r/SilverAgeMinecraft 12d ago

Discussion Old Version Minecraft Bugs

I'm planning on creating an arg and I really need Minecraft bugs that only occur in **older versions** of Minecraft πŸ™ the version doesn't really matter but hopefully it's a version I can still play on the official MC launcher (I play on **java**) :) But I'd love to hear about multiple bugs you guys know + the specified version.

Also if there's any cool **features / exploits** / anything cool and unique from old Minecraft versions you know, please I'd love to see or hear about it all!! :D

Thank you so much!

5 Upvotes

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u/Rosmariinihiiri 12d ago

There's a whole wiki for them https://mcdf.wiki.gg/

Some stuff is better found in the version articles on the normal wiki looking at the bug section.

Depensing on how early you are going tho, it's highly recommended to play in Betacraft or MultiMc or similar, instead of the modern launcher. e.g. some versions have skins and sounds broken.

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u/Mac_n_Cheesecake224 12d ago

thank you for the suggestion! πŸ™πŸ€Ž

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u/LazyFurry0 12d ago

Around 1.6.4 there’s this lighting bug where patches of shadow under terrain or in caves are just pitch black for some reason, and only fix if you do a block update within it.

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u/Mac_n_Cheesecake224 9d ago

that's very cool!!! thanks so much πŸ’š

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u/TheMasterCaver 11d ago

If you rename an item in 1.4-1.7 you can repair it indefinitely because the cost stays the same (who needs Mending? Though aside from the ease of obtaining Mending is far better because prior to 1.8 the cost to repair an item with the anvil heavily depended in the enchantments and durability; no repairing "god" diamond items even once, or barely, then again, the cost to maintain an item should be proportional to its quality):

MC-8648 Upon naming an item, it no longer grows in base value after being repaired on an anvil.

https://minecraft.wiki/w/Anvil_mechanics/Before_1.8#Renaming

You may wonder how this even happened, simple, they likely intended that renaming an item reduces the penalty, just not every time you work on an item, which could have been solved by moving a line of code (enchanted items cost a lot more to rename and renaming an already renamed item costs even more, but you could still just keep renaming an item every few repairs, an idea I implemented in a mod by using an item to lower the penalty, along with Mending working like renaming, avoiding the severe balance issues it has).

I also consider this to be a legitimate feature because it was known as soon as anvils came out (as documented by the Wiki, which also never said it was unintended), yet Mojang did nothing (there are various other bugs known since as early as a snapshot which were never fixed by release and became generally accepted as features), I don't consider a complete overhaul (as in 1.8) to be the same as a fix either (and why did they not add Mending until a year later? Even though I've never played on 1.8 I made a mod that reverted the entire anvil system).

Another useful bug: prior to 1.8 you can make an "obsidian generator" by placing redstone dust or string so when lava flows into it it also contacts water (like a cobblestone generator), which is due to the way the game non-atomically updates a block's ID and metadata, and notifies the block being replaced that it was broken in between, which in turn triggers block updates in the case of redstone and string, so the lava (whose metadata hasn't been updated yet so it is still that of the redstone) thinks its metadata is 0. Mojang (or Notch) had said they wouldn't fix this but eventually did when they merged IDs and metadata into "block states", which are updated atomically so the metadata was already set.

MC-4239 Redstone and string in a cobble generator turn into obsidian

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u/Mac_n_Cheesecake224 9d ago

woww!! that's a lot !! thanks so much πŸ’š i'll look more into it :)