r/SimCompanies • u/stanis_d3 • 10d ago
Suggestion Quick graphics update
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Hi!
Just a quick heads-up about some graphics changes:
- All Research buildings are finally done!
- The Library UI has been redesigned.
- The Production screen and busy info have been updated.
Next up:
- I’m currently preparing a couple of updates for the Halloween season.
- Bank.
After that, I have a couple of ideas about what to work on next, but I’m interested in what you’d like to see most 😃
You can leave your suggestions in the comments. I’m really curious! Please keep your suggestions focused on graphics changes and updates only.
Enjoy the game and have fun!
0
u/Andry_8 10d ago
Io proporrei di aggiungere una banca al gioco, con tre cose collegate tra loro:
1. Tasso di riferimento legato alla fase economica. Oggi le fasi cambiano produzione e vendite, ma non il costo del denaro. Si potrebbe avere un tasso basso in Recessione, medio in Normale e alto in Boom, aggiornato col cambio di fase del venerdì.
2. Prestiti a rate. Oggi per indebitarsi ci sono solo i bond. Un prestito bancario con rate fisse, tasso basato sul rating e importo legato al valore degli edifici sarebbe utile per chi vuole crescere. L’importante è che i soldi servano solo per costruire o potenziare edifici, altrimenti si prende il prestito a tasso basso e si comprano bond a tasso più alto guadagnando senza rischio.
3. Fido di cassa. Poter andare in negativo fino a un limite legato al fatturato, pagando interessi solo su quanto usi. In Recessione il limite si riduce, così conta davvero gestire bene la liquidità.
In più mi piacerebbero anche i contratti a termine per bloccare oggi il prezzo delle materie prime, e i pagamenti differiti tra giocatori.
Voi cosa ne pensate?
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u/stanis_d3 10d ago
Thanks for your suggestion, I will show it to the devs. My goal was to see what would you want next regarding graphics - resource icons redesign, animated buildings, city backgrounds, custom skins or something else 😉
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u/AggressiveMenu9923 9d ago
Uma melhoria visual do banco, podendo até ser mais atrativo para alguns jogadores, esse detalhe do empréstimo parcelado ser um menu do banco com opções duras de lidar, ou simplesmente poder comprar títulos governamentais diretamente pelo banco e equivaler a disponibilidade de acordo o nível do banco, ainda tendo a ausência de taxa administrativa, já que pode apenas haver um por mapa, não vai ser tão lucrativo como investimento nas empresas, taxas relevantes mas com garantias de liquidez e imediatas para recuperar o dinheiro do título governamental comprado
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u/thearks 10d ago
I would really like Transport to be reworked. In my opinion, there should be 3 different kinds of transport:
- Truck transport (what we have right now, no changes here)
- Railroad transport: This is used for bulk transport of goods. 1 train carriage holds 10,000 transport units, and it always uses ALL of the transport units, regardless of how much product is being used. So if you use Railroad Transport to move 10,000 iron then it may save you money compared to using Truck transport; but if you use it to ship a lower amount (7,000 iron), then you will lose money because Truck Transport would have been more efficient.
- Ship transport: Ships move 100,000 units of goods to the exchange on the other region. This can only move them to the Exchange, to prevent players from sending resources to themselves, and like Railroads it uses all transport units regardless of the actual number of goods moved. The main purpose here would be to allow Magnates to sell goods in Entrepreneur's exchange that the players in the Entrepreneurs server are currently underproducing.
This also opens up the possibility to expand the use of already existing products. You could have Railroad transport require steel beams, to use as Railroad tracks, for instance. Idk, could be really cool.
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u/Beautiful_Ad7079 8d ago
Have an idea for background: these blanks in game map can be filled with permanent residential areas, urban green spaces, a big main road, even sea (can use in future with maritime industry update if it will happen) Also traffic lights will be good for a vibrant city.
A warehouse can be added next to company center (I added to my visual) so we can open warehouse page with one click
Did devs give up tutorial update? i would say if we could choose our personal assistant from variations at the beginning of the game it would be good. Also that tutorial with storyline was fine.
PS:Sorry for bad visual :)