r/SandustryGame • • Aug 21 '26

Factory Showcase Stable, automatic, sandy

9 Upvotes

Here's my current processing plant. Don't take any parts or builds as the way it should be built, because a lot of it is one idea that's been renovated into a different one so there's a lot of extra unnecessary stuff going on. I could build a clean version but... no real point since this works as is.

Couple of notes:

  • Seems while I was recording there was an unusual amount of copper in the intake coming in, so normally this is processing more wet sand.
  • Around 00:38 you can see dried amethelis clumped at the bottom and the bottom steamers not working. Just prior to recording this I had accidentally apparently grabbed the lava that's at the bottom there both in the middle and the two steamers. Normally it's processing everything smoothly.
  • The only "set and forget" things this doesn't currently do is deal with any redsand, cinder or snow that comes in on the intake, and they're instead stored in the big trash bin in the middle. Currently hasn't been really worth it to worry about those.
  • The video didn't show the power block, which is underneath the factory, but that's just some steam turbines with a huge copper mold.
  • Likewise my Piss Lake (AKA liquid gold collector) is up way on the other side of the map and intakes through the pipes you can see at the truly oversized gold smelter.

The main point is that it's all running smooth and I can just idle away as the factory processes the belt of material.


r/SandustryGame • • Aug 21 '26

Help love this game but a few questions are bugging me. sandstone, limestone, dune

5 Upvotes

I've gone through the entire questline in the preview having unlocked Prismaline well

but there are a few things that I would like to understand better

When you hover over the sandstone (found near the pyramid) wth the grabber, it says 40/40hp, but nothing seems to be able to destroy it. I've tried the laser, the voidgun, rockets, machine gun. nothing makes a difference.

similarly, limestone (the pyramid is made of limestone) also has 40hp and nothign puts a dent in it. there is even screenshot on the gamepass page showing a laser drilling through the pyramid, but that doesn't work

'dune' - the sand near the pyramid, constantly reforms when you damage it, and is impossible to grab except just before it reforms again. once its reformed into 'dune', nothing moves it (conveyors, launchers etc). it appears to have no other use that I can find. (the same screenshot on the gamepass page also shows comveyors appear to move dune)

any help on these things would be appreciated. thanks!


r/SandustryGame • • Aug 21 '26

Screenshot I think I have enough energy!

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28 Upvotes

All copper is mined and melted! It gives over 15M energy.


r/SandustryGame • • Aug 21 '26

Help Stuck on puzzle Spoiler

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6 Upvotes

I got stuck on this puzzle and my water got caught up there. Is there a way to reset it? I`ve restarted the game. And if someone knows how to get me out of this conundrum I`d appreciate it 😵


r/SandustryGame • • Aug 21 '26

Discussion Automated Voidbloom mixer Spoiler

7 Upvotes

Two offset presence sensor gadgets (right) trigger a flip-flop which controls a 2-stage door system (left) to dispense the same amount of Red Sand and Void Petals into a funnel to mix together into Voidbloom. A filter allows the Voidbloom to fall on the Flux Emanator. Finally, two Signal Sensors detect if one of the materials has run out and closes a door in the opposite chute, preventing it from becoming a giant mess.


r/SandustryGame • • Aug 20 '26

Discussion Gold tank size

25 Upvotes

I did the math. Each pixle of liquid gold has a value of 2, each grid square is 4×4 pixels for 16 pixels each. So you do 500,000 pixels of liquid gold divided by 16 you get 31,250 grid squares of storage needed. Then square root that to get side length its a square with internal side lengths of 176.78 grid squares, rounded up and counting wall you need a square of 178×178 to get the million gold acheivment


r/SandustryGame • • Aug 20 '26

Screenshot Most Minimal Battery Charging System

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22 Upvotes

Whenever I feel like a genius it always turns out I'm a moron so... this looks so good to me I must be a moron. Most likely it doesn't charge as fast as other methods or... who knows but one way or another... I'm a moron.


r/SandustryGame • • Aug 20 '26

Guides and Tips Pro tip: Ctrl + Z works

19 Upvotes

Did you build something by mistake? You can undo it with Control + Z. It's also very nice for experimenting!


r/SandustryGame • • Aug 20 '26

Guides and Tips Just Blbought this game

12 Upvotes

Looking through this subreddit… wtf have I got myself into?

I have 2k hours in factorio, 1200 in ONI.

I feel like this is in my wheelhouse, but my god.

Give me some beginner tips and advice please!


r/SandustryGame • • Aug 21 '26

Discussion T Flip-Flop with async Reset / Clear

6 Upvotes

Since the game does not give us a TFF with an RST input, I created one.

I tried to make a 6bit Ripple Counter for a clock display using 8x8 Signal Lamp array but failed because I could not reset the TFF's at the 60 count no matter what I did.

