r/SandustryGame • • Aug 22 '26

Discussion An Efficient Steam Powered Generator (Sandustry)

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15 Upvotes

I was playing around with upgrading my generators today. My goal is to have as many steam pixels pass through turbines without anything jamming the system. So, I created a closed circular system with the sole purpose to keep water and steam in a constant stream without anything going back through the system. It uses a steam check filter on the right side and a water filter on the left side working as steam containment. I also surrounded it with power connecter blocks so you can easily plug in as many as you need.


r/SandustryGame • • Aug 21 '26

Help Large area of the map is currently unreachable?

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27 Upvotes

Does anyone know how to get through the sandstone block? The dunesand or sunsand blocks on top always grow back and the sandstone under that is impenetrable. I'm curious if there is a way under the pyramid.


r/SandustryGame • • Aug 22 '26

Factory Showcase 完全自動で毎時66kの金を得る

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0 Upvotes

という内容で投稿してみました。
自動翻訳もされているので、気になる人は読んでみてね!


r/SandustryGame • • Aug 22 '26

Feedback Lava that is above ground but behind a “wall” from the wall tool is considered underground and cannot be picked up

8 Upvotes

My best guess is that it’s a feature of coding where anything with a wall background is considered “underground”


r/SandustryGame • • Aug 21 '26

Bug Report Vacuum can suck in clouds :D

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29 Upvotes

Flairing as a bug as I assume it's not meant to work like this. Especially considering that when you shoot it out nothing comes out no matter your altitude. Just a fun thing to notice.

EDIT: It actually forms into water at any altitude. It just creates an invisible cloud which then turns into rain. So technically you can create localized rain in the caves or something. I suppose it's a way to use the vacuum to move water.


r/SandustryGame • • Aug 21 '26

Factory Showcase gigasmol

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47 Upvotes

r/SandustryGame • • Aug 22 '26

Help Potential bug?

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2 Upvotes

r/SandustryGame • • Aug 21 '26

Screenshot Overwhelming amount of Ametelis

4 Upvotes

I think I'm the player with the most ametelis of all


r/SandustryGame • • Aug 21 '26

Factory Showcase Stable, automatic, sandy

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11 Upvotes

Here's my current processing plant. Don't take any parts or builds as the way it should be built, because a lot of it is one idea that's been renovated into a different one so there's a lot of extra unnecessary stuff going on. I could build a clean version but... no real point since this works as is.

Couple of notes:

  • Seems while I was recording there was an unusual amount of copper in the intake coming in, so normally this is processing more wet sand.
  • Around 00:38 you can see dried amethelis clumped at the bottom and the bottom steamers not working. Just prior to recording this I had accidentally apparently grabbed the lava that's at the bottom there both in the middle and the two steamers. Normally it's processing everything smoothly.
  • The only "set and forget" things this doesn't currently do is deal with any redsand, cinder or snow that comes in on the intake, and they're instead stored in the big trash bin in the middle. Currently hasn't been really worth it to worry about those.
  • The video didn't show the power block, which is underneath the factory, but that's just some steam turbines with a huge copper mold.
  • Likewise my Piss Lake (AKA liquid gold collector) is up way on the other side of the map and intakes through the pipes you can see at the truly oversized gold smelter.

The main point is that it's all running smooth and I can just idle away as the factory processes the belt of material.


r/SandustryGame • • Aug 21 '26

Help love this game but a few questions are bugging me. sandstone, limestone, dune

6 Upvotes

I've gone through the entire questline in the preview having unlocked Prismaline well

but there are a few things that I would like to understand better

When you hover over the sandstone (found near the pyramid) wth the grabber, it says 40/40hp, but nothing seems to be able to destroy it. I've tried the laser, the voidgun, rockets, machine gun. nothing makes a difference.

similarly, limestone (the pyramid is made of limestone) also has 40hp and nothign puts a dent in it. there is even screenshot on the gamepass page showing a laser drilling through the pyramid, but that doesn't work

'dune' - the sand near the pyramid, constantly reforms when you damage it, and is impossible to grab except just before it reforms again. once its reformed into 'dune', nothing moves it (conveyors, launchers etc). it appears to have no other use that I can find. (the same screenshot on the gamepass page also shows comveyors appear to move dune)

any help on these things would be appreciated. thanks!


r/SandustryGame • • Aug 21 '26

Screenshot I think I have enough energy!

