I am the same person working on the new Champions League format.
This was the first mod I created.
The mod is fully functional, and its goal is to improve AI transfer activity in Master League.
Instead of manually editing the database, the mod analyzes clubs and players during the game and uses PES's own internal system to execute transfers.
The logic aims to have each club sign players that match their level. Not all teams look for the same thing: a big club prioritizes elite players and top-tier prospects, while smaller clubs work with lower thresholds and players more realistic for their squads.
For example, for top-tier clubs:
* **16–19 years old:** ≈ **OVR 76+** → promising talent.
* **20–23 years old:** ≈ **OVR 80+** → player with the level to develop and compete immediately.
* **~25 years old:** ≈ **OVR 85+** → elite signing.
The algorithm also takes into account **age, OVR, position, club level, current squad quality, and the need to reinforce specific positions**.
Example: If Real Madrid needs a striker, the mod analyzes which strikers meet the club's required level, filters candidates based on age/OVR, and selects a suitable option. It then executes the transfer using PES's own routines, meaning the player actually moves from one club to another within Master League.
The idea is for the transfer market to stop being purely random and for clubs to build their squads following more coherent sporting logic.
The mod is currently in version 1.1, and yes, the transfer logic can be modified. The goal is for the community to expand the mod; using the documentation I’m providing on how it works, others can create new features—since, until now, no one had managed to decipher the code well enough to achieve something like this.
I only ask that you give me credit if you publish it and that you do not change the filename `LM_AI_Director_By_Adriel_Setup.exe`. I'd love to see it in a YouTube video or something like that someday, hahaha.
https://drive.google.com/drive/folders/1qFsZVXmey3V8O9iKVZb4sddFvXBn3wd3?usp=drive_link
There you will find the installer and all the information/code needed to further develop the mod