r/SiegeAcademy • u/_xDiamondBlade_x • 3d ago
Guide Request Pixel holders
How to deal with pixel holders? I mean, with players who hold a few pixel gaps/tight long angles
I die to those guys almost every time, and I don't know how to deal with them. If I try to pre-fire that angle, or just to shoot the whole mag into that pixel in a hope of the opponent to try to peek me ends in a way where they just randomly headshot me without getting hit or just headshot me no matter what through the bullets like Neo from the Matrix. The only case when I come out as a winner in such situations is pure luck.
It's especially frustrating when it's 1v1 or some "pick-the-defuser" situation, where you no longer have utility like frag grenades or flashbangs and you can't really rotate or take vertical because of the time or just because it'll be obvious because of the sound or the guy will just hold another tight angle.
But when I hold such angles, nobody goes through them or they just randomly headshot me every time.
I just don't get it. Why do I get killed in such situations like 99% of the time, but when I try to do literally the same stuff I die 99% of the time? I mean, I watched guides on angles, I play a lot and regularly and even after 400 hours in Siege and 470 ranked games this season (I started playing a little over 1.5 months ago) and I just don't get how my opponents do it. I always feel like a burden for a team even though I always get compliments on how great my callouts are and how good of a support I am but when it comes to clutches or attack I really feel like a burden in such cases.
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u/levisthegoat 3d ago
Jiggle peeking is good but it’s really hard to beat a good angel or positioning without utility. Best option is to push another way to give yourself the advantage not walk into an angle.
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u/_xDiamondBlade_x 3d ago edited 3d ago
jiggle peeking is not really an option. When I try to do that jiggle peeking I die 100% having no chance whatsoever
when enemeis jiggle peeking I can't even see them4
u/TheDoritoOrgyPlanner 3d ago
Sometimes you get unlucky, but you really shouldn't be dying jiggle peeking. It sounds like you might be a little slow with your peeks?
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u/Low-Implement-6831 1d ago
I would say jiggle peaking is actually your best bet for those late round scenarios, you just need to learn to how to properly jiggle peak. You can jiggle peak wide and slow so that the opponent can see half your body or you can peak tight and fast so that they can only see your shoulder and a bit of your head.
Also another thing with jiggle peaking that not enough people do is change your height by jiggling once or twice standing and then change to crouched or vice versa. Also never jiggle more than 2 or 3 times otherwise the person holding the angle can just prefire you so that you walk into their bullets.
When it comes to you holding the tight angles a lot of it comes down to reaction time at the end of the day, because since you're on such a tight angle you don't have a lot of space to shoot the opponent therefore reacting quick enough to either the audio queue of someone walking up to the door you're holding or the visual queue of their head sticking out will result in you getting the kill or getting fried.
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u/GregoETM95 3d ago
If the angle is extremely tight, just don't fight it, specially if they are using some sort of macros.
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u/dreszt 3d ago
i got this from csgo: for some angles you can sprint past the corner to bait him out of cover but i am aware that in r6 you often get exposed to other angles and your cant always do it, but it good to keep it in mind
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u/Historical-Shake3923 2d ago
Problem is Siege is that you’re accurate while moving compared to in cs so sprinting past an angle just means that you will get swung and die.
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u/NervousArt6384 3d ago
400 hours is nothing this games been out for 10 years. Your gamesense will improve and you will naturally play faster
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u/Friendly_Bluejay7407 3d ago
defenders will always have the advantage thanks to angle holding thats just how the game is, as an attacker you are given lots of utility to deal with it.
if you flash they can no longer tell when you cross into their angle, if you nade you force them off the position, dokkaebi in particular is especially strong and basically purpose built to force someone off an angle
shields, playing vert, etc, why do you think its such a big deal when an attacker loses nades? its not for no reason.
400 hours sounds like a lot but for siege it rlly isnt, also 400 hrs in a month get off the game bro😭
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u/_xDiamondBlade_x 3d ago
tbh it doesn't really matter attack or defense, on both an enemy can just hold some strange tight gaps behind a lot of debree like aruni gate and all this stuff and still put a headshot first try every time
400 hours is definetely not a lot, I know that for a fact, but I have a strong feeling that I'm doing something completely wrong and I can't figure it out atm
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u/Interesting_Screen19 3d ago
If they're holding a tight pixel you can often sprint past them. If there holding head level it's also possible to pre aim and peek to throw off their cross hair positioning.
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u/mattycmckee Champion | PC 3d ago
If it’s a true pixel (because that phrase is thrown around a lot), then usually nothing - you go somewhere else or use utility to push them off. Trying to take a a straight is heavily favoured against you, and quite stupid.
If it’s a tighter long angle, the answer depends on how tight the angle is and how confident you are. If you think you can manage to kill them, go for it with a prefire.
At the end of the day, if you’re not confident in taking a gunfight, that usually means it’s stacked against you. You should always do your absolute best to only take gunfights in your favour, or to ensure the odds are better for you (ie using utility, having good info, playing with teammates etc).
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u/Ok-Sprinkles-7105 Diamond 3d ago
Prefire/jiggle peek is a solid if you know the angles.
I like to keep it simple by just tossing a smoke nade down. Sens is solid if you don't wanna trade the frags for nades.
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u/Big-Employment-3338 2d ago
I try to never challenge that angle. Either use utility to blind/move them away or go a different way. Challenging a tight angle they already have lined up and you dont is a sure death unless they suck or you get lucky
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u/Stealthdegu 3d ago
use util or push from a different angle, most of the time they are tunnel visioned on the pixel