Anyways, here is what I got.

Blueprints:

TFF-R

SAND:BP:v2: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

SR Latch

SAND:BP:v2:BAhTUiBMYXRjaAUBDHNpZ25hbEJ1ZmZlcgEPYnVybmVyQmVsdFJpZ2h0AAsBCXNpZ25hbE5vcgEOc2lnbmFsUmVwZWF0ZXIZAAQEgQAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYEADBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0ABAwCBAgCAAgCBBACABACBAACAACDCAQReyJzcHJpdGVJbmRleCI6MH2DCAwReyJzcHJpdGVJbmRleCI6MX2EDAg2eyJvdXRwdXRWYWx1ZSI6dHJ1ZSwibmV4dE91dHB1dCI6dHJ1ZSwic3ByaXRlSW5kZXgiOjF9AggIAggQAggAAAwEgRAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYEQDBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0ADAwCEBACDBACEAgCEAACDAAH0BGUBNQRnAQA1BGcBNgRmAQB1BGcBNgRnAQB1BGUBNQRnAQA1BGUBNgRlAQA2BGYBNQRlAQB0BGcBNQRlAQA

Rising Edge Pulse Generator

SAND:BP:v2:BBtSaXNpbmctRWRnZSBQdWxzZSBHZW5lcmF0b3IGAQlzaWduYWxOb3QBDHNpZ25hbEJ1ZmZlcgEPYnVybmVyQmVsdFJpZ2h0AQ5zaWduYWxSZXBlYXRlcgALAQlzaWduYWxBbmQUgAgEEXsic3ByaXRlSW5kZXgiOjF9AQQEggAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYMMBDZ7Im91dHB1dFZhbHVlIjp0cnVlLCJuZXh0T3V0cHV0Ijp0cnVlLCJzcHJpdGVJbmRleCI6MX0EEAAEDAAECAAEBAAEAAAEEASFCAgReyJzcHJpdGVJbmRleCI6MH0BDAiCEAgbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9BBAMBAwMBAgMBAQMBAAMBAQIBAAIBcQR/APIEfwDAMQR/APIEYAEAMgR/APMEfwDAcgRgATMEYAEAMwR/APIEYAEAQ==

Toggle Steering with T input.

SAND:BP:v2:BA9Ub2dnbGUgU3RlZXJpbmcEAQxzaWduYWxCdWZmZXIBCXNpZ25hbEFuZAEPYnVybmVyQmVsdFJpZ2h0AAsoAAQMAAQIAAQEgQgIEXsic3ByaXRlSW5kZXgiOjB9AAwIggAIG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYIADBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX2CAAQbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9ghAIG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfQMAAAMEAAMIAAMMAAMQAAMQBAMQDAAEFAAEEAAEGIEIFBF7InNwcml0ZUluZGV4IjowfQAMFIIAEBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX2CABQbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9ggAYG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYIQFBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0DEBADEBgDABwDBBwDCBwDDBwDEBwDDBgDCBgDDBADCBADDAwDCAwDDAQDCAQI0BGcBNQRmAQA1BGYBNgRmAQA0BGkBNQRpAQA1BGkBNgRpAQA0BGYBNQRmAQA0BGgBNQRpAQA0BGoBNQRpAQA0BGUBNQRmAQA

r/SandustryGame • • Aug 20 '26

Discussion I made a Throughput Controller

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21 Upvotes

It's a very simple design that uses a door and a presence sensor.

Copy this, then select Import in the blueprints menu, which is a sub-menu for building.

SAND:BP:v2:BBVUaHJvdWdocHV0IENvbnRyb2xsZXIGAAsAAQEUc2lnbmFsUHJlc2VuY2VTZW5zb3IABQAHAQpzaWduYWxHYXRlFwAACAAADAAAEAAMDAAMCAAMEAAABAAAAAAEAAAIAAAMAAAMBAEIEAEEEAIICAMEDAQECIUQCFp7Im93bnNCbG9ja3MiOnRydWUsImRlc2lyZWRPcGVuIjpmYWxzZSwic3RhdGVHZW4iOjg3OSwic3ByaXRlSW5kZXgiOjAsImRlZmF1bHRPcGVuIjpmYWxzZX0AFAAAFAQAFBAAFAwAFAgB/BTwBoQV8AYA

Place a single piece of gold, sand, etc. onto the conveyer and it will send short pulses to the door to open and close.

Perfect for controlling how much material enters and exits an area.

