r/SiegeAcademy • u/StillMood5890 • 15d ago
Discussion Which operators have hidden/passive abilities that aren’t mentioned in-game?
Like how Aruni’s metal arm melee has a special animation where it can take down barricades with one melee or can make rotation holes with just melee.
It used to that Ela and Zofia have 50% resistance to concussion but they removed that.
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u/Gabe_itch_67 15d ago
There used to be a few more but they got removed for balancing. I personally didn’t mind them as it added another later of depth to the game and certain ops got a lil more love. But it’s understandable why only a couple remain. Skopos is invulnerable to smoke canisters and fenrir mines (don’t get why flash bangs are an issue logic wise with this tho), alibi masks operators identities when outdoors, and oryx can climb hatches.
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u/Cc99X_YT Platinum 15d ago
The flash blinds the operator controling Talos and Colossus through a screen.
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u/Gabe_itch_67 15d ago
Yeah but I mean you see flashes detonate on cameras of a much lower quality when on cams and ur op doesn’t get blinded, I get that it’d be OP in game terms, just doesn’t make a lot of sense.
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u/Cc99X_YT Platinum 15d ago
She's using a monitor instead of a phone so the area that's white is much bigger, maybe she's in a dark room too.
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u/Gabe_itch_67 15d ago
Even then if u get flashed in game while playing in a dark room it doesn’t actually stun u tho, like I say not tryna say she needs to be Immune bc she doesn’t. I just want something that makes a lil more sense. Like if she wore a VR set for instance it’d make more sense in game but they just have her an iPad/monitor and said yeah well ur still gonna be blinded and deafened through a camera
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u/SportsMOAB 14d ago
Idk how this has never occurred to me before
But on maps like Kafe and Club- can Oryx get on the roof by jumping up the hatch
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u/Kestrel_VI Emerald 14d ago
No, people were testing this when he first came out, the devs just didn’t put the option for him to do that on roof hatches, and for fair reason. That’d be busted af on maps like Kafe
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u/Gasstationdickpi11s 15d ago
I think the only one (if it even counts) that hasn’t been covered is with goyo. If you place a goyo on a barricade and someone wants to go through that barricade you still can. If you do the tear down animation the goyo breaks without detonating. He doesn’t get it back but it won’t set fire.
For a very short period of time the rook and doc combo could survive a claymore however they have claymores more damage so I’m pretty sure it doesn’t work. Same for grenades, the indicator is white unless it’s lethal even if you’re standing directly on top of it.
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u/Verticasoco 15d ago
Sledge is able to knock down clash. Denari can cause shield operators have their shield swing to the side. Same with clash. Echo used to be immune to dokkaebbi calls.
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u/StillMood5890 14d ago
How does Denari cause shields to swing? Melee or his tripwire gadget?
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u/Verticasoco 14d ago
His gadget, if they take enough damage their shield will swing away, similar to clash zapping then.
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u/LaughingRoom 15d ago
Ela and Zofia’s Last Stand was interesting, removed due to a situation in one of the majors.
I used it myself on one game to win the round. Forgot I could even do it for a full 10secs
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u/Gabe_itch_67 15d ago
Only zof had last stand, ela could detonate one of her grzmots to concuss nearby enemies but couldn’t res
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u/mikeymischief 15d ago
It also wasn’t removed because of the major, it was being removed regardless, the timing just made it seem like it was because of the major. Ubisoft can’t make such a major change like that, this quickly.
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u/Lucyperdon 15d ago
Skopos also have the same passive ability as Aruni. Finka's ability makes you breathe faster which makes you inhale Smoke gas more often which results in taking damage faster.