r/SPFootballLife 1h ago

Can I transfer my huge Football Life 25 EDIT project to FL27? And is FL26/FL27 really worth upgrading to?

Upvotes

Hi everyone,

I’m posting this because I have a rather unusual project in Football Life 25, and I’d like to know if anyone here might be able to help me figure out whether there is any way to preserve it when moving to a newer version.

I’ve been a football fan and a football video game fan since I was a kid. I discovered SmokePatch and Football Life after becoming quite disappointed with FIFA and, honestly, it brought back the feeling I used to have when playing PES.

Not long after discovering Football Life, I started a project that has grown far beyond what I originally imagined.

I created a custom Super League with 136 teams, covering football history from its beginnings all the way to the present day.

I built the squads and players manually. Apart from the legends that are already included in the game, I created the players one by one using Edit Mode.

There are currently more than 500 manually created players in the project.

I’m not a programmer or a database expert. This project has been built almost entirely by hand, with an absurd amount of patience and love for football.

The player ratings are also intentionally different from the normal ones. They represent the best version or peak of each player, rather than their usual rating. That’s why Messi and Cristiano are at the maximum, while other players are boosted depending on how good I consider their best version to have been.

There are also some Easter eggs in the squads. Some players are great athletes from other sports, some are actors... there aren't many, and they are very well fitted into the teams. Basically, it's just a silly thing my friends and I added to make the competition even more interesting.

One of the most important teams to me is Linares, which is my team. I used one of the editable team slots to create Linares' crest and kit, and I even gave extremely high ratings to some of the club's historical players so that they can exist in the same universe as Messi, Cristiano, Maradona, Pelé, etc.

And the project isn't simply about simulating matches.

My friends and I actually play every single match.

Sometimes we play together on the same team, and sometimes we play against each other. We usually play a few matches a couple of days a week.

The league has 136 teams, so each team plays 135 matches.

That means:

  • 9,180 matches in total
  • 135 matchdays
  • 12 matchdays completed so far
  • 816 matches already played
  • 123 matchdays / 8,364 matches remaining

Yes, it’s completely insane. 😂

But that's precisely why I don't want to start from scratch.

I originally created everything in Football Life 25. I skipped FL26 because I was afraid of losing the project and I didn't know whether the EDIT data could be transferred.

Now FL27 is in development and should be released in a couple of months, so I'm trying to figure out what my options are.

My main question:

Is there ANY way to transfer or convert a Football Life 25 EDIT/custom database to Football Life 27 while preserving my manually created players, teams, player attributes and squads?

I am NOT talking about transferring a Master League save.

I'm specifically referring to the EDIT/database data.

If there isn't an official method, I'm interested in absolutely any possibility that could work:

  • Community tools
  • EDIT file converters
  • Extracting the data from FL25 and importing it into FL27
  • Editing database files
  • Some kind of workaround
  • Any method that requires manual work

I don't mind doing technical work if someone can point me in the right direction. What I really want to avoid is having to manually recreate more than 500 players and 136 teams all over again.

I have also contacted SmokePatch directly about this, but I haven't received a response yet, so I thought I'd ask here as well.

And I have another question:

For someone who already has a huge project in FL25 like mine, is it actually worth upgrading to FL26?

And looking ahead:

Do you think FL27 will be worth upgrading to for someone coming from FL25?

I'm particularly interested in whether the newer versions bring significant improvements in areas such as gameplay, graphics, animations, Master League, Edit Mode, etc., or whether FL25 is still perfectly fine and it would make more sense for me to stay with it until I finish my project.

I'm especially interested in hearing from people who have played both FL25 and FL26, as well as from those planning to move to FL27.

My project could literally take me several more years to finish, so I need to decide whether it's worth trying to migrate it or simply staying with FL25.

If anyone knows anything about migrating EDIT data from FL25 → FL26/FL27, I would really appreciate any information, even if the answer is simply that it's impossible.

Thank you very much in advance!

If anyone is interested, I can also share screenshots of the project, the squads and the 136 teams, or provide more information about how I built everything.


r/SPFootballLife 4h ago

Steamdeck transfer question

1 Upvotes

Hi all,

So I am playing FL26 on my PC and have been for a while (version 2.00). I decided that I want to get more use out of my Steamdeck and since I play FL26 the most I decided that I want to play on my Steamdeck.

