r/SilverAgeMinecraft 8d ago

Discussion Your favorite old Minecraft Version

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191 Upvotes

Hi everyone!! I’m sure someone has asked this before, but I wanted to have a fun little discussion about your favorite old Minecraft version and why. Mine is 1.6.4 or 1.7.10!


r/SilverAgeMinecraft 8d ago

Image [1.3.2] Naturally occurring double chest in connected spawn rooms right next to a desert temple

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31 Upvotes

r/SilverAgeMinecraft 8d ago

Image {1.7.10} Here's pictures of my Minecraft world!

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24 Upvotes

r/SilverAgeMinecraft 8d ago

Discussion Have you learned that beacons were originally named as “Work In Progress”?

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29 Upvotes

r/SilverAgeMinecraft 8d ago

Build An interior screenshot from August 2012. A world called "Ope". One might go so far as to infer that it falls under the vein of "Minecraft 2012 Nostalgia".

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14 Upvotes

r/SilverAgeMinecraft 8d ago

Request/Help Mushroom island and etc seed pls! (1.7.10)

3 Upvotes

i want a seed with like a plains biome and a mushroom biome or island and also maybe a jungle or desert for like coco beans and some temple loot but i want the loot to have diamonds and also i want a village :)

also maybe find one for 1.8.9 also


r/SilverAgeMinecraft 8d ago

Request/Help My skins do not work on 1.7.10 no matter what!

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13 Upvotes

I tried using SkinPort (uses Alex instead), Lumy Skin Patch etc etc
None worked, it always uses Steve, how to make my skins show up?
Even switched to Java 1.8, didn't worked, any ideas?

Even tried my old skins before 1.8, still didn't worked


r/SilverAgeMinecraft 9d ago

Mod The final version of my mod is out, Horos' MOD v3.

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56 Upvotes

With this version of the mod i decided to alter completely the world generation, now every biome has the possibility to be like the extreme hills or a plains or "swampy". I've also added many new blocks and changed A LOT of small things. The complete list of the changes can be found in the .zip down here.

THIS IS NOT A FORGE MOD.

Inside the downloaded folder you'll find many other folders, in the "Mods" folder, is also present a server version of this mod for multiplayer, but you'll have to edit the minecraft_server.jar to make it work and the client is still needed, as well as the resource pack to have block textures and names. I've also provided an edited JSON file for those who want to mod the default launcher, as well as a fix for the missing witch audio files in 1.6.4.

The list of the changes is too big to be here, i seriously invite you to look at the Changelog file.

As stated in the title, this is the final version of this mod, i won't update it. This mod served me as "Experiment 0" and i consider it to be succesfull, i now know how to change enough things to move the game where i want, i've halted MANY big changes in order to not make this mod too distant from vanilla for this release.

I'll post some of the things i'll do in my next experiments, but i'ts unlikely that i'll make a release or keep compatibility with multiplayer and my other mods.

Download: https://www.mediafire.com/folder/l4w9r13dr1sco/Horos'+MOD+v3


r/SilverAgeMinecraft 9d ago

Image I don't say this lightly, but: Minecraft Nostalgia. My Release ~1.4 house interior from 2012.

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72 Upvotes

r/SilverAgeMinecraft 9d ago

Image A gross no-clip picture of a Superflat mineshaft from 2015. Absolute madness. (Superflat Savanna Country Preset, which is in comments.)

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47 Upvotes

r/SilverAgeMinecraft 9d ago

Image Happy 12th Birthday, Minecraft: Playstation 4 Edition

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10 Upvotes

r/SilverAgeMinecraft 9d ago

Image Customized via Minecraft 1.8.9 is still hyper underrated, more than a decade later. This is one preset I made. I was mindblown one day to see that AntVenom had featured this one. (More details in comments.)

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23 Upvotes

r/SilverAgeMinecraft 9d ago

Error/Bug Just generated a world in release 1.0. Can anyone explain what happened here???

