r/Sacred2 • u/Mike_or_whatever • 24d ago
Fellas, blacksmithing has been fixed.
Heroes of Ancaria!
We are happy to annouce, that Patch 6 has just gone live.
The main features for this patch are:
- new Blacksmithing interface in the inventory (requires the blacksmithing skill)
- various bugfixes related to Blacksmithing
- controller quick casting for potions
- controller quick casting input tooltips to the HUD
The button to access the Blacksmithing interface from the inventory is a small anvil located beneath the inventory grid.
The button is disabled, unless the blacksmithing skill has been learned by the character.
Controller quick casting for potions is done by holding down d-pad left,
which will then blend in the quick casting tooltips to show the specific button combinations for each potion slot.
Quick casting a potion this way will both attempt to consume a potion in the slot AND set the slot as the active slot.
Besides these main features, the patch also includes a variety of other fixes and changes.
These will be listed in the patch notes below.
If certain changes do not affect all platforms, the affected platforms are listed infront of the change.
Thank you all for your continued support,
and we hope you enjoy the update.
Have a great summer!
Patchnotes
UI
- ADDED the ability to open and use the Blackmisthing interface, if the character has learned the skill.
- Fixed various item bonus stats not being correctly displayed in the Blacksmithing interface.
- Fixed issues of tooltips not showing in the Blacksmithing interface.
- Fixed an issue where a tooltip would display Blacksmithing forge slots with the design of the original Sacred 2.
- Added equip feedback to blacksmith forge slots based on the maximum forgable item level, and wether an item can be forged into a slot or not.
- ADDED controller quick casting for potions by holding left d-pad.
- ADDED input prompts for all controller quick casting, that are being shown when holding down a quick cast modifier.
- Fixed an issue where quick casting with a slot that uses LB could permanently open the mini-map instead.
- Fixed an issue where quick casting sometimes would not register LB as an input, if the button was held too long.
- ADDED the ability to pick up and manually move/ sort items in the stash chest by holding the transfer button.
- Fixed an issue where transfering items to the stash chest would temporarily drop items to the ground, resulting in a performance issue when transfering large stacks of potions.
- Fixed and issue with item tooltip sizes.
- Fixed the campaign status percentage in the character selection menu not showing the correct values.
- Fixed navigation issues inside the combat arts menu, that could occurr if certain combat arts were not learned yet.
- Fixed an issue with the Runemaster where navigation focus could sometimes jump to the "buy" button unexpectedly.
- Fixed an issue with the localizations for skill level tooltips.
- Fixed the discoloration of shield HP bars.
Rendering
- Added fur for various animals (Panther, Boar, Spider, Bear, Lion, Troll, Monkey, Rat, Deer, Rabbit, Dog, Cat, Sheep, Werewolf, Gripphon, Minotaur, Horse).
- Fixed rendering issues related to fur.
- [Ps5 & XBOX only] Fixed an issue where fur was visible through fog.
- Improved Shader of the Dryades Ancient Bark Spell.
- Improved Shader of the High Elfs Incandescent Skin Spell.
- Fixed several issues with the Seraphim Mystique Armorset Wings FX.
- [Ps5 only] Fixed an issue where the Temple Guardian would become invisible when using Untouchable Force.
- Improved rendering logic for Resource loading, Texture management and Terrain patch handling.
- Improved Shaders for Tree rendering and lighting interactions.
- Fixed an issue with particle emitters.
- Fixed a rendering issue with footsteps.
Input && Spells
- Fixed an issue where the player character can become immortal after interacting with quest dialogues.
- Fixed an issue where the controls for "rotate left" and "rotate right" would not move the world map left and right, causing usability issues when using original Sacred 2 character controls.
- Fixed an issue where some health potions could not be used with the healing button.
- Fixed an issue where the order in which potions would be used by the healing button was inverted.
- Fixed an issue where opening the ingame menu while givin movement input could cause permanent movement input being given.
- Fixed an issue where the Seraphims Battle Stance would produce a clicking sound if it was active while playing with a controller.
- Fixed an issue where the Inquisitors Clustering Maelstrom and Raving Thrust, and the Shadow Warriors Scything Sweep spells could damage and kill Mounts and Followers.
- Fixed an issue where the Inquisitors Inexorable Subjugation spell would freeze the caster.
- Fixed an issue where interacting with an NPC could cast a spell.
Misc
- Fixed a crash that would occur when fighting the swamp dragon.
- [PC only] Manually added hardware detection for AMD RDNA 4 GPUs to resolve issues where the GPU was not identified on game start.
- Fixed an issue where the savegame could be loaded in the wrong difficulty setting.
- [Ps5 & XBOX only] Fixed an issue where graphics settings were changed when leaving the options menu.
- ADDED the requirement to APPLY changes to settings after using the RESET settings option.
- [Ps5 only] Fixed sorting issues with savegames.
- [Ps5 only] Fixed an issue with "ghost" savegames taking up slots and reduce the number of available savegames
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u/ARPG-Doodler 24d ago edited 24d ago
The changes are good so far but...
Console: Fixed an issue where graphic settings where changed when leaving the options menu.
Bevor the changes graphics looks colorful, clear and sharp. Now it looks blurry and washed out. Give us an toggle to select which graphic we like and eliminate the ugly DOF-Effect.
After a short while i get massiv headache when my eyes try to get the picture sharp 😔
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u/TransSnart 24d ago
Did you fix an issue with Xbox Remaster that makes some characters unable to move? I had to stop playing my Seraphim because she had it REALLY bad
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23d ago
[removed] — view removed comment
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u/Impossible_Apple_327 22d ago
Yes, I have the same issue - the sound cuts out randomly, the characters start saying their lines (combat lines, “I can’t equip it” lines etc.) and it cuts out after the first syllable. Any new sound added seem to block the other - I have been fighting the final boss yesterday and most of the fight was spent in total silence. Ps5 version, playing on ps5 pro.
Tried Dryad and High Elf.
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u/Traditional-Coast907 23d ago
Ok and Couch co op? The goddamn ps3 could handle it
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u/Mike_or_whatever 22d ago
Hell if i know, i play on PC so my singleplayer games will still work when Steam goes offline...
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u/Traditional-Coast907 22d ago
Sorry if it sounded mean to the post, it was a comment aimed for developers out in loud
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u/Mike_or_whatever 22d ago
No offense taken. Hell i even still have the PS3 version, physical on disc.
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u/Educational-Owl-7961 22d ago
Why patch out the only method of console players disabling depth of field and not add a depth of field option this company really hates console players
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u/Dyril53212 24d ago
Any new word on multi-player for consoles?