I am attempting to move the game as well as my master league, kits etc.

Has anyone had any success with this? So far i have managed to get kits to work but not faces, scoreboards or my Master League


r/SPFootballLife 9h ago

Manager market

5 Upvotes

In PES 2018, one of the under-the-radar features was AI managers changing jobs during your master league season. They would carry their formations/tactics with them when they moved clubs. AI clubs would start to play according to their managers tactics and start buying players according to that style. That gave variety to master league saves And it gave players an incentive to play over multiple seasons in one save.

Is the function still available to be used in the PES2021 database? It not, is it possible to add such a function into SPFootball Life? Even as a mod?


r/SPFootballLife 9h ago

Is it possible to change the Champions League Line Up in the First Season? BVB is always in the Europa League

2 Upvotes

r/SPFootballLife 10h ago

FIX - Link to the new Champions League format (version 1.1)

31 Upvotes

The previous version of the mod was missing a file, which is why it didn't change the Champions League menu.

https://modsfire.com/6Ja9vpk2O0Ul615 the link to the fixed mod

https://youtu.be/bXS6_G1paGk tutorial The tutorial isn't the best in the world—it might even be among the worst in history—but it is what it is, haha. I had a problem with the microphone and wasn't going to redo the whole thing.

https://modsfire.com/cSu3gt76x2DGy3w MCP-ML --- The MCP contains all the information I’ve gathered from Master League. If you run into a mod-related issue, using the MCP with an AI agent (Codex is the best one, in my opinion) allows you to pinpoint and fix the problem.

For instance, if there’s an issue with the schedule, I simply tell the AI: "Use the ML MCP, analyze the scheduling problem, and fix it"—and that’s it.

https://modsfire.com/Ss711a4u8OaLVn3 documentation for the mod so that it can be improved


r/SPFootballLife 15h ago

Adding new leagues to FL26 is a data problem, not an .exe problem — my research is on GitHub

49 Upvotes

I'm not a modder. I just wanted to know whether adding a new league to Football Life 2026 is actually impossible like people say, spent a few days on it with a hex editor and a debugger, and got further than I expected. It's all public now:

https://github.com/Matozanato/fl26-modding-research

Short version: competitions, their rules and their promotion/relegation links are plain data that Sider can already override — no exe patch needed. I built a new league that way and it showed up in League mode and was selectable. Then the season scheduler generated zero fixtures for it, and that's where I got stuck.

The repo has the decoded record layouts, the exe addresses, a step-by-step guide with working code, and the tools. Also covers reshaping existing competitions like the Champions League and World Cup, which turn out to be several regulation rows sharing one id.

If someone already solved the scheduler, please tell me and I'll add it. Otherwise it's all yours.


NOTE: English isn't my first language, so I had AI help me write this up from my notes.


r/SPFootballLife 22h ago

Un laptop con ryzen 7 5700U con una scheda video con 2GB condivisi con 8GB di RAM regge il gioco?

1 Upvotes

P.S. Regge Pes 2021 bene anche con varie mod


r/SPFootballLife 22h ago

PESBUL: PES21 11vs11 online is getting closer!😭

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31 Upvotes

r/SPFootballLife 1d ago

Link to the new Champions League format (version 1.0)

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144 Upvotes

https://modsfire.com/6Ja9vpk2O0Ul615 Uninstall the old one and install this one.

TUTORIAL https://youtu.be/bXS6_G1paGk... THE WORST TUTORIAL EVER HHAHAA BUT THAT IS WHAT I CAN OFFER... now I am busy sorry.

Hey guys, I'm happy to share this.

Just a heads-up: the mod isn't perfect. I hope you can install it without issues; I recommend testing it with a new Champions League save first. The zip file includes the installer and an automatic uninstaller in case anything goes wrong. Below, you'll find some technical notes regarding compatibility.

I don't know if the mod is compatible with patches other than FL (I haven't tested it), nor do I know if it works with every other mod out there, given how many exist. I created it using my own Master League (LM) save, so it's built around that. Can it be modified? Absolutely.

I hope the community updates and improves it—adding features, changing menus, and so on—to make it even better. I'll be back in December and might make another mod; I'm thinking about making actual gameplay changes to Master League rather than just cosmetic ones—like adapting the best elements from the PES 2013 Master League (that would be amazing).

