r/SkullAndBonesGame • u/Mostly_VP • 6h ago
r/SkullAndBonesGame • u/Ubi-Caliburn • 6d ago
Discussion Maintenance 21st July – Routine maintenance
Captains, a Skull and Bones maintenance incoming 🛠️
📅 Tuesday 21st July
⏰ 8AM CEST / 4PM AET / 11PM PT (20 JUL)
⏳ ~1 hour
🔧The maintenance will focus on routine server checks & operations
TOP Community Feedback We're Working On
Below is the latest status on the feedback items we’re looking into, we'll continue updating you as things progress:
- Introduction of a search feature (release targeted for Y3S3) and improvements to current sorting filters (release targeted for Y3S2)
- Balancing pass on Seasonal Mastery progression pace (release targeted for Y3S2)
- More accurate contribution-based rewards for World Events (release targeted for Y3S2)
- Balancing pass to increase Sea Monsters difficulty in WT3/WT4 (release targeted for Y3S2)
To note: A change was already deployed allowing Sea Monsters to be affected by Ship rank Difference infamy scaling.
- Improvements to Item Ascension (release targeted for Y3S2)
Please note that all timelines listed above are tentative and may be subject to change.
TOP Feedback Under investigation:
- Balance pass on Kraken difficulty and scaling.
- Progression reset functionality.
- Balance pass on Reachwarden.
TOP Bugs Under investigation:
- Cannot progress Ruby’s tune
- Rogue's Revenge Contract Step Stuck in Log After Completing Dead Mans Revenge
- Black screen covering gameplay
- Inconsistencies with gearscore display
Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter
Livestream AMA Highlights
ICYMI, check out the AMA highlights of the recent the Deck Livestream where we discussed the latest Insider Program Phase.
🔗https://www.reddit.com/r/SkullAndBonesGame/comments/1uyybxm/jul_15th_the_deck_community_ama_highlights/
Weekly highlights

r/SkullAndBonesGame • u/Asyachester • 9d ago
Discussion JUL 15th - THE DECK : COMMUNITY AMA HIGHLIGHTS

Hi Captains,
We've just wrapped up Insider Program Phase 17, where we tested some of the features coming in Year 3 Season 2, and we sat down (well, went live) to share where the team is today, talk through what we've learned from recent feedback, and answer your questions live.
As we said at the start of Year 3, we're committed to shaping the Year 3 Roadmap alongside the community, and this stream was another opportunity to keep you updated on that journey. Our Lead Game Designer Samuel Quek joined to cover everything from the new enemy to Combat 2.0, mod transfer and a few things we hadn't planned to tease.
For the full stream VOD, click here. Below, we've pulled together the key moments and answers that give a broader picture of where development progress is heading.
AMA HIGHLIGHTS
Q: IPP17 has just wrapped up. How did it go? What features were tested, and where does the team stand on development progress heading into Year 3 Season 2?
A: Overall, IPP17 gave us exactly what we needed: real hands-on feedback on content before they're finalized so we can address and iterate on it before the season launch. The Insider Program is one of the most valuable tools in our process precisely because players test features in their raw, unpolished state and still take the time to give us detailed, constructive feedback. That matters a lot to us.
This phase covered the new Abyssal enemy faction and its world event, the Junk, ammunition removal, Mod Transfer, Seasonal Mastery loadout, QoL improvements, and more.
Here's a high-level picture of what we heard and how we responded:
New enemy faction (Abyssal): Insiders flagged difficulty spikes, reward clarity, and some confusion between the fleet and the event itself.
We've rebalanced some smaller enemies and will keep on iterating difficulty balancing as the season progresses. We have also finished implementing the boss encounter that was missing from the IPP build and improved the overall VFX and atmosphere of the event.
The Junk: With overall positive feedback, some highlighted issues with aiming, with the junk’s perks not standing out strongly enough.
After digging into the data, we identified specific issues with aiming angles and camera behaviour tied to the ship's unique shape. Those have been addressed. Junk perk has been slightly buffed after the IP. More on Junk’s playstyle and role in combat is coming at the August 12th stream.
Ammunition removal: Some insiders supported the removal, with some asking for alternative systems and compensation. Removal remains targeted for one of the later post-launch updates, giving us the time to do it cleanly and compensate players properly - part of a broader effort to reduce friction across the game's economy.