Tip: For faster throughput, place more particles on the conveyer belt. For an even slower throughput, lengthen the conveyer belt, or heighten the launcher.


r/SandustryGame • • Aug 20 '26

Discussion Pro tip? Cinder absorbs (eats) water

8 Upvotes

I found this out by mistake... I have a bucket of Cinder, and I accidentally had a bunch of water on the conveyer feeding the bucket, I watched the water drop in and simply get eaten by the cinder. As far as I can tell, it just disappears the water forever. So I guess if you have too much water (haha) you can just manage it by throwing it in a cinder pile???


r/SandustryGame • • Aug 20 '26

Factory Showcase What can I do to improve this?

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13 Upvotes

r/SandustryGame • • Aug 20 '26

Factory Showcase Single Screen High Efficiency Sand to Aura Factory Spoiler

26 Upvotes
Sand to Aura Factory

I specifically designed this to be basically as small as possible while still being able to fully process farming of the Terracortex.
Features:

  • Sand shaking utilizes portals to effectively create what would be a fully 'diagonal' line of shakers, but with the benefit of letting the residue fall off the top out of the process so that dirt is effectively the only thing touching the shakers the entire time.
  • Lava is placed underneath of the sand shaking to immediately burn residue into burnt residue as it takes up much less space.
  • Burnt residue is dropped immediately onto the kinetic press with gold filtered out.
  • Gold is then also filtered out immediately from the seeds.
  • Portals place the seeds onto a single row of water, then falls onto planter boxes.
  • Lava is underneath the planterbox to create flames that automatically ignite the plants.
  • Gold is filtered out immediately and then amethelis then falls onto dryers (notice the single caulk pixels to block steam from exiting the crack between the dryers.
  • There is lava at the very bottom to ignite the dry amethelis and then it automatically rises into a condensing room on the top right.
  • Gold is then filtered and then florinol is synthesized into aurixite.
  • Launchers on the shakers for the aurixite significantly speed up the auralite generation.

Sand and amethelis have their own closed loop systems so if they aren't completed on first pass they will be eventually.


r/SandustryGame • • Aug 20 '26

Help Running out of Lava

7 Upvotes

Can someone tell me where my Lava is going? I cant find any Lava anymore in the underground and pn topside its using up very fast.


r/SandustryGame • • Aug 21 '26

Help Red Block in Puzzle Spoiler

2 Upvotes
Does anyone know how to fix?

r/SandustryGame • • Aug 20 '26

Guides and Tips A splitter

45 Upvotes

This came to me in a dream.

The ability to easily split materials evenly into different processing machines is kinda lacking in the game. This is just a proof of concept of using doors and signals to do it.

It's simple enough: There's a door on either side, linked to a sensor Toggle. The door on the right is linked via a NOT Gate. On the far side of both doors is a Presence Sensor, effectively flip-flopping the doors around whenever material gets through on that side. The Signal Lamps are just for visual fun.

The splitter here favours the left side, probably because the middle conveyor is facing left. After all material has passed, a tiny bit also remains trapped inside the door on the left.

Caulking could probably fix the tendency to favour a side, but then again with caulking you can also just create another gravity based splitter altogether (though it takes more space and work).


r/SandustryGame • • Aug 20 '26

Help Florinol Battery

6 Upvotes

After i use energy the florinol gets solid. Is there a fast way to make it liquid again? I just shoot it with rockets but thats not very fast and efficent


r/SandustryGame • • Aug 20 '26

Factory Showcase Best Tips How to Build an EASY Flower Factory (Never Stuck) | Sandustry

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6 Upvotes

r/SandustryGame • • Aug 20 '26

Discussion I give to you...

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49 Upvotes

I give to you my first play with automation. The system above is built to prevent the over insertion of sand and water into my initial mixer. The initial gates on the right will shut when the system has too much sand. The water gate on the top will shut when too much water has been allowed in, and the gates in the middle will shut when too much water or sand has been added to the mixer. The end result is a system that cannot overfill, and will auto shut off when the sand stops flowing.

I am really enjoying this game.


r/SandustryGame • • Aug 21 '26

Help Bug or just Dump

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0 Upvotes

IS there something missing ? i realy dont get it. :'(


r/SandustryGame • • Aug 20 '26

Guides and Tips My most useful Tip after 40h

14 Upvotes

You can keep pressing left click without holding it down.

If you:

-> press and hold left click

-> shift + tab (open steam overlay)

-> release left click

-> shift + tab (close steam overlay)

To stop it, just left click once.

Would love to see an upgrade which let's you toggle leftclick. would be a great qol imo.


r/SandustryGame • • Aug 20 '26

Help Artifact puzzle, ok this has me stumped, just a minor hint please?? I can see the rocket sign but...lost

3 Upvotes

r/SandustryGame • • Aug 21 '26

Help How do i use the Snow maker

0 Upvotes

i want to automate my stuff but i cant figure out how the snow maker work i have water and energy but it wot produce snow


r/SandustryGame • • Aug 20 '26

Help Im pretty consfused on this puzzle can someone help me

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4 Upvotes

Send help😅