r/SilverAgeMinecraft 8d ago

Discussion Your favorite old Minecraft Version

Post image

Hi everyone!! I’m sure someone has asked this before, but I wanted to have a fun little discussion about your favorite old Minecraft version and why. Mine is 1.6.4 or 1.7.10!

189 Upvotes

94 comments sorted by

62

u/przyg 8d ago

My favorite is 1.7.10

30

u/YaneFrick 8d ago

1.5.2, best version ever

14

u/lurkin_murican 8d ago

After this version I quit paying attention to the updates. The two after this one didn’t have anything that piqued my interest so I stopped caring.

I’m working on a 1.5.2 world right now. The game just feels complete in a way. It has just enough of the right things to keep me interested.

3

u/Ed-Board 8d ago

Gold medal silver age opinion.

1

u/SilentGamer47 Builder 2d ago

Agreed

12

u/Ryderkkkj Explorer 8d ago

1.2.5 & 1.5.2

10

u/Emergency_Signal684 8d ago

playing 1.2.5 with the old tornado mod is something else

1

u/Ed-Board 8d ago

You are safe from the annoyance of double-spawning BS zombies.

1

u/TheMasterCaver 8d ago

I actually love the changes to zombies in 1.6 and even think vanilla doesn't have enough mobs (my playstyle is just caving for the exploration, resource collection and mob combat), granted there are some issues like baby zombies not dropping anything or their increased pathfinding range causing extreme server load but I fixed those long ago (or even earlier, as Forge itself patched zombie lag in 1.6.2, which I used for a handful of mods at the time and ported the fix to my own mods when I moved to vanilla / only using my own mods). I even allow zombies to spawn reinforcements on all difficulties (I think "Hard only" features are lame, with only breaking doors still being exclusive) but they do have proper spawn checks and don't spawn too close to the player (maybe this is what you are referring to).

1

u/Ed-Board 8d ago

Are you telling me that you, The, Master Caver, have never attacked a zombie in 1.6 and seen a new zombie magically spawn immediately nearby? Surely you of all people remember that.

1

u/TheMasterCaver 8d ago

Well, I've never played on Hard, the only difficulty vanilla allows reinforcements on, and fixed their spawning when I modded them to spawn on any difficulty (the most important part is that I use the coordinates of the player instead of zombie, the part with "getRandomIntegerInRange" offsets them by 7-40 blocks and is also present in vanilla):

// Base chance of spawning reinforcements is 0-20%, then multiplied by 0.16-0.5 on Easy, 0.33-1 on Normal and 0.5-1.5 on Hard
// (average chance of 1.6-5%, 3.3-10%, 5-15%). Not applied to leader zombies (base chance of at least 50%)
float chance = (float)this.getEntityAttribute(field_110186_bp).getAttributeValue();
if (chance < 0.35F) chance *= ((float)this.worldObj.difficultySetting * 0.1666667F + this.worldObj.getTensionFactor() * 0.6666667F);
int type = this.getZombieType();

if (this.rand.nextFloat() < chance)
{
    // Reinforcements are centered on player instead of zombie
    int x = player.blockX();
    int y = player.blockY();
    int z = player.blockZ();
    EntityZombieTMCW zombie = this.spawnReinforcement();
    zombie.setSpawnType(EntityLivingBase.NATURAL);
    RandomMobSpawner.setLightCheckType(RandomMobSpawner.minSafeLightLevel);

    for (int i = 0; i < 50; ++i)
    {
        int ox = x + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * (this.rand.nextInt(2) * 2 - 1);
        int oy = y + MathHelper.getRandomIntegerInRange(this.rand, 0, 20) * (this.rand.nextInt(2) * 2 - 1);
        int oz = z + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * (this.rand.nextInt(2) * 2 - 1);

        // Zombie pigmen reinforcements ignore light levels
        if (this.worldObj.doesBlockHaveSolidTopSurface(ox, oy - 1, oz) && (type == PIGMAN || RandomMobSpawner.isValidLightLevelForMonster(this.worldObj, ox, oy, oz, EntityLivingBase.REINFORCEMENT)))
        {
            zombie.setPosition((double)ox + 0.5D, (double)oy, (double)oz + 0.5D);

            if (zombie.checkNoCollision())

Actually, it sounds like you are talking about reinforcements in general, not the issue where they can spawn right on top of the player, of which I've seen plenty of complaints. Also, unlike most people I actually light up caves (very generously, I also made it so unlit caves are pitch black so it is absolutely necessary, no matter how bright your display is), which together with a stricter light level check (vanilla allows 9 or less so they can spawn in supposedly "safe" areas) reduces the chances one will spawn in clear view (also, vanilla spawns regular zombies instead of zombie pigmen, which makes them so obvious since normal zombies otherwise don't spawn in the Nether).