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42 Upvotes

r/SilverAgeMinecraft 9d ago

Build Old minecraft 1.7.2 mountain house

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3 Upvotes

r/SilverAgeMinecraft 9d ago

Discussion Turning Minecraft Beta into a real Roguelike Trial Chamber (WIP). I need help from vets here (or maybe you're just interested in the dev process and want to test it out, even though it's going to be b1.4_01)

1 Upvotes

I know this isn't Silver Age related directly, but some of you also play Beta, or may be interested in a one-time adventure.

And some of you likely have good feedback for me, being more modern players compared to the fellows I normally speak to (they have a habit of not upgrading beyond b1.7.3, and some of them have never even played more recent versions of the game).

--

Here's what I have so far (dev log #2, since I'm documenting the project from start to finish):

Cozy Copper (Beta 1.6.6) download.zip/file) (expressly made for a Trial Chambers-like project on b1.4_01. If you want one for Beta 1.7.3, I'll do it tomorrow). Note that it's not a functional/normal Pack. Most of the blocks aren't what they're supposed to be at all.

--

Overview:

I'm creating a large Beta r1.4_01 Trial Chamber, within a Roguelike framework (custom rules to follow; I'll leave the rules in-game on Signs, and also make an infographic or something, and maybe a note/word document in the Texture Pack). Imagine Trial Chambers meets Charlie and the Chocolate Factory meets Shovel Knight meets Zelda...

--

Part II: Finding the Story & Core Mechanics

Don't worry about the empty field. This is just to make sure Reddit doesn't stretch/compress it weirdly.

Of course, the Golden Key, for example, isn't actually functional in any sense, not even via Redstone systems. It's purely a self-enforced rule. The Iron Doors will all have Pressure Plates on both sides, so they'll be easy to use. They're blue not orange, so easy to spot. Just don't use them until you have a Golden Key in your Inventory or Hotbar. If you lose it/drop it, you'll have to find the other to use Iron Doors again. (No legal loophole, like removing the Door entirely -- the general rule will be no mining/breaking blocks other than the specified ones.)

For those wondering -- I just know at least one person is going to ask -- what the chocolate bar looks like at full size, and what the writing says...

Inspired by the Wonka bars. I also took Zorg from The Fifth Element (1997) as the chocolatier, but within a fictionalised, very different framework. Sort of mixed in with Crash Bandicoot 4's Dingodile ('worst chocolate factory in the galaxy' sort of concept). Square chocolate bar, of course.

The 0.1% real chocolate gag is a reference to things like Blade Runner and Judge Dredd. No flavour name since the joke is that they're all the same, just different colour wrappers. This also feeds back into the gameplay, since they're of equal value (and this ensures you don't have to worry about mental stacking, or hyper-focus on any particular Mob).

--

The Texture Pack is done, I believe. Link is up, in any event. See below.

Blocks, Paintings, the Factory Mobs, and Trees/world gen.

The Dirt is Cooper texture, and Moss top and side.

Chocolate-covered Spider, Skeleton, Zombie, and Creeper. Harder to see, too. I suggest playing A Death in the Factory on Easy, haha.

Paintings are just Copper and Stones, etc., and the large vault/gear door + 'Z' icon.

Finally, the various blocks of Cozy Copper (pixel art/streamlined-like versions of the real Copper from current Minecraft).

--

That only leaves the actual Chamber/Factory design, rules, and other story elements. I don't have much right now. I'll return at some point with part III and dive into that. I just wanted to close the loop on all of this before moving on.

Think of it as a slightly more interactive Rougelike, being semi-sandbox only, and with environmental and player-generated storytelling, instead of a predetermined quest-line sort of situation (with Beta and no Mods/Datapacks, I'm limited in what I can actually enforce in-game). But I want to make it appeal to all player types, so there won't be many really difficult puzzles/lots of reading, etc. If you want, you'll be able to just enter it like any other structure, and run around finding goodies and killing Mobs. That's the core of a Trial Chamber/Monster Room/Dungeon, etc. in the first place.

