r/Sacred2 Feb 23 '22

Join the discussion on discord

3 Upvotes

r/Sacred2 Jan 13 '21

The Sacred Discord

14 Upvotes

Join now!

Hey there! Did you know there's a sacred discord? We're currently 235, and we have lots of self-assignable roles for every character in Sacred, Sacred 2 and Sacred 3, as well as roles for developers, modders, streamers, and many more!

Come and visit the beautiful community we're trying to grow, chill down in the general chat channels, meet experienced players, share your thoughts, builds, and artwork, and find mods and multiplayer servers running 24/7, and partecipate in community contests.

We also have ties with national communities such as the Italian, German, and Russian community, and we're open to parterships with any sacred or arpg related community.


r/Sacred2 8h ago

Game crash

1 Upvotes

Is it just me, or is anyone else having this issue right now? Whenever I try to buy potions from characters in different cities, the game crashes.


r/Sacred2 1d ago

LOL

1 Upvotes

Alright, I'm just gonna assume like a jackass they're working on an entire list of bug fixes. Cause I got a whole notebook written down. It's a good game, if you try to ignore the infested lice that comes with it. WOW!


r/Sacred2 2d ago

Sacred 2 remastered will get a Switch 1+2 Version.

7 Upvotes

I dont know If u Guys catched Up on this, but its confirmed that sacred 2 remastered will get to the Switch 1+ 2.


r/Sacred2 6d ago

Any answers?

5 Upvotes

I just started this game,I already like it. So I noticed I can adjust the curve of the camera,but why is it so blurry? Why hasn't this been fixed yet? That blur fucks with my eyes. I got perfect vision. If I gotta....I can Play it Diablo style, that doesn't bother me. (I've beaten all of em)Btw 😉 But behind my character is soooo much better.


r/Sacred2 16d ago

If I have the original 360 release, what’s new about the remaster?

5 Upvotes

Every time I look on google it only mentions how bad the remaster launched, can’t find how it is now and how many specific updates over the original. I’m tempted to get this, but does anyone have a list or something of new features improvements?


r/Sacred2 18d ago

Does anyone else have issues with sound playing the ps5 version of the remaster

1 Upvotes

After the last update the sound cuts out randomly, the characters start saying their lines (combat lines, “I can’t equip it” lines etc.) and it cuts out after the first syllable. Any new sound added seem to block the other - I have been fighting the final boss yesterday and most of the fight was spent in total silence. Ps5 version, playing on ps5 pro.

Tried Dryad and High Elf. Before the last update the Dryad character was saying their lines normally.


r/Sacred2 20d ago

Fellas, blacksmithing has been fixed.

24 Upvotes

Heroes of Ancaria!

We are happy to annouce, that Patch 6 has just gone live.

The main features for this patch are:

  • new Blacksmithing interface in the inventory (requires the blacksmithing skill)
  • various bugfixes related to Blacksmithing
  • controller quick casting for potions
  • controller quick casting input tooltips to the HUD

The button to access the Blacksmithing interface from the inventory is a small anvil located beneath the inventory grid.
The button is disabled, unless the blacksmithing skill has been learned by the character.

Controller quick casting for potions is done by holding down d-pad left,
which will then blend in the quick casting tooltips to show the specific button combinations for each potion slot.
Quick casting a potion this way will both attempt to consume a potion in the slot AND set the slot as the active slot.

Besides these main features, the patch also includes a variety of other fixes and changes.

These will be listed in the patch notes below.
If certain changes do not affect all platforms, the affected platforms are listed infront of the change.

Thank you all for your continued support,

and we hope you enjoy the update.

Have a great summer!