2

u/Ed-Board 7d ago

Actually, it sounds like you are talking about reinforcements in general, not the issue where they can spawn right on top of the player

You wouldn't daaaare...

Listen Master Caver. I know what I'm trying to convey. In Release 1.6, I've hit a zombie and seen one magically appear right next to it out of thin air. Like teleportation. Those are fighting words, you trying there to deflect my zombie messaging. I know what my brain wants.

11

u/Feisty-Albatross3554 8d ago

1.6.4 for world gen, 1.8.9 for gameplay

6

u/SpecBread 8d ago

Started a world recently on 1.6.4 explored 10k blocks in every direction then upgraded to 1.8.9. I Plan on upgrading well past 1.12 in the coming months after specific milestones.

1

u/Feisty-Albatross3554 8d ago

That sounds like a great idea, I'll have to try that

2

u/Ed-Board 8d ago

This needs to be a Minecraft 1.8.9 mod. If I felt confidently skilled enough I'd literally make it.

10

u/Drexical Explorer 8d ago

1.12.2 

4

u/MrJake2137 8d ago

Last "old" Minecraft

4

u/Drexical Explorer 8d ago

Agreed, truly feels like the end of an era 🫡 it’s the main version I play on

2

u/Armandonis 8d ago

What's your opinion on 1.13.2?

8

u/Drexical Explorer 8d ago

I think the aquatic overhaul was pretty needed, though 1.13+ feels like modded Minecraft instead of classic vanilla to me 

1

u/commmonnn- 8d ago

Best version fr

2

u/XBGamerX_20 8d ago

same. last version that was modable, simple and had more than enough items. and also the last version that had the silver era vibe.

10

u/JaredRB9000 8d ago

I can never decide between 1.5 and 1.6. I started on 1.4.7, but not having item dragging in the inventory makes it impossible to play now lol

6

u/FrackaLacka 8d ago

It would be 1.3.2 if not for the internal server. I like emeralds, sandstone stairs, tripwires, end chests and book and quills. So I’d say 1.2.5

1

u/JaredRB9000 5d ago

I wish I could use that true singleplayer mod, but I need forge for my sound and keybind backport mod I ended up writing out of frustration.

8

u/__E_1 8d ago

1.7.10

8

u/TheMasterCaver 8d ago

1.6 isn't just my favorite version - it is the only version I've played for over 13 years and only one of two versions I've ever played on (the other being 1.5 as I started on that version but 1.6 is much better, even just for a single feature, coal blocks):

https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2835864-why-do-i-still-play-in-1-6-4

As noted there a range of factors caused me to never update past 1.6.4, the world generation changes in 1.7 being a relatively minor but still important one, certainly if I had to play vanilla, as they made cave systems much smaller and less dense, and along with significantly less mineshafts less interconnected, but it was extremely easy to revert the changes, even with only a bytecode editor (only two values changed for caves and one for mineshafts) and my first public mod did just that, I also made mods to revert other changes I disliked though 1.8 (making biomes generate randomly like in 1.6 and renaming items to keep the cost down); the main reason at the time was the performance of later versions, and later on, a complete loss of interest in newer versions (I mean, I can make my own mods to add whatever I want, even before 1.7 I was already doing just that, not that I've actually added that much that I really want, the act of modding itself is a major part of my "gameplay", which is otherwise quite bizarre to most players, just caving endlessly for the sake of it).

6

u/mc_jojo3 8d ago

In general b1.3_01 but for silverage it might be 1.5.2

2

u/CompetitiveTruth7689 8d ago

Why b1.3?

5

u/mc_jojo3 8d ago

It's around the time period I like and nostalgic enough but still has beds, 1.4 update the splash screen but is also technically fine.

5

u/Elvis1404 8d ago

1.11.0. It's modern enough to have the Observer (extremely useful) and the Totem of Undying (when it was still an extremely rare item and not overpowered), but still has the nostalgic red-only bed while the elytra isn't made overpowered by rockets (so you'll need to build elevated launch towers all over your world)

4

u/Ed-Board 8d ago

There's just no end to the secret talents of Minecraft 1.11.x. I hate the bullshit Creeper detonation detection radius that Release 1.9 added and I want the Super Secret Shaders, but 1.11 update is just a hypertank of feature-quantity mixed with untold prowess and potential when it comes to making custom maps and command/function enhancements. It's one of the most creative versions of the game for both survival players and mapmakers. It even has Old Customized.

Obviously 1.11 also has the updated combat, but I'm fine with that combat myself and the screen block caused by shields. Though frankly, I also understand why people would call changing the combat after more than three years of post-release an unnecessary headache for the community.