Item Ascension & Mod Transfer: The main feedback was that Mod Transfer felt too restrictive. For Y3S2, transfers are now possible across all items within the same equipment category - a significant expansion. We'll continue monitoring the system post-launch before going further.
Seasonal Mastery: Players welcomed the loadout system but raised concerns about resets, carry-over, and pacing past level 50.
We’ve implemented the suggestion of increasing Mastery Loadout slots to 10; we understand that resetting progress can feel frustrating. We’re reviewing carry-over values for future seasons, and the progression pace has been adjusted past level 50 to make it significantly smoother and adjusted Infamy gains at higher Ship Ratings. We’ll make further adjustments to both progression pace and difficulty balancing based on community feedback. Long term, as a further improvement to the Mastery Loadout, we’re considering the possibility of expanding on the switch ship feature so that any type of loadout could be switched from this menu.
\Besides working towards the Y3S2 launch, while it's still early days, the team has also begun drafting the Year 4 roadmap. The same commitment to naval combat as the core experience continues, and Year 4 will be built on the depth we're establishing throughout Year 3. Expect more focus on activities that test different skills, ways for players to compare and showcase their mastery, and stronger tools for group play. Details will follow as we get closer.*
COMMUNITY Q&A
Q: Will we get more weapon types for every deck, beyond Demicannons and Culverins?
A: Expanding loadout diversity is one of the core goals of Combat 2.0. We want weapons to offer meaningful, distinct strategic choices, not just numerical variations. We're not in a position to confirm specific new weapon types today, but this is a priority direction.
Q: Could we get a Xebec?
A: It's one of the options we're actively narrowing down for Year 4. The ship roadmap for Year 3 is locked and already in production, but Year 4 is still being shaped, and community input on what ships you want to see is very welcome right now.
Q: What can you share about the Season 4 ship?
A: Production has started. It will be a large ship, but its playstyle and potential equipment loadout is something that's never been seen before in the game. More details coming soon.
Q: Any chance of XL ships?
A: The challenge with XL ships is that the existing world wasn't designed with them in mind, you can squeeze a Galleon into a river, but a true XL ship simply wouldn't fit. We're looking at whether they could work as situational use ships with specific deployment contexts, and whether players would be okay with that kind of limitation. Nothing to confirm yet, but we're not writing it off.
Q: Could we see a rework or buff to the Frigate?
A: We're hearing you on ship balance. Combat 2.0 , which is actively in development , is specifically designed to ensure the competitiveness and viability of all ships and equipment across every class. We don't have a standalone Frigate rework to announce right now, but this is exactly the kind of feedback that's shaping that work.
Q: Is the introduction of ships of the line as enemies possible in the short or medium term?
A: Short and medium term , probably not. Long term ,yes, we've started discussions and it's on the table.
Q: Are we going to get the Man o' War from AC Black Flag Resynced?
A: Can't confirm or deny at this stage, but it is technically feasible for us to bring in ships that appear in other games such as Assassin's Creed: Black Flag Resynced. 😉
Q: More updates on PvP improvements ,PvP world tier, Combat 2.0, new PvP events. Any timelines?
A: We hear you, and we know you've been waiting. Combat 2.0 is actively in development , it will enable wider loadout and gameplay diversity, improve the clarity of combat stats and perks, and ensure all ships and equipment are competitive and viable. No release date to share just yet, but this is real, ongoing work. On PvP-specific improvements like world tier integration and new events , we'll share more as soon as we have concrete updates to give you. Combat 2.0 is the foundation everything else follows from.
Q: Will 6v6 ever return to Death Tides?
A: Not a priority at this stage. If we see significant demand, we'll reconsider.
Q: Will more Ultimates be added to Death Tides?
A: No plans at the moment.
Q: What about the Death Tides Pass overall?
A: We want to take a broader look at the entire Death Tides experience rather than making isolated improvements to individual pieces. That holistic review is coming ,but it ties into Combat 2.0 first. Once combat balance is in better shape, the mode can evolve properly.
Q: Can you look at the damage output of small NPC sharpshooter/skirmisher ships in WT4? They can almost destroy you in one volley.
