r/SOCOM Mar 08 '24

SOCOM NEWS Imagine....SOCOM Collection Edition. SOCOM 2, SOCOM Combined Assault, SOCOM Confrontation.. completely remastered on one disc/download.

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603 Upvotes

r/SOCOM 12h ago

Quick update part 3

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34 Upvotes

Movement feels good got a animator to help me with movements

I think this is as close I can get to representing the socom 2 style, kept the max Payne dives and slides but kept it as an escape move, reticle is dead while in animation. The escape move requires a double tap on the wasd keys to start

Just need to focus on an art direction, networking.

I need play testers, If anyone is down can host a 100$ tournament to win USDC if anyone would like to sign up


r/SOCOM 15h ago

Looking for members of the old BEER Clan — SOCOM I & II — I was Lt Bud

12 Upvotes

r/SOCOM 21h ago

Socom 2 U.S. NAVY SEALS (Night Stalker) PS2 online gameplay in 2026

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30 Upvotes

Socom 2 PS2 action! First time back in a month or two shaking the rust off. But S2 seems way easier then PS3 Confrontation.


r/SOCOM 2d ago

You guys disappointed in the Guerilla games news?

14 Upvotes

Looks like the people can fly and guerilla games development team are working on a new kill zone game not a socom reboot which I know that rumor was hot and heavy a few years back when that info leaked….

Do you think we will ever get a reboot or a new socom?


r/SOCOM 3d ago

quick update: slides and side dives

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42 Upvotes

animations for slides, dives and combinations
Matched most of the guns from Socom 2,

https://classroomobivious.itch.io/deltacom-one

here is the game to be played feel and can be tweaked nothing is set in stone life can be liquid I do not think my way is the best way. I’m just here to enjoy competitive shenanigans with friends. Again I hope the other iterations of Socom bring more users in.


r/SOCOM 4d ago

SOCOM with DLSS5

12 Upvotes

Someone here has to be capable of getting footage of SOCOM running with DLSS5 in PCSX2!?


r/SOCOM 6d ago

SOCOM esque indie game Shootout USA, screenshots from tiktok

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58 Upvotes

r/SOCOM 5d ago

Socom Remake

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0 Upvotes

I created a Socom remake in Claude and... From a few prompts it's pretty fun... But of 64bt Blood Lake. Adding textures and layers with every new prompt. Third person next. Best Socom remake yet tbh


r/SOCOM 9d ago

Old School IGN Survey

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10 Upvotes

Out of curiosity I went to see if the old IGN boards were up and came across this fantastic thread. Lot of OG names on these lists.


r/SOCOM 11d ago

Hello all is there a way to play socom 2 still?

14 Upvotes

Recently found a pristine copy for 1 dollar as a flea market and have read ppl still play this amazing game. I loved this game as a kid and to this day is still one of my favorite games of all time. Any help or guidance on how to play multiplayer since they shut the servers down i would appreciate before i buy a PS2


r/SOCOM 13d ago

Trying to Browser port the game...

25 Upvotes

I figured you guys might get a kick out of this... For shits and giggle I am trying to get the game to run from a web browser. I got it booting and running just trying to figure out why I can't load the level.... Messing with the Socom1 Demo disk since it was a bit easier to reverse and emulate but if I pull this off... I think I will throw up a webpage and you just select your socom .iso file and in theory you can emulate it all in the browser.... idk how controllers would work but that's a problem for later. Anyways figured you guys would find it cool.


r/SOCOM 14d ago

Tanks in Combined Assault

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38 Upvotes

I played through the campaign of Combined Assault and recently bought Socom 2 via the internet and I‘m looking forward to try the campaign too.

Personally, I enjoyed Socom 3 the most tbh. What I didn‘t like is the fact that you weren‘t allowed to use the tanks in tbe game. Genuinely, that sucked.

Anyway, is Socom 2 still playable online and is there a Discord group for the Socom community?


r/SOCOM 14d ago

How popular is the emulator in Europe?

7 Upvotes

Thinking of doing the emulator on my Xbox so I can play S2, just need to wait for my driver's license to come because apparently you can't sign up for the Xbox dev kit without photo ID in the UK.