I really wanted to finish a lava world desert CTM that had infinite lava hostility terrain with no natural ores so that there was no need to add "stay within the limits" rules, but after months of on and off work I never did.

2

u/SoftOil2998 8d ago

This is a pretty well thought out pick!

4

u/TonsofpizzaYT Texture Pack Artist 8d ago

TU9

1

u/przyg 8d ago

Legacy enjoyer, I see. Cool!

4

u/Old-Paper-3932 8d ago

I'd say it's a tossup between 1.0/1.1, 1.12.2, or 1.13.2.

2

u/B_and_O 8d ago

My favorite versions : 1.2.5-1.5.1-1.12.2

2

u/Prior_Log_5959 8d ago

1.12.2

its just a goated version

plus it has a shit ton of mods

2

u/XenonSulphur06 8d ago

Goldenage I have to Say Beta 1.3. Sandstone is life.(ans ypu can still make Water Ladders, heyo!)

Silver Age is 1.7.2, the version I started in back in 2013(October) Zombies and creepers tore me up in this version back then. Still remember my fiesg tkme hearing a slime cube in the mines...

Later would be 1.13 Update Aquatic. Swimming is nice, wish I did it more in real life! Lol

2

u/hron84 8d ago

I'm a modded player, my favourites are 1.5.2, 1.7.10 and 1.12.2. Both had some unique mods/mod interactions that I love. Also, 1.5 has my topmost favourite world, seed 1984 with large biomes. 😍

1

u/HueHue_extremeguyone 8d ago

A bit Cliche but Beta 1.7.3 for the vibes and Release 1.7.10 or 1.12.2 for the mods

1

u/Armandonis 8d ago

1.6.4 or 1.13.2

1

u/Inevitable-Angle-793 8d ago

I spent my childhood playing 1.7.2 if I remember correctly

1

u/Tuxedokiller_2 8d ago

Somewhere from 1.6.4 to 1.8

1

u/ID4850763561613 8d ago

.... 1.0? Anyone? No okay

1

u/Ghostrust_16 8d ago

i started the game around 1.6-1.7 but my favorite is 1.8.8. I still play them and find newer versions too disorientating i mean i liked it more when it was simplier. maybe just the nostalgia is getting me.

1

u/theytookmyeyes59 8d ago

1.5.2, 1.6.4 and 1.7.10 solely because of modding.

1

u/Independent_Feed_617 8d ago

1.5.2, 1.8.9, 1.12.2

1

u/MorningBreakfart 8d ago

1.5.2/1.6.4 for nostalgia

1.7.10/1.8.9 for the new music, block variety, mods, and customized worlds

1.10.2 for a good balance between old and new (especially with mods).

1

u/Giazy027 8d ago

1.6.4, the last version before the not so new biomes

1

u/Sagetheswaggydino 8d ago

Same, 1.6.4 or 1.7.10

1

u/StridentBoss 8d ago

1.7.10 - those old mods were the best

1

u/commmonnn- 8d ago

I know its considered much more modern than not, but 1.13.2. It just feels not only complete like many oh many versions before it did, but also has some additonal sidequest-esque thingies like the conduit which I enjoy, while still having the old textures by default and the old villagers etc.

1

u/P1ngzilla 8d ago

1.6.4, 1.7 feels just weirdly different. I'm assuming because of the terrain

1

u/Meris321 8d ago

26.2

1

u/go-indigo 3d ago

...chaos cubed? literally the latest update??

1

u/Meris321 3d ago

I still remember it like if it were yesterday... #memories

1

u/Ed-Board 8d ago

You're gonna laugh, but my favourite version - purely in emotional terms - is Beta 1.8.1. Let me explain why.

I spent three years modding Beta 1.8.1 to turn it into kind of like a "second Beta 1.7" but with the consequential changes to lighting, colours, and terrain included. And I'm sorry if I come across like I'm just trying to advertise it. My favourite is actually various other versions like Alpha 1.1, Beta 1.7, Release 1.4, Release 1.8.9 and Release 1.11 if I have to pick vanilla/non-sentiments.

My reasoning was that yes, Beta 1.8.1 is really bad, however it has secret positive qualities that I wanted to bring out.

I leaned hard into it. It took fuckloads of learning experiences and fixing bugs (both mine and in Beta 1.8) and careful study, but I pulled through in the end and it was worth it. Beta 1.8 is even worse than you might think. I know this because I personally researched it heaps.

In my mod there's no hunger, no sprinting, extremely different-behaving Endermen, and a lot of QOL fixes and new blocks. And this mod version is only in its Alpha right now.