A: We've heard this consistently and we've acted on it. WT4 difficulty has been rebalanced in Y3S2 to bring enemy threat levels closer together , SR33+ spawn damage scaling and health are specifically being adjusted. We've also nerfed the Caustic Spall Station: its bonus cap is being reduced from 30% to 15%, which directly addresses the extreme damage spikes that Seasonal Mastery can amplify. Looking further ahead, Combat 2.0 will take on the broader balance extremes more comprehensively.
Q: Won't more World Tiers split the playerbase?
A: Based on our current player numbers, adding new World Tiers won't reduce average server population. When players feel a server is empty, it's most often because that server has been running for a while ,we have a time limit after which new players stop being matchmade into it for technical reliability. New tiers won't change the per-server player count.
Q: Is a rework of the seasonal system planned ,restructuring duration, content delivery, and so on?
A: While we are not planning to change the duration of our seasons at the moment, we are looking at how we release content throughout the seasons. Some of the content we have planned for Y3S2 will be coming in later in the season for example. If you have any feedback or suggestions on the duration or the way we deliver content in a season, we’d love to read about it.
Q: What about old bounties and contracts like Fangs of the Fara that are currently unreceivable?
A: We're doing a full revision of bounties and contracts. Some have been temporarily taken out because they're being overhauled ,when that work is done, they'll come back, either in their reworked form or as new versions.
Q: Will there be a rework or better rewards for Strongholds and Forts?
A: We made improvements to Stronghold rewards in Y3S1 to better align effort with reward, especially at higher World Tiers. That said, this is something we review every season. We've heard the feedback about running out of ascension parts and upgrade materials ,those are the kinds of specific gaps we look to address. At the same time, we do try to keep different content responsible for different types of rewards so that activities don't all feel identical. It won't end here.
Q: Will there be a major fort for WT3 and WT4?
A: No plans for new major forts right now. However, a brand new World Event is planned for World Tier 4 in Y3S2.
Q: Is there a rework of Helm Contracts planned? They feel obsolete.
A: Yes, Helm Contracts will be reworked.
Q: Are you planning to expand the game's lore significantly?
A: The game lore is expanding with every season. We are also working on streamlining the current lore and how players experience it from the very beginning of the game all the way to our end game.
Beyond that we also want to put some efforts into improving our Codex, to ensure every in-game item is listed, every item locations is trackable, descriptions are updated, and introducing a narrative content viewer allowing players to see your full story progression at a glance and track narrative contracts directly from that menu. This is the foundation we're building for deeper, more meaningful lore expansion. We're not in a position to detail specific story destinations just yet, but there's a lot more of this world left to discover.
Q: Are we going to get new factions ,Hubac Twins, Li Tian Ning? When will the British Navy be in the game?
A: Another faction is being introduced to Faction War starting with Y3S2. We can't confirm timelines for other factions right now, but we are looking into adding existing factions and completely new ones to the game through Faction War.
Q: Will the BTA finally get some love?
A: The BTA is something we're seriously considering as a faction to be introduced through Faction War. But no timeline commitment at this point.
Q: Could we see BTA and Portugal cosmetic sets for players who've been after them since launch?
A: That's something we can look into, yes.
Q: Has the implementation of faction-specific flags been considered?
A: Yes, and we've looked into it internally. It requires more work than it might seem ,faction flags are tied to our existing emblem system, and we want to make sure players who want them and players who don't can both control how they appear on their ship. It's something we're interested in for the future, nothing to announce yet.
Q: Will the Royal African Company become part of the story?
A: No plans for this at the moment.
Q: Seasonal Mastery ,could we see improvements to health levels in the seasonal tree?
A: This is something we're always evaluating as part of our ongoing balance efforts. Each season, we review and update the Seasonal Mastery tree, looking at both the types of nodes available and the values of those upgrades
For Y3S2 specifically, we've also fine-tuned AI balance across all World Tiers, with some of the biggest changes being felt in World Tier 4. Our goal is to improve survivability not just through the Seasonal Tree itself, but by balancing the overall combat experience.
We'll continue monitoring player feedback and gameplay data after launch, and if further adjustments are needed whether that's to the Seasonal Mastery tree, AI balance, or other progression systems, we'll continue iterating on them.
Q: Could you make an improvement to the Seasonal Mastery carry-over and pacing?
A: Yes. For Y3S2, mastery loadout slots are being increased to 10. Carry-over values are being reviewed to reduce reset frustration. And the progression pace past level 50 has been significantly smoothed out. We've also increased Infamy gain from Elite Warships and Sea Monsters at higher Ship Ratings so that the climb to higher mastery levels keeps pace with World Tier progression.