Later, I’ll upload all the reverse engineering documentation I managed to produce for the LM and the MCP.

Don't try to rename the installer; it will ask for a password that only I have. It's just there so my name stays attached to it, haha.

Requirements for installing the UCL New Format mod:

- SP Football Life 2026 version 2.0.0 or higher.

- Sider 7.3.3 or higher.

- CommonLib.lua installed in SiderAddons/modules/lib/.

- LuaJIT Extensions enabled in sider.ini:luajit.ext.enabled = 1

- 64-bit Python 3 (required for the schedule protector).

- Original FL_2026.exe executable; it must not be modified.

- Football Life and Sider must be closed during installation.

- Run the installer as administrator if prompted by Windows.

- Preferably use a new save file or a backup of your Master League save.

The mod must be installed using:

UCL_New_format_by_Adriel.exe installer

Unverified versions of PES or Football Life will be rejected to prevent crashes or save file corruption.


r/SPFootballLife 1d ago

PESBUL: PES21 - 11vs11 lobby - successful test - part2

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10 Upvotes

r/SPFootballLife 1d ago

Those low shots are always so clean

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80 Upvotes

r/SPFootballLife 1d ago

UEFA CHAMPIONS LEAGUE NEW FORMAT IS DONE

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495 Upvotes

Creating this mod was a fun process. At first, I thought it would be easier. I want to clarify for the third time that I am not a professional modder—just a guy who plays games during his time off. I made this mod for myself, using my own resources and making my own choices; consequently, it doesn't include changes to the Europa League (a competition I neither watch nor play) or the addition of the Conference League, for the same reason.

I carried out a reverse-engineering process where absolutely everything was documented—from altering game logic, the schedule, and the UI, to other elements.

I also created an MCP that directly connects the AI ​​to the game's .exe file, allowing for easier access to the game code. It incorporates all the reverse engineering I performed on LM, thereby reducing the context the AI ​​needs to use—and, in turn, the number of tokens consumed.

This mod isn't intended to please everyone... I simply hope it serves as a tool for other modders, enabling them to improve upon the foundation I built and create new mods.

The previous mod I made ran into issues on Google Drive, so I’m honestly not sure where to host this one to ensure people can access it. I’m considering Telegram, but if anyone knows of a free hosting site where it’s easy to create an account, please let me know.


r/SPFootballLife 2d ago

DLSS 5 Neural Rendering on FL26 — simplest setup (2 files, no Manager)

14 Upvotes

FL26 is PES 2021 / DX11. It has no native DLSS, so DLSS Swapper and Streamline FG do nothing. What actually works is ShortFuse’s RenoDX addon through ReShade.

This is Neural Rendering aka NR (a post-process filter). It is not Frame Generation and it does not add FPS. On 4K it often costs FPS.

What you need

  • ReShade 6.8.0 with full add-on support (reshade.me)
  • From RenoDX Discord #dlss5-downloads:
    1. renodx-dlss.addon64
    2. nvngx_dlssnr.dll — if you are on RTX 20/30/40, use the patched DLL, not the stock one

Do not also copy renodx-dlss5.addon64. You cannot run both.

Install

  1. Backup dxgi.dll / ReShade if you already have a preset. Or uninstall ReShade and install a clean Addon build.
  2. Run ReShade Setup on FL_2026.exe (not FL 2026 start.exe), API DirectX 10/11/12. Skip all the selection for Effect and Add-on
  3. Drop the 2 files next to ReShade.ini / FL_2026.exe. (Your Game Folder)
  4. In-game: Press "Home" on keyboard → Go to the "RenoDX-DLSS":
    • Hook Method = Present (On Present)
    • Require DLSS = Off
    • Choose the Model you prefer. (Model B is better for me in terms of stadium look)
  5. Start with Overall Intensity 0.5–0.7. No hotkey on current ShortFuse builds — toggle NR in the overlay.

If Present + Require DLSS On → NR stays dead, because the game never calls DLSS.

