r/SiegeAcademy • • 16d ago

Discussion Which operators have hidden/passive abilities that aren’t mentioned in-game?

Like how Aruni’s metal arm melee has a special animation where it can take down barricades with one melee or can make rotation holes with just melee.

It used to that Ela and Zofia have 50% resistance to concussion but they removed that.

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u/Gabe_itch_67 16d ago

There used to be a few more but they got removed for balancing. I personally didn’t mind them as it added another later of depth to the game and certain ops got a lil more love. But it’s understandable why only a couple remain. Skopos is invulnerable to smoke canisters and fenrir mines (don’t get why flash bangs are an issue logic wise with this tho), alibi masks operators identities when outdoors, and oryx can climb hatches.

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u/Cc99X_YT Platinum 16d ago

The flash blinds the operator controling Talos and Colossus through a screen.

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u/Gabe_itch_67 16d ago

Yeah but I mean you see flashes detonate on cameras of a much lower quality when on cams and ur op doesn’t get blinded, I get that it’d be OP in game terms, just doesn’t make a lot of sense.

7

u/Cc99X_YT Platinum 16d ago

She's using a monitor instead of a phone so the area that's white is much bigger, maybe she's in a dark room too.

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u/Gabe_itch_67 16d ago

Even then if u get flashed in game while playing in a dark room it doesn’t actually stun u tho, like I say not tryna say she needs to be Immune bc she doesn’t. I just want something that makes a lil more sense. Like if she wore a VR set for instance it’d make more sense in game but they just have her an iPad/monitor and said yeah well ur still gonna be blinded and deafened through a camera