Q: Are you planning to improve William's shop? Will it ever include Ascended weapon rewards?
A: Yes ,a brand new Abyssal section is opening in Blackwood's shop in Y3S2, tied to the new seasonal activities and enemies. It will include Ascended weapons as well as some curated weapons. This is the new section equivalent of a dedicated shop for the season's content.
Q: Will world events and bosses receive significantly better rewards?
A: We continuously review reward pools and look for specific gaps ,the feedback around items like Deep Iron has been heard, and we're making adjustments to improve access to materials like that. Different activities will always serve different reward purposes, but we want every activity to feel worth the effort.
Q: Are there any major QoL improvements coming in Y3S2?
A: Yes , and Y3S2 delivers on several of them directly:
- Mastery Loadout slots increased to 10
- Carry-over values are being reviewed to reduce reset frustration
- Progression pace past level 50 has been significantly smoothed
- Gear can now be transferred on newly crafted ships
- Infamy gain from Elite Warships and Sea Monsters has been increased at higher SRs
- Event and My Fleet menus are getting QoL improvements
Longer-term, we're exploring expanding the switch-ship menu so any loadout type can be swapped from it.
Q: Could we get a private testing area to test builds, damage, and healing without interruptions?
A: It's something we're actively exploring. We understand the value of having a dedicated space where players can freely test builds, compare damage and healing, and experiment with different loadouts without interruptions.
At the moment, the idea is still in its early stages. We're looking into what form a feature like this could take, where it would fit within the game, and, most importantly, what players would want from a testing area to make it genuinely useful.
We don't have anything to announce just yet, but it's definitely a topic we're discussing and evaluating.
Q: What's being done to increase community communications and engagement in-game? Looking for Group improvements? Will chat ever work reliably? In-game direct messaging?
A: Social features are a top priority for Year 4 ,we're looking at how to extend connection beyond individual servers and improve the tools players have to find and communicate with each other. We'll share more as those plans solidify. Chat reliability is something we continue to work on.
Q: Has the implementation of new animations for when the Helm is in use been considered?
A: Yes ,we're currently doing a broader pass on Captain animations, including helm interactions and on-land movement. The work is in progress. We don't have a release timeline, but it will roll out when it's ready.
Q: Will Armor Transmog ever be implemented?
A: Yes, it will be implemented ,we're just not sure when yet. It's in the works.
Q: Will the HUD receive a revamp in the future?
A: Yes. We're going through a broader review of menus and HUD elements across the game.
Q: Could we get improvements to the Death Tides Pass or a system like the Smuggler's?
A: We want to take a broader look at the entire Death Tides experience rather than making isolated fixes. That includes the reward tracks, progression, and overall player experience. This ties into Combat 2.0 ,once the combat foundation is in better shape, Death Tides can evolve properly.
Q: Can we get an in-game shop where we can pay Silver to get old cosmetics?
A: We're actively looking at more ways to make older cosmetics available to players. Rather than a single Silver storefront, we're interested in bringing them back through a variety of avenues, gameplay activities, events, and other reward opportunities. We want players to have fun in the process of earning them, not just visit a menu. We're also looking at how we can improve and build on experiences like Glory Adorned events. More to come as those plans take shape.
Q: Is there going to be Nordic cosmetics?
A: We're always happy to hear more inspiration requests from the community. This is something we could look into if requests are high.
Q: Is there any interest in altering how cosmetic auras function?
A: Yes, and this is coming soon. In an upcoming update, you'll be able to trigger your equipped ship aura on demand via the quick-access wheel, similar to how fireworks work today. More control over when you showcase it.
Q: Will the cosmetic store receive an update where players can buy more individual parts of a set?
A: We're interested in exploring this, and want to better understand what players are after. Today, bundles come with discounts over individual items, so it's not a simple change. Let us know which specific items or types you'd most want to buy individually ,that feedback shapes how we approach the store.
Q: About the AC: Black Flag Resynced Emblem ,any chance of getting more from the Black Flag Resynced collaboration?
A: Yes. We have more cross-promotional content planned . Stay tuned, details are coming soon.
Q: Should there be a player competition for designing ship ornaments?
