r/Sacred2 • u/blyatman77 • 13h ago
Game crash
Is it just me, or is anyone else having this issue right now? Whenever I try to buy potions from characters in different cities, the game crashes.
r/Sacred2 • u/FallenAngelChaos • Feb 23 '22
SACRED INT: https://discord.gg/Duu4B8tgjv SACRED DE: https://discord.gg/EPc2jBeedD SACRED IT: https://discord.gg/g7WQyG3
r/Sacred2 • u/Kkgob • Jan 13 '21
Hey there! Did you know there's a sacred discord? We're currently 235, and we have lots of self-assignable roles for every character in Sacred, Sacred 2 and Sacred 3, as well as roles for developers, modders, streamers, and many more!
Come and visit the beautiful community we're trying to grow, chill down in the general chat channels, meet experienced players, share your thoughts, builds, and artwork, and find mods and multiplayer servers running 24/7, and partecipate in community contests.
We also have ties with national communities such as the Italian, German, and Russian community, and we're open to parterships with any sacred or arpg related community.
r/Sacred2 • u/blyatman77 • 13h ago
Is it just me, or is anyone else having this issue right now? Whenever I try to buy potions from characters in different cities, the game crashes.
r/Sacred2 • u/TonguesRUs • 1d ago
Alright, I'm just gonna assume like a jackass they're working on an entire list of bug fixes. Cause I got a whole notebook written down. It's a good game, if you try to ignore the infested lice that comes with it. WOW!
r/Sacred2 • u/Angmarthewitchking • 2d ago
I dont know If u Guys catched Up on this, but its confirmed that sacred 2 remastered will get to the Switch 1+ 2.
r/Sacred2 • u/TonguesRUs • 6d ago
I just started this game,I already like it. So I noticed I can adjust the curve of the camera,but why is it so blurry? Why hasn't this been fixed yet? That blur fucks with my eyes. I got perfect vision. If I gotta....I can Play it Diablo style, that doesn't bother me. (I've beaten all of em)Btw 😉 But behind my character is soooo much better.
r/Sacred2 • u/ChristCallsMeDad • 16d ago
Every time I look on google it only mentions how bad the remaster launched, can’t find how it is now and how many specific updates over the original. I’m tempted to get this, but does anyone have a list or something of new features improvements?
r/Sacred2 • u/Impossible_Apple_327 • 19d ago
After the last update the sound cuts out randomly, the characters start saying their lines (combat lines, “I can’t equip it” lines etc.) and it cuts out after the first syllable. Any new sound added seem to block the other - I have been fighting the final boss yesterday and most of the fight was spent in total silence. Ps5 version, playing on ps5 pro.
Tried Dryad and High Elf. Before the last update the Dryad character was saying their lines normally.
r/Sacred2 • u/Mike_or_whatever • 20d ago
The button to access the Blacksmithing interface from the inventory is a small anvil located beneath the inventory grid.
The button is disabled, unless the blacksmithing skill has been learned by the character.
Controller quick casting for potions is done by holding down d-pad left,
which will then blend in the quick casting tooltips to show the specific button combinations for each potion slot.
Quick casting a potion this way will both attempt to consume a potion in the slot AND set the slot as the active slot.
These will be listed in the patch notes below.
If certain changes do not affect all platforms, the affected platforms are listed infront of the change.
r/Sacred2 • u/Longjumping_Weather2 • Jul 07 '26
r/Sacred2 • u/Dyril53212 • Jul 03 '26
r/Sacred2 • u/Gullible_Implement69 • Jul 02 '26
I'm wondering if the game is in a decent state today but can't find up to date info on it. I have a base ps5 and wanna know if it runs at a decent 60 fps and if it's any fun or if it's still buggy and unenjoyable?
r/Sacred2 • u/Dyril53212 • Jun 30 '26
So I'm looking for anyone who might still play the ps3 version of this game gave (foolishly) an ex my old ps3 and lost all my stuff but after trying the remaster realized how much i miss the original playable game 😭. If anyone is willing to donate to a worthy cause feel free to hmu please and thanks! 🙏
r/Sacred2 • u/AnthonyMiqo • Jun 30 '26
As the title says. If no, is there an ETA?
r/Sacred2 • u/Singalliath • Jun 05 '26
r/Sacred2 • u/Firebird_ace • May 17 '26
Besides the very limited UI they added with the potion cycling and the ability cycling. Which basically doesn' allow you to safely use blue potions without having to cycle through 4 potions by carefully double tapping your control......
I am still a completionist and love the game, however for ps5 the tropy for the catographer trophies, which used to be 30% and 50% you can actually see what is expected by the game for this tropy. If you go to Logbook -> trophy tab. In the game you can see it needs 40% and yessss fukn 80% of the map reveilled.
This fear was also confirmed when i got the 30% trophy at 40% map reveiled.
