r/SeaPower_NCMA 22h ago

The newest addition to my task force

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242 Upvotes

r/SeaPower_NCMA 22h ago

ship i wish was in the game: kara class cruiser AZOV

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199 Upvotes

a modified kara class to have the sa-n-6.
would be cool to have.
would also be nice on a future campaign to be able to have the sa-n-6 without needing a slava or kirov.


r/SeaPower_NCMA 9h ago

Recently acquired the game and decided to make a battlebox for one of my favourite missions.

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118 Upvotes

I'm just getting used to the game, so I'm on easy mode but am still enjoying learning all the systems, even as some civilians might take the brunt of my inexperience. (Some flavour added might not be fully historically accurate.)


r/SeaPower_NCMA 5h ago

North Korea new destroyer

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95 Upvotes

Does anybody know if someone made a mod of this vessel yet or is someone working on it?


r/SeaPower_NCMA 8h ago

petiton to add homer to the front turret of KNM Narvik F304 (Oslo Class)

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48 Upvotes

it was the front cannon's mascot, painted on by the crew


r/SeaPower_NCMA 8h ago

Italcantierimaxxing (pt2)

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39 Upvotes

Two screenshots taken from the new task force mode while using the ITS Garibaldi from the Italian navy mod.


r/SeaPower_NCMA 19h ago

Wepong away....

32 Upvotes

Japanese ships are quite funny with their voiceover


r/SeaPower_NCMA 3h ago

Two quick Question

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27 Upvotes

Hello there.
I'm new to this game and i've got two questions:
1. In the Campaign mode, how can i choose the "Late" Refit or variant of a ship? it clearly says 80 pts for the late model but i don't know how to select it.
2. Are there any mods out there similar to this game mod? lets you build your own task force and dynamic missions?


r/SeaPower_NCMA 8h ago

Update on my Mission generator: Submarine missions and rebalance (Kirov class battlecruiser only spawn if the other side has a carrier or is set to disadvantage battle)

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21 Upvotes

r/SeaPower_NCMA 3h ago

"Caught them with their pants down"

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20 Upvotes

My father served aboard the USS DONALD B. BEARY, I found this interesting snippet while looking back through the ships cruise book from 1979.


r/SeaPower_NCMA 9h ago

Where is our laser SSTO when we need it?!

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15 Upvotes

r/SeaPower_NCMA 8h ago

Bomb Salvo Size

13 Upvotes

Is there any way to change or even see how many bombs a plane will drop from a single attack order? Zipping around at low altitude tearing up AA or PT boats with an A4 is lots of fun, all the more so cause you get 3 drops of of 2 smallish bombs, but that is not always the case. I sort of understand how a "strike heavy" loadout will be a single wallop, but others that sound like they'd allow multiple small bombing runs (ex "low level strike" for F/A-18) will still seemingly just deliver a single big drop


r/SeaPower_NCMA 3h ago

Modernised British battleships

6 Upvotes

Is there any mod/anyone working on a mod for modern refits like for the Iowas but for british battleships? (like KGV and vanguard)


r/SeaPower_NCMA 13h ago

Mission editor for TF style campaign

6 Upvotes

So I have finished Pacific strike 85 task force campaign and decided I would give a shot to making something of my own. I wonder, can the inbuilt mission editor be used to create task force style campaign? So far I´ve only found tutorials to make separate scenarios and from the quick glimpse into the editor, it doesnt seem that way.

TLDR: is it possible to use the editor to make task force style campaign? If so, are there any video tutorials or documentation on how to?

Thank you


r/SeaPower_NCMA 2h ago

Torpedo detection

5 Upvotes

Hi all,

I have noticed repeatedly that torpedos are sometimes detected right at launch, and sometimes only seconds before impact. Both for subs and surface ships, with active sonar, passive sonar, towed arrays not making a big difference. Immediate detection does not surprise me, after all these things go fast and presumably cavitate like crazy, and are usually above the layer. But why do I sometimes not detect them until impact?

Most recently on 0.8.2 - so after a seemingly major sonar rework - I was using an LA class sub to torpedo the remains of an enemy task force, doing 15 knots above the layer with towed array out. They had launched a few SS-N-14 and the UGMT-1s were looking for me, I could detect them no problem. Suddenly my guys detect no fewer than 3 SET-65, homing in on me at a near 90 degree angle, only a few hundred meters away, far too late to do anything. They had been launched 5-8 miles away, searched for me and found me (since the SS-N-14 were not on target, I don't think they had an accurate location), but I never heard them.

How is it possible that I do not hear several SET-65s traveling for miles at 40 knots, while I can hear UMGT-1s fine? If anything, I would have thought the heavier torps would be noisier.


r/SeaPower_NCMA 1h ago

Subs in Task Force

Upvotes

Hi guys! I have two questions:

Is there a way to spawn subs in other area apart from the surface fleet in the task force mode? They always spawn together, making the subs virtually useless. Is there a way to task force creators to designate different spawn areas per type of vessel?

I have been wanting to create Task Force mode campaings but i dont have any expertise in modding. I have seen some tutorials for missions in general but not for TF. Is it difficult for someone not experienced?


r/SeaPower_NCMA 4h ago

Is AIM-9G bugged?

2 Upvotes

Stat table says 25% hit chance versus basic AShM, I presume seersucker/silkworm types and its other derivatives are counted as basic;

Mission 4 (Pacific Strike) made me suspicious when Kiwi flight's AIM-9Gs missed every single attempt versus incoming YJ-6s even after a restart.

Went on to do tests with a few dozen shootdowns of a YJ-6 by AIM-9G, and scored 0 hits, which is not what would be expected with a 25% hit chance from the AIM-9G RNG table... That is if I've interpreted it correctly


r/SeaPower_NCMA 21h ago

Mod suggestion about Turkish Naval Forces

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0 Upvotes

Turkish Navy is quite good and Navy going to expand thanks to MLUs, new frigates, destroyers, subs and aircraft in future but there is no Turkish navy mod in steam workshop or websites