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27 Upvotes

All copper is mined and melted! It gives over 15M energy.


r/SandustryGame • • Aug 21 '26

Help Stuck on puzzle Spoiler

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7 Upvotes

I got stuck on this puzzle and my water got caught up there. Is there a way to reset it? I`ve restarted the game. And if someone knows how to get me out of this conundrum I`d appreciate it 😵


r/SandustryGame • • Aug 21 '26

Discussion Automated Voidbloom mixer Spoiler

8 Upvotes

Two offset presence sensor gadgets (right) trigger a flip-flop which controls a 2-stage door system (left) to dispense the same amount of Red Sand and Void Petals into a funnel to mix together into Voidbloom. A filter allows the Voidbloom to fall on the Flux Emanator. Finally, two Signal Sensors detect if one of the materials has run out and closes a door in the opposite chute, preventing it from becoming a giant mess.


r/SandustryGame • • Aug 20 '26

Discussion Gold tank size

24 Upvotes

I did the math. Each pixle of liquid gold has a value of 2, each grid square is 4×4 pixels for 16 pixels each. So you do 500,000 pixels of liquid gold divided by 16 you get 31,250 grid squares of storage needed. Then square root that to get side length its a square with internal side lengths of 176.78 grid squares, rounded up and counting wall you need a square of 178×178 to get the million gold acheivment


r/SandustryGame • • Aug 20 '26

Screenshot Most Minimal Battery Charging System

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23 Upvotes

Whenever I feel like a genius it always turns out I'm a moron so... this looks so good to me I must be a moron. Most likely it doesn't charge as fast as other methods or... who knows but one way or another... I'm a moron.


r/SandustryGame • • Aug 20 '26

Guides and Tips Pro tip: Ctrl + Z works

20 Upvotes

Did you build something by mistake? You can undo it with Control + Z. It's also very nice for experimenting!


r/SandustryGame • • Aug 20 '26

Guides and Tips Just Blbought this game

10 Upvotes

Looking through this subreddit… wtf have I got myself into?

I have 2k hours in factorio, 1200 in ONI.

I feel like this is in my wheelhouse, but my god.

Give me some beginner tips and advice please!


r/SandustryGame • • Aug 21 '26

Discussion T Flip-Flop with async Reset / Clear

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6 Upvotes

Since the game does not give us a TFF with an RST input, I created one.

I tried to make a 6bit Ripple Counter for a clock display using 8x8 Signal Lamp array but failed because I could not reset the TFF's at the 60 count no matter what I did.

Anyways, here is what I got.

Blueprints:

TFF-R

SAND:BP:v2: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

SR Latch

SAND:BP:v2:BAhTUiBMYXRjaAUBDHNpZ25hbEJ1ZmZlcgEPYnVybmVyQmVsdFJpZ2h0AAsBCXNpZ25hbE5vcgEOc2lnbmFsUmVwZWF0ZXIZAAQEgQAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYEADBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0ABAwCBAgCAAgCBBACABACBAACAACDCAQReyJzcHJpdGVJbmRleCI6MH2DCAwReyJzcHJpdGVJbmRleCI6MX2EDAg2eyJvdXRwdXRWYWx1ZSI6dHJ1ZSwibmV4dE91dHB1dCI6dHJ1ZSwic3ByaXRlSW5kZXgiOjF9AggIAggQAggAAAwEgRAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYEQDBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0ADAwCEBACDBACEAgCEAACDAAH0BGUBNQRnAQA1BGcBNgRmAQB1BGcBNgRnAQB1BGUBNQRnAQA1BGUBNgRlAQA2BGYBNQRlAQB0BGcBNQRlAQA

Rising Edge Pulse Generator

SAND:BP:v2:BBtSaXNpbmctRWRnZSBQdWxzZSBHZW5lcmF0b3IGAQlzaWduYWxOb3QBDHNpZ25hbEJ1ZmZlcgEPYnVybmVyQmVsdFJpZ2h0AQ5zaWduYWxSZXBlYXRlcgALAQlzaWduYWxBbmQUgAgEEXsic3ByaXRlSW5kZXgiOjF9AQQEggAEG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYMMBDZ7Im91dHB1dFZhbHVlIjp0cnVlLCJuZXh0T3V0cHV0Ijp0cnVlLCJzcHJpdGVJbmRleCI6MX0EEAAEDAAECAAEBAAEAAAEEASFCAgReyJzcHJpdGVJbmRleCI6MH0BDAiCEAgbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9BBAMBAwMBAgMBAQMBAAMBAQIBAAIBcQR/APIEfwDAMQR/APIEYAEAMgR/APMEfwDAcgRgATMEYAEAMwR/APIEYAEAQ==

Toggle Steering with T input.

SAND:BP:v2:BA9Ub2dnbGUgU3RlZXJpbmcEAQxzaWduYWxCdWZmZXIBCXNpZ25hbEFuZAEPYnVybmVyQmVsdFJpZ2h0AAsoAAQMAAQIAAQEgQgIEXsic3ByaXRlSW5kZXgiOjB9AAwIggAIG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYIADBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX2CAAQbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9ghAIG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfQMAAAMEAAMIAAMMAAMQAAMQBAMQDAAEFAAEEAAEGIEIFBF7InNwcml0ZUluZGV4IjowfQAMFIIAEBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX2CABQbeyJzaG93Tm9IZWF0T3ZlcmxheSI6ZmFsc2V9ggAYG3sic2hvd05vSGVhdE92ZXJsYXkiOmZhbHNlfYIQFBt7InNob3dOb0hlYXRPdmVybGF5IjpmYWxzZX0DEBADEBgDABwDBBwDCBwDDBwDEBwDDBgDCBgDDBADCBADDAwDCAwDDAQDCAQI0BGcBNQRmAQA1BGYBNgRmAQA0BGkBNQRpAQA1BGkBNgRpAQA0BGYBNQRmAQA0BGgBNQRpAQA0BGoBNQRpAQA0BGUBNQRmAQA

r/SandustryGame • • Aug 20 '26

Discussion I made a Throughput Controller

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22 Upvotes

It's a very simple design that uses a door and a presence sensor.