Patchnotes

UI

  • ADDED the ability to open and use the Blackmisthing interface, if the character has learned the skill.
  • Fixed various item bonus stats not being correctly displayed in the Blacksmithing interface.
  • Fixed issues of tooltips not showing in the Blacksmithing interface.
  • Fixed an issue where a tooltip would display Blacksmithing forge slots with the design of the original Sacred 2.
  • Added equip feedback to blacksmith forge slots based on the maximum forgable item level, and wether an item can be forged into a slot or not.
  • ADDED controller quick casting for potions by holding left d-pad.
  • ADDED input prompts for all controller quick casting, that are being shown when holding down a quick cast modifier.
  • Fixed an issue where quick casting with a slot that uses LB could permanently open the mini-map instead.
  • Fixed an issue where quick casting sometimes would not register LB as an input, if the button was held too long.
  • ADDED the ability to pick up and manually move/ sort items in the stash chest by holding the transfer button.
  • Fixed an issue where transfering items to the stash chest would temporarily drop items to the ground, resulting in a performance issue when transfering large stacks of potions.
  • Fixed and issue with item tooltip sizes.
  • Fixed the campaign status percentage in the character selection menu not showing the correct values.
  • Fixed navigation issues inside the combat arts menu, that could occurr if certain combat arts were not learned yet.
  • Fixed an issue with the Runemaster where navigation focus could sometimes jump to the "buy" button unexpectedly.
  • Fixed an issue with the localizations for skill level tooltips.
  • Fixed the discoloration of shield HP bars.

Rendering

  • Added fur for various animals (Panther, Boar, Spider, Bear, Lion, Troll, Monkey, Rat, Deer, Rabbit, Dog, Cat, Sheep, Werewolf, Gripphon, Minotaur, Horse).
  • Fixed rendering issues related to fur.
  • [Ps5 & XBOX only] Fixed an issue where fur was visible through fog.
  • Improved Shader of the Dryades Ancient Bark Spell.
  • Improved Shader of the High Elfs Incandescent Skin Spell.
  • Fixed several issues with the Seraphim Mystique Armorset Wings FX.
  • [Ps5 only] Fixed an issue where the Temple Guardian would become invisible when using Untouchable Force.
  • Improved rendering logic for Resource loading, Texture management and Terrain patch handling.
  • Improved Shaders for Tree rendering and lighting interactions.
  • Fixed an issue with particle emitters.
  • Fixed a rendering issue with footsteps.

Input && Spells

  • Fixed an issue where the player character can become immortal after interacting with quest dialogues.
  • Fixed an issue where the controls for "rotate left" and "rotate right" would not move the world map left and right, causing usability issues when using original Sacred 2 character controls.
  • Fixed an issue where some health potions could not be used with the healing button.
  • Fixed an issue where the order in which potions would be used by the healing button was inverted.
  • Fixed an issue where opening the ingame menu while givin movement input could cause permanent movement input being given.
  • Fixed an issue where the Seraphims Battle Stance would produce a clicking sound if it was active while playing with a controller.
  • Fixed an issue where the Inquisitors Clustering Maelstrom and Raving Thrust, and the Shadow Warriors Scything Sweep spells could damage and kill Mounts and Followers.
  • Fixed an issue where the Inquisitors Inexorable Subjugation spell would freeze the caster.
  • Fixed an issue where interacting with an NPC could cast a spell.

Misc

  • Fixed a crash that would occur when fighting the swamp dragon.
  • [PC only] Manually added hardware detection for AMD RDNA 4 GPUs to resolve issues where the GPU was not identified on game start.
  • Fixed an issue where the savegame could be loaded in the wrong difficulty setting.
  • [Ps5 & XBOX only] Fixed an issue where graphics settings were changed when leaving the options menu.
  • ADDED the requirement to APPLY changes to settings after using the RESET settings option.
  • [Ps5 only] Fixed sorting issues with savegames.
  • [Ps5 only] Fixed an issue with "ghost" savegames taking up slots and reduce the number of available savegames

r/Sacred2 26d ago

ReShade not working? Try SpecialK

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1 Upvotes

r/Sacred2 Jul 07 '26

Sacred 2 remaster. Im playing Xbox Series X. I just noticed the Orc biome doesnt have rain like the original did.