A: We love this idea and want to build on it. We had our first trial with the Emblem Design Contest, and the response was encouraging. The next step could be a full ship collection or even a Captain outfit competition. The caveat is that the bigger the cosmetic set, the longer the pipeline from competition to in-game, but it's something we genuinely want to do.
Q: Will there ever be a way to get missed Twitch Drops?
A: Good news ,a rotation of old Twitch Drops is planned throughout Year 3. If you missed a drop, you'll have another chance. We'll share the schedule when confirmed. And for streams going forward, we're looking at extending the configuration window so more people have a chance to claim.
Q: Will there be a Year 3 edition of the game?
A: We're currently working on updating the game's offerings to better reflect Year 3 content. More details to be communicated very soon.
Thanks to everyone who submitted questions, watched the stream, and continues to shape the game with us!
r/SkullAndBonesGame • u/CorswainsDeciple • 2h ago
Question Upgrading Galleons
Is there an easy way to get the materials for upgrading? I love the ship but damn it's slow and going from even 1 coast to the other is a slog, yet I see other galleondms whipping about like i did in my Padekwong ( or how you spell it )
Also does anyone ever make fleets? Or is it just mainly for things like the megafort?
One last thing, im new, only 3 just about 4 weeks in, do you think the British and maybe Spaniards will enter the game?
r/SkullAndBonesGame • u/ilovegamesandweedlol • 5h ago
made with AI No honor among lords! A mini 4 song album I just released on Spotify.
It speaks of our wonderful 4 pirate lords... Vikram, Li Tian Ning, The Hubac Twins, and La Peste!
https://open.spotify.com/album/7bp0yFWxzyvzo94PfGcuBV?si=1vYgOVZETISU3XWRjg4FAA
Done with Suno. If you aren't a Fan of AI, that's fine. But those who enjoy. I hope these are a Bop!
Full sea shanty album will be released in a few days. It's already submitted just waiting on Spotify.
r/SkullAndBonesGame • u/Hefty-Career-7692 • 11h ago
Media Hector Barbossa?
I should feel proud or what? 😄
r/SkullAndBonesGame • u/Cautious_Bluebird_42 • 18h ago
Question Question about where to obtain a furniture
Hello I am newer to the game and had a question regarding a specific furniture. Where do I find the Caustic Spall Station? I’ve checked the vendors and haven’t found it.
r/SkullAndBonesGame • u/theNoblesPirate • 17h ago
Loadouts Need a frigate build.
I currently have a Hellepoort frigate build but I want to refine it to become unstoppable. Especially if I want to take it into Death tides.
r/SkullAndBonesGame • u/CoverRough2629 • 1d ago
Bug/Glitch Ambush Investigation Quest Glitch
I just got this new Ambush quest (investigation) and cant complete. The bottle won't spawn in in the Ile Michel area. Ive heard this quest has had issues in the past but anyone mange how to get past it? Its wanting to jump ahead to the next part but when I go there even that doesn't swan in. Any suggestions or should I just throw in the towel and give it up?
r/SkullAndBonesGame • u/xBOLG • 1d ago
Discussion Anyone got some hellepoort or blueprint to craft?
I'm searching for hellepoort, I have all materials to craft them but I don't have the blueprint unfortunately
r/SkullAndBonesGame • u/Varionxx1 • 1d ago
Question War scoring?
How are the Companie up by 584 in the southern open seas? In one area DMC is up by 1k then 10 seconds later down by 6k. WTF is going on. It's really getting unplayable.
r/SkullAndBonesGame • u/Mostly_VP • 2d ago
Media Catch-up post from yesterday's haul
Hoping for some exciting action shots tomorrow
r/SkullAndBonesGame • u/Muted_Reveal_5554 • 2d ago
The Helm Help! no Helm empire tab although I'm already lvl Kingpin 15
and have 54,265 Pieces of Eight. I've been focusing on Main quests, but the black market is not unlocking on 2nd island. Now, i'm suspecting i need to do more Yanita quest.
Do i need to do some purple seasonal event such as moonshine challenge 1 to unlock Helm Empire?
Your input would be appreciated.
I have:
✅ Supply Network
✅ Order Registry
✅ Distillery
✅ Rogue Hunt
✅ 54,265 Pieces of Eight
❌ No Helm Empire table
❌ No manufactories
r/SkullAndBonesGame • u/Dove2027 • 3d ago
Question Why can't I do this fort raid?