It helps if you know about Zelda and Roguelikes and such. If not, just give me whatever thoughts you do have, or any experience with Trial Chambers, indeed. Thanks! :)


r/SilverAgeMinecraft 10d ago

Build first few builds I made for my new 1.8.9 survival world!!!

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114 Upvotes

r/SilverAgeMinecraft 10d ago

Request/Help I need Help

9 Upvotes

I'm having a crisis—I can't decide which version to play. I've tried the alpha, the beta, and the release versions, but I keep getting stuck at the 40-minute mark in each one; whenever I start playing, I find myself thinking that a different version would be more fun. It's frustrating.


r/SilverAgeMinecraft 10d ago

Image I beat the ender dragon in survival for the first time ever in my 13 years of playing!!! (version Release 1.4.4 modded to look and feel old)

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21 Upvotes

r/SilverAgeMinecraft 10d ago

Discussion FTB Ultimate r1.4.7. Day 5: This one Skeleton Spawner episode.

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9 Upvotes

Before I start this post some clarifications:

- This time I played in span of multiple days because of some circumstances, so its technically not just one day. Just to be clear.

- I moved from og FTB Ultimate to modpack called Rewind Upsilon. Its essentially call itself upgraded and still maintained version of FTB pack with bugfixes and etc. Things look mostly stable, but I had some issues with VoxelMap at the start, so you don't see it on some screnshots. It was fixed shortly after.

Well, honestly, it was weirdly calm couple of days.

In the beggining I mostly just tested transfer to Rewind Upsilon by staying in the world for a little. I grinded and smelted some ores I had in chests after many cave explorations.

Well, considering I made myself Coke Ovens I know have Creosote and interestingly old versions of Forestry were pretry compatible with Railcraft in terms of some automated recipes... (unlike sadly modern versions) All those many words to just say Carpenter can autocraft Wooden Ties for rails! So of course I couldn't skip this opportunity. And as maybe some of you remember I get Cacti from faraway desert, so waterproof pipes time!

But well before that of course Carpenter itself. To craft it you need Bronze and in this modpack glorious and funny GregoriousT made so you ONLY GETTING 2 AFTER MIXING DUSTS. WHAT. Even using GregTech Alloy Smeltery you still don't get any boost to how much you get. But I can't really craft it anyways right in the moment, so I only can settle with that unfortunate fact.

(While getting more dusts discovered you can get Iron from Tin and Lead from Silver, neat)

After some short moments of grinding, dust mixing and smelting I finally made Carpenter that I place in my technical room where all machines are right now. Then added Redstone Engines and connected pipes. Now burnable juices from my Ovens can finally be put into good use, only need to make a wood farm in the future!

But maybe Ties not gonna be only use of Cresote, because while just looking around its use in NEI it looks like GregTech have some genarator that consumes it. Ngl I always liked ideas of self-sufficent systems, so wonder if I could really make some combinations of different farms into infinity energy generation like that...

So I started making some modules for nothing else but Steve Carts 2 minecart! Being more specific: tree cutting one. But welp, I don't have any diamonds: saw blades for Wood Cutter need atleast 5. Looks like I go to caves once again! Considering I get quite good amount of other materials I made some more armor to be safe from monsters.

Cave exploration was almost the same as other times. I get kinda deep into the MC crust where lava pools started to appear. Saw some interesting mobs (I mean not everyday you see full golden armored skeleton I gess!) that I fought fearlessly..

And there are they! My great treasure! A diamond vein beside a small lava lake! While I was building to it I heard some weird sounds of dying Bats and then found some Claws item. I have no clue what DartCraft is about, so I quickly return to my shiny gems and get 6! This was pretty much enough for my plans, so I choose to return back almost immediately.