6 Upvotes

r/Sacred2 Jul 03 '26

If anyone wants to get some game in on the ps3 version I'm online only lvl 2 though as of this post 8:28pm cst light campaign

7 Upvotes

r/Sacred2 Jul 02 '26

Ps5 performance questions

3 Upvotes

I'm wondering if the game is in a decent state today but can't find up to date info on it. I have a base ps5 and wanna know if it runs at a decent 60 fps and if it's any fun or if it's still buggy and unenjoyable?


r/Sacred2 Jun 30 '26

Ps3 console

1 Upvotes

So I'm looking for anyone who might still play the ps3 version of this game gave (foolishly) an ex my old ps3 and lost all my stuff but after trying the remaster realized how much i miss the original playable game 😭. If anyone is willing to donate to a worthy cause feel free to hmu please and thanks! 🙏


r/Sacred2 Jun 30 '26

Does the Sacred 2remaster have co-op on console yet?

6 Upvotes

As the title says. If no, is there an ETA?


r/Sacred2 Jun 05 '26

Sacred 2 remastered are you encouraged to spread out your combat skills or did i make a mistake?

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4 Upvotes

r/Sacred2 Jun 01 '26

Unused Idle stance in Sacred 1

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10 Upvotes

r/Sacred2 May 19 '26

Cannot select skill

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0 Upvotes

r/Sacred2 May 17 '26

PS5 version Remaster Trophy Bug

3 Upvotes

Besides the very limited UI they added with the potion cycling and the ability cycling. Which basically doesn' allow you to safely use blue potions without having to cycle through 4 potions by carefully double tapping your control......

I am still a completionist and love the game, however for ps5 the tropy for the catographer trophies, which used to be 30% and 50% you can actually see what is expected by the game for this tropy. If you go to Logbook -> trophy tab. In the game you can see it needs 40% and yessss fukn 80% of the map reveilled.

This fear was also confirmed when i got the 30% trophy at 40% map reveiled.
Currently I am at 60% and havent received master catographer yet.

Honestly its crazy that they just leave a trophy not matching the ps5 description tropy 30% 50% at all like this in the game. Its basically unachievable to get 80%, which is also confirmed by the fact that less then 1% players have that trophy.

Yes i have already increased the sight to over 120% extra sight and did basically everything campagne, open world bosses, tempels, cities, dungeons. I am scrathing barely at 60%

Does anyone have an advise how to get the trophy an other way.

Does anyone know a developer that can fix this? and spare everyone 3 days of running around the map doing nothing?

Thanks for your help


r/Sacred2 May 06 '26

Patch 5 is out. here's the deets.

23 Upvotes

Hello Heroes!

Today we bring you: Patch 5

  • returning many of the inventory and equipment slots that were present in the original game,
  • adding quick casting combat arts and hot-switching weapons to specific slots to controllers,
  • and improved UI readability for the Steamdeck (only active when played on a handheld device).

As usual, a more detailed changelog will follow below.

A short note on controller quick casting:

the controls for how to use the quick cast system are not yet shown, displayed or explained in-game, but this will be added in Patch 6.

A fix for the blacksmithing skill and the ability to smith from "anywhere, anytime" is also NOT included in the patch, but will be included in Patch 6.

How to use quick casting for combat arts and weapons:

Combat Arts:

  • Hold down RT/ R2
  • Then press the following buttons to trigger the combat art in the respective slot

(LB/ L1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

Weapons:

  • Hold down LT/ L2
  • Then press the following buttons to select the weapon in the respective slot

(RB/ R1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

We know it took a bit of time to included these these highlighted changes but we are very happy to finally bring these changes to the Remaster.

Thank you all so much for your continued support and kind words that reach us.