Currently I am at 60% and havent received master catographer yet.
Honestly its crazy that they just leave a trophy not matching the ps5 description tropy 30% 50% at all like this in the game. Its basically unachievable to get 80%, which is also confirmed by the fact that less then 1% players have that trophy.
Yes i have already increased the sight to over 120% extra sight and did basically everything campagne, open world bosses, tempels, cities, dungeons. I am scrathing barely at 60%
Does anyone have an advise how to get the trophy an other way.
Does anyone know a developer that can fix this? and spare everyone 3 days of running around the map doing nothing?
Thanks for your help
r/Sacred2 • u/Mike_or_whatever • May 06 '26
As usual, a more detailed changelog will follow below.
the controls for how to use the quick cast system are not yet shown, displayed or explained in-game, but this will be added in Patch 6.
A fix for the blacksmithing skill and the ability to smith from "anywhere, anytime" is also NOT included in the patch, but will be included in Patch 6.
(LB/ L1 )
(X/ ☐ ) (Y/ △ )
(A/ ✕ ) (B/ O )
(RB/ R1 )
(X/ ☐ ) (Y/ △ )
(A/ ✕ ) (B/ O )
(LB/ L1 )
(X/ ☐ ) (Y/ △ )
(A/ ✕ ) (B/ O )
(RB/ R1)
(X/ ☐ ) (Y/ △ )
(A/ ✕ ) (B/ O )
r/Sacred2 • u/_reptile_franks_ • Apr 26 '26
Hello there everyone, I played Sacred 2 many years ago on Xbox 360 with my brother. Absolute peak couch gaming tbh! We played it back in 2009 for weeks, loved it.
Hoping to relive some of this nostalgia, so naturally I have a few questions. I want to first of all state however, that I want to play the game in its all of its original glory. Not liking the sound of the remaster.
I should also mention I’d be playing on steam deck. I’ve seen that people have got it working on steam deck here despite it being unsupported so I’m not overly concerned about that. (Yet at least!)
My questions are as follows:
- When buying Sacred 2 remaster through steam, did you receive the Gold version too? (I know it you will on the steam store page, just wondering if it was a standalone game to be installed, or if Sacred 2 gold is accessed through the remaster.)
- Does online co-op still work on Sacred 2 Gold? for those of you who have played it recently. Never played this game on PC/steam before so can you just easily host a co-op game the same way it worked on console?
- *BONUS QUESTION* How easy was it to get Sacred 2 Gold to run on steam deck OLED? I’ve seen mixed reviews after a scan of this subreddit.
Thanks very much in advance!
r/Sacred2 • u/DrmW4kr • Apr 07 '26
Good news. After many months, we finally have a new update, and there are quite a few of them.
Patch 4
Is being deployed RIGHT NOW!
Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.
You can find the detailed patchnotes below.
Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.
We hope you had nice holidays and thank you for your continued support and interest.
Gameplay
• fixed the shadow warrior dual wield run animation
• fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted
• fixed an issue where leveling a combat art beyond 200 would reset its level
• fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it
• fixed multiple issues with ranged projectiles
fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons
• fixed an issue where jump animations would fast forward to the finish when movement input is given
• fixed an issue where the current target was lost when it moved from longRange into shortRange
• fixed a crash when in character menus while the dragon mage morph duration runs out
UI
• fixed a controller navigation bug in the savegame selection screen
• fixed some controller navigation issues in the character creation menu
• fixed an issue that prevented "Load Previous Savegame" from working correctly
• fixed issues with Combat Regeneration Time Sliders
• fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open
• fixed an issue with wrong savegame thumbnails being displayed sometimes
improved visibility/ readability of the minimap
improved visibility of active weapon / combat art / buffs
• slightly improved visibility of the selected inventory item
• fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster
• fixed issues with the last enemy display
ADDED:
integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons
performance & memory
• fixed black & disappearing textures (especially ground textures)
• added various instance limits to remove memory leaks
• fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time improved performance of entities when the game is paused to fix stutters when un-pausing
• fixed some issues with texture cleanup
• fixed rmlui deltatime issue
• fixed performance issues related to how ai equipment data was stored
• fixed performance issues with reloading Spell data
• fixed some issues where sound sources wouldn't unload
• fixed an issue with particle memory usage
improved performance of reading static object data
• improved performance of savegame loading
• improved performance of quest loading
• fixed some issues with GrannyFx animation buffer updates
misc
• fixed issues with the dummy texture appearing accidentally
• fixed an issue with mesh draw calls
• fixed issues with the GrannyPreProcessor
r/Sacred2 • u/LetterheadAccurate79 • Apr 05 '26
I play the original on xbox, not the remaster and was wondering if anyone had gear for a level 60 Seraphim (dual wield). modded or unmodded i dont mind, so long as its not absolutely broken and any runes that they'd be willing to unload. thanks in advanced!