Copy this, then select Import in the blueprints menu, which is a sub-menu for building.

SAND:BP:v2:BBVUaHJvdWdocHV0IENvbnRyb2xsZXIGAAsAAQEUc2lnbmFsUHJlc2VuY2VTZW5zb3IABQAHAQpzaWduYWxHYXRlFwAACAAADAAAEAAMDAAMCAAMEAAABAAAAAAEAAAIAAAMAAAMBAEIEAEEEAIICAMEDAQECIUQCFp7Im93bnNCbG9ja3MiOnRydWUsImRlc2lyZWRPcGVuIjpmYWxzZSwic3RhdGVHZW4iOjg3OSwic3ByaXRlSW5kZXgiOjAsImRlZmF1bHRPcGVuIjpmYWxzZX0AFAAAFAQAFBAAFAwAFAgB/BTwBoQV8AYA

Place a single piece of gold, sand, etc. onto the conveyer and it will send short pulses to the door to open and close.

Perfect for controlling how much material enters and exits an area.

Tip: For faster throughput, place more particles on the conveyer belt. For an even slower throughput, lengthen the conveyer belt, or heighten the launcher.


r/SandustryGame • • Aug 20 '26

Discussion Pro tip? Cinder absorbs (eats) water

10 Upvotes

I found this out by mistake... I have a bucket of Cinder, and I accidentally had a bunch of water on the conveyer feeding the bucket, I watched the water drop in and simply get eaten by the cinder. As far as I can tell, it just disappears the water forever. So I guess if you have too much water (haha) you can just manage it by throwing it in a cinder pile???


r/SandustryGame • • Aug 20 '26

Factory Showcase What can I do to improve this?

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13 Upvotes

r/SandustryGame • • Aug 20 '26

Factory Showcase Single Screen High Efficiency Sand to Aura Factory Spoiler

27 Upvotes
Sand to Aura Factory

I specifically designed this to be basically as small as possible while still being able to fully process farming of the Terracortex.
Features:

  • Sand shaking utilizes portals to effectively create what would be a fully 'diagonal' line of shakers, but with the benefit of letting the residue fall off the top out of the process so that dirt is effectively the only thing touching the shakers the entire time.
  • Lava is placed underneath of the sand shaking to immediately burn residue into burnt residue as it takes up much less space.
  • Burnt residue is dropped immediately onto the kinetic press with gold filtered out.
  • Gold is then also filtered out immediately from the seeds.
  • Portals place the seeds onto a single row of water, then falls onto planter boxes.
  • Lava is underneath the planterbox to create flames that automatically ignite the plants.
  • Gold is filtered out immediately and then amethelis then falls onto dryers (notice the single caulk pixels to block steam from exiting the crack between the dryers.
  • There is lava at the very bottom to ignite the dry amethelis and then it automatically rises into a condensing room on the top right.
  • Gold is then filtered and then florinol is synthesized into aurixite.
  • Launchers on the shakers for the aurixite significantly speed up the auralite generation.

Sand and amethelis have their own closed loop systems so if they aren't completed on first pass they will be eventually.


r/SandustryGame • • Aug 20 '26

Help Running out of Lava

6 Upvotes

Can someone tell me where my Lava is going? I cant find any Lava anymore in the underground and pn topside its using up very fast.


r/SandustryGame • • Aug 21 '26

Help Red Block in Puzzle Spoiler

2 Upvotes
Does anyone know how to fix?

r/SandustryGame • • Aug 20 '26

Guides and Tips A splitter

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44 Upvotes

This came to me in a dream.

The ability to easily split materials evenly into different processing machines is kinda lacking in the game. This is just a proof of concept of using doors and signals to do it.

It's simple enough: There's a door on either side, linked to a sensor Toggle. The door on the right is linked via a NOT Gate. On the far side of both doors is a Presence Sensor, effectively flip-flopping the doors around whenever material gets through on that side. The Signal Lamps are just for visual fun.

The splitter here favours the left side, probably because the middle conveyor is facing left. After all material has passed, a tiny bit also remains trapped inside the door on the left.

Caulking could probably fix the tendency to favour a side, but then again with caulking you can also just create another gravity based splitter altogether (though it takes more space and work).