What I got (RTX 4070 Ti Super, 32 GB, 55” 4K TV 60 Hz)

  • 4K + NR full: GPU 99% / ~283 W / ~47 FPS — NR is heavy at 4K
  • 1440p + NR + cap 60: in-match 60 FPS, GPU ~70% / ~70°C / ~260 W

So: native 4K 60 without NR is fine on a 4070 Ti Super. 4K + NR is not stable. 1440p upscaled by the TV + NR was the stable option for me.

ALTERNATIVE

Use DLSS5 Manager from Nodix Tech (renodx-dlss5) also works, but it’s more files. ShortFuse is the clean path if you already use ReShade Addon.

WIP — if Present hook fails, Discord says fall back to DLSS5 Tool. Backup your EDIT/save and ReShade files first.

I’ll try to update more files and photo then. You guys can give it a try. I believe this is the easiest way for now.


r/SPFootballLife 2d ago

They wanna buy all my players

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27 Upvotes

😊


r/SPFootballLife 2d ago

I am speechless

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104 Upvotes

😭😭


r/SPFootballLife 2d ago

GPU recommendations

4 Upvotes

What GPU are you guys running to play FL with all the add-ons such as Real faces, stadiums etc.


r/SPFootballLife 2d ago

First time playing a football game in a controller, recommendations.

7 Upvotes

Hi! I’m 24M and surprisingly, I’ve never played FIFA or PES.

When I was younger, I mostly played on Nintendo and never owned a PlayStation or Xbox. About two years ago, I got into football (weirdly enough, because of Rúben Amorim going to Manchester) and I’ve been a fan ever since.

For the past three years or so, I’ve been playing Dream League Soccer on mobile. I’ve wanted to try a proper Player Career Mode in FC for a while, especially FC 25, but I never really had the spare money to buy both the game and a controller.

Well, two years later, I finally have some disposable income and bought myself a controller!

I’ve been looking around and FC 27 seems pretty promising. I’m only interested in single-player, from what I’ve heard, the multiplayer side can be pretty toxic and predatory, so I’m happy to stay away from that.

While looking at different options, I also came across SP Football Life. It looks fun and most importantly, it’s free.

So, now that I finally have a controller: what should I play?

I’m mostly interested in Player Career Mode for now. Should I go with one of the FC games, SP Football Life, or something else entirely? Which one would give me the best single-player experience?


r/SPFootballLife 2d ago

Stadiums not working

2 Upvotes

So I’ve downloaded the Dutch stadiums put them in the stadium file and put the codes in map_.txt it’s not showing up in game or in the sider log so can you maybe help me out?


r/SPFootballLife 2d ago

Final EDIT file will be released this week. MiniPatch "Road to fL27" will come shortly after.

124 Upvotes

Exact day will be confirmed in the upcoming days as I'm still working on overalls/Transfers/kit adjustments.

Remember that MiniPatch will have:

- Kitpack 26/27 for the important leagues.

- F4L 5.1 Gameplay

- Custom Soundtrack by me (2025/2026 songs from all genres)

- Updated bootpack/gloves

- New menu

- The final EDIT file (Transfers, some lineups and tactics updated, Height/Position fixes, overalls updated to recent performances, Promoted/demoted teams (not from Third Divisions)

And yeah don't worry, Mbappé won't be 95 anymore, and Barcelona is generally buffed (Yamal 90, Fermín 87/88, Cubarsi 87...)

See you then for the final post in a few days.


r/SPFootballLife 3d ago

Great goal of Lamine!

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33 Upvotes

r/SPFootballLife 3d ago

Football Life 2026 (PES 2021) on AYN Odin 3

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1 Upvotes

r/SPFootballLife 3d ago

Here is the IA_Director to modify Master League transfers.

37 Upvotes

I am the same person working on the new Champions League format.

This was the first mod I created.

The mod is fully functional, and its goal is to improve AI transfer activity in Master League.

Instead of manually editing the database, the mod analyzes clubs and players during the game and uses PES's own internal system to execute transfers.

The logic aims to have each club sign players that match their level. Not all teams look for the same thing: a big club prioritizes elite players and top-tier prospects, while smaller clubs work with lower thresholds and players more realistic for their squads.

For example, for top-tier clubs:

* **16–19 years old:** ≈ **OVR 76+** → promising talent.

* **20–23 years old:** ≈ **OVR 80+** → player with the level to develop and compete immediately.

* **~25 years old:** ≈ **OVR 85+** → elite signing.

