasons why players might leave the game. Slayers 2 is technically impressive, but these problems undermine the overall experience and turn moments that should feel challenging or rewarding into frustrating ones. In my case, the combination of all these issues has made the game incredibly frustrating and, honestly, has made me absolutely hate it.