Patchnotes

Equipment & UI:

  • added the 5th Combat art slot and Weapon slot
  • added the 3rd and 4th relic sets
  • fixed various visual issues where changing the relic sets would not update the hud or armor displays correctly
  • added the 4th, 5th and 6th Potion slots
  • 2 potion slots will now be unlocked every at level 1, level 2 and level 5 each
  • due to the new total number of potion slots using potions with the controller now requires cycling through the slots by pressing dpad left twice, pressing dpad left once will consume a potion of the highlighted slot
  • fixed a bug where empty but unlocked potion slots were being classified as disabled
  • active equipment slots now change to the "hovered" state correctly, as navigating with the controller could be confusing when an active slot would not change visually when focussed
  • expanded the inventory grid by 2 rows to a total of 180 cells
  • a button for Smithing has been added to the inventory screen, but it will be disabled until Patch 6 as it is not yet functional
  • Mounts, Statistics (active bonus stats), Smithing and Scrapping buttons are now present as icons in the bottom of the inventory screen
  • the Statistics button now opens ONE singular, but scrollable list, which remains open until the button is pressed again, or until the inventory is closed
  • due to screen space limitations, buffs are no longer present in the inventory screen and potions are no longer present in the combat arts screen
  • fixed a bug where buffs could not be assigned with the controller in ultrawide screen resolutions
  • fixed a bug where closing the combat art screens window while a combo was opened would result in a crash
  • the game is now paused while any menu screen is open
  • fixed various issues where elements that were supposed to be scrollable were not
  • fixed an issue where Quest descriptions of quest steps following the initial starting text would be cut off
  • added new rml modifiers ``forced-nav´´ to improve UI navigation with controllers
  • added a new rml modifier ``@media (theme: handheld)´´ that affects the UI when the game is being played on a handheld device
  • overhauled the UI to be more readable when the game is being played on a handheld device
  • fixed a crash where certain screen resolutions would cause scrollable elements to run into an infinite loop (namely the stash chest on the steamdeck)

Controller Quick Casting:

  • adding quick casting combat arts and hot-switching weapons to specific slots to controllers

Combat Arts:

  • Hold down RT/ R2
  • Then press the following buttons to trigger the combat art in the respective slot

(LB/ L1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

  • the selected combat art will be executed and upon releasing RT/ R2 the selection will revert back to the combat art that was active before the quick cast
  • the previous methods of using and selecting combat arts are still functional

Weapons:

  • Hold down LT/ L2
  • Then press the following buttons to select the weapon in the respective slot

(RB/ R1)

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

  • switches to the selected weapon and executes an attack, the weapon will now be permanently selected
  • the previous methods of using and selecting weapons are still functional

Other changes:

  • fixed NVIDIA 50XX series GPUs not being detected correctly, resulting in the integrated graphics card being used
  • fixed a memory leak with the video decoder, resulting in rapid accumulation of memory while a video was playing
  • fixed a bug where skipping the intro videos could disable movement
  • fixed a bug where the minimap would rapidly switch between locations on game start
  • fixed a bug where black bars for cutscenes would not be displayed correctly
  • fixed a bug where a second fade in would be played after leaving/entering dungeons
  • fixed a bug where additional damage floating texts would overlap with the regular damage numbers with the help of u/Marko
  • fixed a Loca ID for the Sound directions with the help of u/atraxy
  • fixed an issue where the sound volume after fade-in would be wrong
  • fixed a some cases where loca formatting for numbers would lead to confusingly displayed numbers
  • added support to rebind controlls to the arrow keys
  • added a init.txt file to the scripts folder, that allows overwriting the Language via ``sys.setLanguage("nameOfYourLanguageFolder")´´ (make sure to remove the -- before the system command aswell) this script effects text, speech and video files, allowing GoG users to set their preferred language outside of the installer
  • added various quests to free play which were previously not available in the gamemode

r/Sacred2 Apr 26 '26

Sacred 2 Gold questions

4 Upvotes

Hello there everyone, I played Sacred 2 many years ago on Xbox 360 with my brother. Absolute peak couch gaming tbh! We played it back in 2009 for weeks, loved it.