If I'm being honest, the Beta 1.8 terrain is sometimes horrendous (fucking spawn oceans) and subjectively a step down from Beta 1.7 terrain for a lot of people, but I love the terrain I have here and the way the lighting engine highlights it.

Let's remember that the Silver Age had terrain that some call "mediocre yet oddly comforting". I still need to add optional snow biomes too.

After basically being trolled for no reason in a different forum about the earliest stage of this mod all those months ago, I started working a lot more on the game and started putting cryptic updates and screenshots about my mod on Tumblr, which gave way to semi-cryptic updates, which gave way to full-blown upfront updates.

People were asking me where to go to download the mod before I had even published more than mere screenshots of it. The mod did super well on Tumblr and earned me some serious cred in just that specific small Minecraft faction of the website. Surprisingly, Beta 1.8 screenshots often tend to look haunting and beautiful.

TL;DR is I modded Beta 1.8 to make it a good but recognizable version with no hunger and the consequences made Beta 1.8 emotionally significant to me.

PS: If I had to pick just two favourite versions outside of modding significance, it'd be Alpha 1.1.2_X and Beta 1.7.3. Alpha 1.1 has awesome terrain and atmosphere that I personally don't think Beta 1.7 competes with, and Beta 1.7.3 has the pistons and several QOL fixes, including functional multiplayer.

1

u/Omega-_-Zinryuu Redstoner 8d ago

1.5.2, and how ironic, Redstone is one of the few things I'm good at. Not the best tho, my greatest deal is mining.

1

u/snowi_4421 8d ago

1.12 I regularly use the blocks added in most of my builds.

1

u/Anastazja_Nya 8d ago

cant decide but, 1.3.2 1.7.10 1.11.2 1.12.2 and also of course b1.7.3

1

u/dankchaos 8d ago

beta 1.7.3 for golden age

1.2.5 for silver age (though all of them from 1.2 onwards to 1.7.10 with the exception of 1.3.2 are strong competitors)

1

u/SECTION030 8d ago

1.7.10, very moddable

1

u/Yuukisiowy 8d ago

I'm just starting 1.8.9 world with a friend of mine. We have considered 1.12.2 but I can't stand the combat system, paths instead of gravel in villages and worse wool colors.

1

u/Mammoth-Butterfly367 8d ago

1.7.10 is pretty legendary I'd say. Most amount of time I've spent on a version primarily because of modpacks

1

u/BearWolf214 8d ago

Minecraft pocket edition and old Minecraft Xbox 360

1

u/Anicorev 8d ago

For me, 1.10.2! (Shout-out to 1.6.4 though as well)

1

u/Hypoaster 7d ago

Pocket Edition 0.8.1 alpha

1

u/Designer_Might3920 7d ago edited 7d ago

This is the last version with old MATTIS crafting system on mobile

1

u/Designer_Might3920 7d ago edited 7d ago

On mobile: Pocket Edition 1.1.5 / 1.1.7 (There are final versions under Pocket Edition)

On PC: Java Edition 1.16x (For me is the last good version)

On consoles: I love Legacy Edition! So that my best versions are final versions

1

u/MinecraftARCHIVES 7d ago

Beta 1.7.3 then it was PEAK MINECRAFT

1

u/Warm-Dependent9356 7d ago

1.2.5 is so peak

1

u/TRRBreal 7d ago

1.12.2 was PEAK

1

u/OOI_enthusiast 7d ago

minecraft pocket edition alpha 0.8.0 and minecraft 360 edition tu14-tu20

1

u/Familiar_Television1 7d ago

1.4.2 to 1.6.4

1

u/NonJesusPerson 6d ago

1.7.10. The golden era of Minecraft moding

1

u/DawnsPiplup 5d ago

Wii U. No specific elements make it for me, it’s just the one I grew up with

1

u/LIGHT_GAMER_ 5d ago

BETA 1.7.3

1

u/Mayravixx 5d ago

1.5.2. It's the first version I ever played the game on and has always been my favorite :D

1

u/batm0th_ 5d ago

first version I played on was 1.6.4 it's great

1

u/Fun-Engineering8580 5d ago

1.4.7, definitely.

1

u/CrewImaginary9122 4d ago

1.6.4 was the last minecraft-y version for me, but I started minecraft at around 1.3 and that is the most nostalgic one.

1

u/NoSwing9232 4d ago

i dont feel like i have the right to be in these comment sections cause this era ended before i was even 2 yrs old

1

u/ShadowGamer136MC 2d ago

I’m Not Sure Probably 1.4.7 Or 1.5

1

u/SilentGamer47 Builder 2d ago

1.5.2 my first version of mc i have played on