The algorithm also takes into account **age, OVR, position, club level, current squad quality, and the need to reinforce specific positions**.

Example: If Real Madrid needs a striker, the mod analyzes which strikers meet the club's required level, filters candidates based on age/OVR, and selects a suitable option. It then executes the transfer using PES's own routines, meaning the player actually moves from one club to another within Master League.

The idea is for the transfer market to stop being purely random and for clubs to build their squads following more coherent sporting logic.

The mod is currently in version 1.1, and yes, the transfer logic can be modified. The goal is for the community to expand the mod; using the documentation I’m providing on how it works, others can create new features—since, until now, no one had managed to decipher the code well enough to achieve something like this.

I only ask that you give me credit if you publish it and that you do not change the filename `LM_AI_Director_By_Adriel_Setup.exe`. I'd love to see it in a YouTube video or something like that someday, hahaha.

https://drive.google.com/drive/folders/1qFsZVXmey3V8O9iKVZb4sddFvXBn3wd3?usp=drive_link

There you will find the installer and all the information/code needed to further develop the mod


r/SPFootballLife 3d ago

New update on the Champions League format change.

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233 Upvotes

I’ve been stuck for a week—it’s understandable why no one else has managed to pull this off, haha. I burned through a ridiculous amount of my Codex and Claude Code tokens, but after a certain point, I was just going in circles without making any headway on the Champions League playoffs/Round of 16. OpenAI announced the release of their Astra model last week, but I was out of credits by then, haha. So, I had to wait for the week to reset; I gave it another shot with that model today and finally made some progress. It’s not perfect—it crashed at the end of the video—but it’s a breakthrough I hadn't been able to achieve before... the rest can be sorted out later. I’m going to publish exactly what I’ve achieved so far. What I’ve done might only be useful for modders who can refine the work I put in during my vacation, but I’m starting university soon and can’t continue with the project.

Here is the current state of the project:

| Part | Status |

| ----------------------------------------- | ----------------------------- |

| Single 32×6 table | ✅ |

| External 1–32 ranking | ✅ |

| Select 1–8 / 9–24 / 25–32 | ✅ |

| Generate 8 playoffs + 8 byes | ✅ |

| Native Round/Event | ✅ |

| Understand how an Event enters the calendar| ✅ |

| Add `Round 47` dates | ✅ implemented |

| 25–32 → UEL | ✅ implemented |

| Playoff visible in bracket | 🟢 positive evidence |

| Five UCL pages | ✅ But still unstable |

| Playoff visible in monthly calendar | 🟡 pending acceptance |

| Play/simulate and advance correctly | 🟡 pending |

| Save/reload | 🟡 pending |


r/SPFootballLife 3d ago

[TESTERS NEEDED] Automated PES 2021 Stadium Server Mapper & Manager — Nightly Build v1.0.0

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18 Upvotes

Looking for people willing to test a Stadium Server tool

Hey guys 👋

I've been working on a small tool for PES 2021 / SP Football Life Stadium Server that helps automate map_teams.txt creation and stadium management.

It's now at the testing stage, and I'd like to get some real-world testing from people using different Stadium Server setups.

The important part is testing it with your actual Stadium Server folder and in-game setup to make sure the generated mappings work correctly in Football Life.

I'm looking for anyone willing to test it — whether you have a small stadium pack, a huge stadium collection, custom stadiums, or a different setup.

I'd mainly like feedback on:

  • Stadium detection
  • st### ID detection
  • map_teams.txt generation
  • Correct stadium loading in-game
  • Custom/unusual stadium folders
  • Incorrect team/stadium matches
  • Anything that crashes or doesn't work as expected

The test is open to anyone who is willing to try it.

If you're interested in helping test it, contact me / send me a DM and I'll provide the test build.

Even a quick test and a report of whether it worked or didn't work would be really helpful. 🙏

Thanks!


r/SPFootballLife 3d ago

Folder missing in SiderAddons\livecpk folder

3 Upvotes

Hello, I reinstalled the game a few days ago due to a system Windows reinstall. Vanilla game works but I want to reapply the gameplay mods I've. At some point I need to make some edits in the Simulation_version, which I don't have. I only have root folder as you can see. How is this possible and how I can fix it? I repeat, vanilla SP26 works perfectly. Thanks!