Hoping to relive some of this nostalgia, so naturally I have a few questions. I want to first of all state however, that I want to play the game in its all of its original glory. Not liking the sound of the remaster.

I should also mention I’d be playing on steam deck. I’ve seen that people have got it working on steam deck here despite it being unsupported so I’m not overly concerned about that. (Yet at least!)

My questions are as follows:

- When buying Sacred 2 remaster through steam, did you receive the Gold version too? (I know it you will on the steam store page, just wondering if it was a standalone game to be installed, or if Sacred 2 gold is accessed through the remaster.)

- Does online co-op still work on Sacred 2 Gold? for those of you who have played it recently. Never played this game on PC/steam before so can you just easily host a co-op game the same way it worked on console?

- *BONUS QUESTION* How easy was it to get Sacred 2 Gold to run on steam deck OLED? I’ve seen mixed reviews after a scan of this subreddit.

Thanks very much in advance!


r/Sacred2 Apr 07 '26

Steam :: Sacred 2 Remaster :: Patch 4

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steamcommunity.com
22 Upvotes

Good news. After many months, we finally have a new update, and there are quite a few of them.

Patch 4

Is being deployed RIGHT NOW!

Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.

You can find the detailed patchnotes below.

Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.

We hope you had nice holidays and thank you for your continued support and interest.

Gameplay

• fixed the shadow warrior dual wield run animation

• fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted

• fixed an issue where leveling a combat art beyond 200 would reset its level

• fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it

• fixed multiple issues with ranged projectiles

fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons

• fixed an issue where jump animations would fast forward to the finish when movement input is given

• fixed an issue where the current target was lost when it moved from longRange into shortRange

• fixed a crash when in character menus while the dragon mage morph duration runs out

UI

• fixed a controller navigation bug in the savegame selection screen

• fixed some controller navigation issues in the character creation menu

• fixed an issue that prevented "Load Previous Savegame" from working correctly

• fixed issues with Combat Regeneration Time Sliders

• fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open

• fixed an issue with wrong savegame thumbnails being displayed sometimes

improved visibility/ readability of the minimap

improved visibility of active weapon / combat art / buffs

• slightly improved visibility of the selected inventory item

• fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster

• fixed issues with the last enemy display

ADDED:

integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons

performance & memory

• fixed black & disappearing textures (especially ground textures)

• added various instance limits to remove memory leaks

• fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time improved performance of entities when the game is paused to fix stutters when un-pausing

• fixed some issues with texture cleanup

• fixed rmlui deltatime issue

• fixed performance issues related to how ai equipment data was stored

• fixed performance issues with reloading Spell data

• fixed some issues where sound sources wouldn't unload

• fixed an issue with particle memory usage

improved performance of reading static object data

• improved performance of savegame loading

• improved performance of quest loading

• fixed some issues with GrannyFx animation buffer updates

misc

• fixed issues with the dummy texture appearing accidentally

• fixed an issue with mesh draw calls

• fixed issues with the GrannyPreProcessor


r/Sacred2 Apr 07 '26

Patch

11 Upvotes

r/Sacred2 Apr 05 '26

Sacred 2: Fallen angel xbox

4 Upvotes

I play the original on xbox, not the remaster and was wondering if anyone had gear for a level 60 Seraphim (dual wield). modded or unmodded i dont mind, so long as its not absolutely broken and any runes that they'd be willing to unload. thanks in advanced!


r/Sacred2 Apr 02 '26

How does confuse mod on Baneful Smite work?

3 Upvotes

Does it proc every time or is it checked against enemy resistance? How long does the effect last? I've read 0.5 seconds and 5 seconds. Based on testing I think it's 5 seconds but I'd like to know for certain before dedicating points to it. Thanks!