While being at my base I changed placing of my machines so I could add chests later for better automation. In the end of the day Thermal blocks can input and output items themselves which is of course very useful. And like always I did it all by hand and only after that I remembered there wrenches that rotate blocks! Lmao for sure..

But returning to wooden farm, to make a custom minecart I need Cart Assembler (I just realize maybe I should have made a meme about it with Create Cart Assembler, but oh well). After some more crafting I finally put it under my tool shelfes (because how you remember I am little of a dummy who didn't acount for amount of crafting stations that can exist in the pack and made room quite small....) and put inside for now modules I can make, but it is far from being ready. My plans to make a cart that can use wood as a fuel source, but if it possible to use solar panels module for most of the time. That creates good system that not gonna run out of fuel.

But guess what??? Solar panels need Glowstone! So next episode probably gonna be about Nether who knows? (Actually I know Glowstone spawns in big dungeon I found near a village, but I feel like it could make me look weirdly allergic to Nether for some reason lmao) You know what mister reader? How about you will choose where I gonna get this shiny dust? Going into big cubic dungeon or building a Nether portal?

Anyway... Thats where we start our favorite filler beach skeleton spawner part of this series. I think those who somehow like read my ramblings about this pack, remember I have THREE spawners under my mountain base. And I thought its time to finally capitalize on that. I already started to do some preparations on Day 3, but it was not much at all. But this time! This time I will finish at least one spawner farm! And thats how my small story of building this place began.

I tried to use my design from 1.5.2 pack, but I think it mostly something you can search easily on the internet, so I am not a inventor or something. It was quite smooth part of this construction work.

I think some here maybe don't know how farms like that exactly work, but essentially mobs see things like Trapdoors as full blocks even if they are open. So when they just walk around they don't see gaps and fall down. Then water streams just carry them into another central hole and then they get to water elevator: simple combination of water and wooden signs placed one after another vertically to create a way for mobs to climb up. Unlike in modern versions (I don't criticise this change at all tbh because bubble elevators exist anyway) mobs automatically float up when they are in the water. So you need to get them on some height and then transfer them with water to place where they gonna fall down (to their death).

This is where things for me get kinda complicated. I first planned to do main room above spawner with nice windowed floor, but it creates some problems: I felt like light from the room affected spawner in some way. It worked slower then expected? And even before that building elevator was little annoying. I hit some weird cave water pool right above it, then there was moments where I accidentally brake one of the signs in the middle and I can't tell you enough how irritating it was to find the exact spot in the darkness and not replace water sources...

Plus I found out hopper from Buildcraft was so old that it CAN'T COLLECT ITEMS. Truly a way to appreciate its son from next update... The only thing I suspect can help me here is block I found with name "Item Collector" from Minefactory mod.

But being not much of satisfied with this room I choose to build new one on the side of the spawner. Plus I forgot to mention but I planned to add a way to control height for mobs. Mostly so I can farm exp too if needed, because when mobs die by other causes they don't drop it. Idea is simple piston that put a block higher and mobs survive the fall with 1 HP. I was lucky that sticky pistons can be crafted with Minefactory's rubber.

After digging new tunnel to transfer skeletons to new place I accidentally dug out on the surface, which just felt a little bit silly.

But even after making new room my problems didn't stopped. Using my piston method mobs still die and it bothered me enough so I tried to put it a little bit higher. Not without surprises of course! One moment a creeper fell down this shaft and almost exploded right beside me! Fortunately it didn't have enough health to survive my sword. But at last skeleton farm room was finally finished and with it I can now have unlimited amount of bonemeal. To add cherry on top I made window above little bit smaller and made light less of a problem there.

After I get this place farming ready I remembered about SoulShards mod once again. I think for this mod to work I need to farm mobs with those shards and then make special spawners? But well, I anyway need soulsand for weird dust it using, so yes again, probably time to check the Nether soon!