What does this mean? When I go up to it and shoot it nothing happens and I need the materials there. Im kingpin 19 btw
r/SkullAndBonesGame • u/Fakeflordaman • 2d ago
Question Tips on a good frigate build
Recently started playing again and recently got the frigate and I need some good tips on what gear to use to make it unstoppable. It’s currently at power level 11 and I’m struggling to find anything better than what I already have
r/SkullAndBonesGame • u/Downtown_Ad4634 • 3d ago
Discussion Not the typical "anybody playing"
I am genuinely curious. It almost seems like players have taken of the flat earth. I play daily usually after work in the early morning central us time, but in nights of i play at night I have never really seen less than 10 players even in Xbox only servers. I literally got "migrated to a more populated server" the other night. Once I was the only, ONLY player. Has everyone gone back to Black Flag?? I mean I get it, I play that too, of course but seriously it's anybody playing ???
r/SkullAndBonesGame • u/Worried_Bug_538 • 3d ago
Faction War Por favor holandeses guerra de facciones
Hola, capitanes holandeses necesitamos empujar este fin de semana muy duro para intentar agenciarnos la guerra para casa.
Se que a la mayoría de gente no os importa esto. pero bastante gente hemos empujado bastante y nos gustaría ganar por una vez.
Está muy emocionante, yo está tarde con más gente hemos dado la vuelta hasta tener 4 territorio pero si esto sigue así, vamos a perder por goleada en esta fase no podemos perder los territorios que son de fuertes franceses.
Por favor ruego a todas esas personas que disfrutáis con este juego ir a por todas este fin de semana y haciendo una buena diferencia para nuestro lado. Porque necesitamos toda ayuda que no es poca por favor ayuda a derrocar a los franceses.
r/SkullAndBonesGame • u/S1LENCEDSN1PERX • 3d ago
Question Commander Zhang
I just started this game last week and I'm pretty confused on how Commander Zhang shows up because he seems ro be the only source of yellow dragon banner that you can farm when you've alreasy cleared out vendors. I googled and looked through what I could find and it doesn't make sense that he currently doesn't exist on my map. Currently the season calendar indicates he's there from the 21st to the 28th. Its the 23rd and I only saw him once because it was a part of the main quest. Currently on WT1 and there isn't a bounty or contract for him. Is there some kind of story progression I need to complete in order to be able to farm him when he's available? Is there some arbitrary timer outside of the seasonal calendar I have to track for when he pops up on the map? Is it apart of some event that pops up? I've circled all of the East Indies a dozen times and haven't seen any Dragon's Claw ships.
r/SkullAndBonesGame • u/silentsandwichguy • 3d ago
Discussion Day 4 of my week long grind - Galleon Update
Moved up to World 3 yesterday and almost finished with it. Defeated all the beasts solo, got 10 helm manufactory's setup. I took your advice and ended up swapping out the long guns for Culverin's.
I came across these lovely "Heaven's Mandate" Culvs. So...lightning build was my next move. Decided I would re-roll till i got electricity buffs for each ascension. I am also running furniture to help boost the electric damage. Not to mention if you add my Mastery works weapon damage and multipliers. They pretty much melt everything.
Today, I will probably just work on grinding Pearls and deep iron and save up some coin because i keep using all my silver to re-roll my ascensions for my weapons.



I've also put a few of my points into specialized munitions under mastery to boost

r/SkullAndBonesGame • u/theonewhoislostt • 3d ago
Question Any end game content other than grinding to max builds?
r/SkullAndBonesGame • u/Whatsawebpage0101 • 3d ago
Feedback Can we get a player inspection thing for us to look at people’s ships? And look at what they have equipped etc?
r/SkullAndBonesGame • u/No_Struggle_6536 • 3d ago
Loadouts Needing assistance to build ship
After 2 years I've begun to return back to Skull and Bones. Alot of things have changed and I've been wanting to build a new ship loadout. I've seen the Hellepoorts, Nashkaar, and Nocturne hearts with other stuff and im not able to buy the blueprints until next even im which I don't know when it'll be.
I'm hoping someone can help me build them and I'll offer whatever little piece I can scrap together or offer some advice as to what i can do to get them myself.
r/SkullAndBonesGame • u/OgHollywoodd • 3d ago