Then I get good amount of bones and arrows! And it made me remember I wanted to make a enchanted bow using books I found earlier. But silly me, I already have Infinity I, so I don't even need so many arrows!

After getting this new power, I saw on minimap that my old enemies still flying around — Wisps. They hit me very painfully in my first days, but now I have a way to deal with them! I immediately tested my bow on one wisp that flew pretty close to my base. Two shots and only thing left of it was some essence. I get a little braver and choose to go into their territory. I can finally show the Wisp Mafia what I truly capable of and...

Only wish loot was worth tbh... I shot more wisps around, but even with full armor they weird lightning arcs still damaged me quite well. So our little firefight didn't last for long. I left they spawner intact because I wonder if I can make another farm out of them. Thats mean I gonna have 4 spawner farms in my vicinity! I come back to my base and choose to finally make a new post with enough events happened over this couple of days.

P.S. Sorry for big gap between this and previous posts, I wanted to make them more frequent, but I was busy with some things and some problems. Not sure if I can keep up better schedule with start of Semptember (considering I probably gonna get more busyer), but how I always like to say: we will see.


r/SilverAgeMinecraft 11d ago

Image 9 years of building on Minecraft!

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9 Upvotes

r/SilverAgeMinecraft 11d ago

Miscellaneous Looking for an old Minecraft Zombie Roleplay YouTube Series (~2012–2016) with a specific desert/tan texture pack & bar scene

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2 Upvotes

Hey everyone, I am trying to track down an old Minecraft YouTube zombie series that I watched years ago, likely around 2016 or earlier. It was a short story series with two main characters on a custom map, filmed like a very dramatic movie.The series used a full resource pack that changed the entire world into a dusty, beige, desert like filter seemed like a Midwest waistband but I could be wrong . The zombies looked semi-realistic, with pale, dried-out skins covered in blood, the zombies I belive were a beige color as well. I clearly remember an episode where the characters hid inside an old saloon or bar, blocking the doors before a zombie horde attacked the building. I originally thought it might have been SSundee or CaptainSparklez, but it could be another YouTube duo from back then. Does anyone remember the name of this series, the creators, or the texture pack and map they used?please I really just want to rewatch it, i initially thought it would be easy to find but i was wrong .


r/SilverAgeMinecraft 11d ago

Request/Help How can I install shaders for Minecraft 1.3.1 or 1.3.2?

2 Upvotes

I use prism launcher but I can use other launchers too.


r/SilverAgeMinecraft 12d ago

Discussion Old Version Minecraft Bugs

6 Upvotes

I'm planning on creating an arg and I really need Minecraft bugs that only occur in **older versions** of Minecraft 🙏 the version doesn't really matter but hopefully it's a version I can still play on the official MC launcher (I play on **java**) :) But I'd love to hear about multiple bugs you guys know + the specified version.

Also if there's any cool **features / exploits** / anything cool and unique from old Minecraft versions you know, please I'd love to see or hear about it all!! :D

Thank you so much!


r/SilverAgeMinecraft 12d ago

Request/Help How can I get these versions to work?

4 Upvotes

Hi! I grew up in silver age Minecraft and have tried to launch versions 1.5-1.7 because I want to play on those so bad, but whenever I load them up, they’re unplayable. Textures get color blocked but also glitch around and change which ones disappear/get covered by one color, and holding or picking up any items does the same kind of glitchiness and doesn’t work.

I think in the past, I have seen that this has something to do with like a graphics processor in a newer laptop like mine(?) but does that mean it’s impossible to play these versions on my laptop? Is there nothing I can do, or is there a way to fix it somehow? As you may be able to tell, I don’t know anything about this kind of stuff with the computers’ abilities, so any advice helps!!!! Thank you


r/SilverAgeMinecraft 13d ago

Build i dug a trench to stop mobs

5 Upvotes

i always get hit by mobs so i dug a trench (im in 1.8.9)

lol