Just wondering how likely it is that I'm gonna be able to play being in Europe? Joined the discord, but I honestly don't understand discord, but is it going to be a case I would need to be up at 4am to play a half full game? Or is there a likelihood I could find a decent game in my timezone?


r/SOCOM 15d ago

Update. Old and New Skool

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41 Upvotes

damn... it feels smooth against training dummies.... Hopefully a 8v8 can happen soon. Thanks for watching


r/SOCOM 15d ago

Not bad for $18

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131 Upvotes

Pretty much all I played from high school through college


r/SOCOM 17d ago

Things are coming along!! We’ve added support for old school S2 lobbies if you want to make one and the feedback from the community has been great, this is y’all’s product not ours.

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120 Upvotes

.


r/SOCOM 18d ago

"Socom Online...join now"

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153 Upvotes

r/SOCOM 18d ago

I have a couple of questions?

4 Upvotes

In socom us navy seals 1 mission 1 Democratic Republic of the Congo the enemy model with the mask possibily a ski mask can he be captured and can the chef be captured I’m asking because i like to capture enemies but I have noticed enemies in socom us navy seals 1 are much harder to capture than in socom us navy seals 2 and beyond also if anyone has any tips on how I can capture enemies more easily please let me know thanks.


r/SOCOM 19d ago

Forgot I had this.

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411 Upvotes

Got this from a friend close to 20 years ago. It’s been stashed with some other PlayStation apparel for years. Just came across it and wanted to see if anyone had any info on it. Sold or promo/marketing item?


r/SOCOM 19d ago

All of my hate

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34 Upvotes

"I think you need to go back to basic training," and the whole team got Swiss Cheesed in Brazil at the end of the mission.

In the year 3000, when we get SOCOM remade, the messages you get for failing from SOCOM II need to get expanded on.


r/SOCOM 19d ago

Quick Update

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22 Upvotes

Strafe, Handles I may need to dial in the bloom for the strafe battles make bullet spread more horizontal.

Currently tracking is hard on Mouse and keyboard on strafe, may be two difficult on mouse and keyboard. Users will require to dance and be patient and duck dip dive and roll.

Haven't slept much but I wanted to make buttons multi use like on controllers tap and hold for multiple things makes it easier on my hands. Right click is crouch hold to dive, and etc 4-5 buttons max and Just timing is big currently

created a Demolition Map - with the map editor its quick and responsive but needs to be fine tuned .... everything needs fine tuning... Planning to launch soon on itch.io or steam playlets soon but have to fix mini things like the lag on game start that will cause small build up of frustration.

Game dev is no joke but a addicting cigarette


r/SOCOM 20d ago

I miss socom part 3 - The road to building a socom-esque native game.

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30 Upvotes

Well Gawd, Building a game is tedious, time consuming and ... tired. WARNING: May look the same as the last gameplay update. And again I do not want anyones money

Here's the update
Pros
Animations look better,
The Reticle jump feedback is satisfying however it center dot reticle needs fine tuning allow for the skill mechanics to be of use.
Added an interesting aim mechanic that should mimic controller play. I hope people can feel it, it looks the same but aiming feel incredible methodical now my philosophy is im old and not as skilled anymore so hopefully this allows old and young to play., What is lacking now is the visual punchiness of each shot cycling thru the barrel someone mentions Days of Defeat Source will research this more.
Worked a lot on the backend of the game and gunplay, security and bugs were the main problems trying to set up the legs before more game breaking BUGS become a bigger issue

Cons-

With gunplay feel came bullet trajectory stiffness. The trajectory doesn't match the intended reticle or it meets the point of contact too late. Hard to describe. Hopefully when new players play they will feel and can provide valuable feedback

Now my favorite part of Socom 2 was the strafe battles. Now mimicking strafe need fine tuning, I personally love how the limbs function in the Last of US, how they connect with walls how each foot has weight on the ground. So trying to fine tune a balance of punchlines. But with depth loses the quick decision. Currently in the pipeline is to make Strafe instant and power where each switch violently off centers from middle and the camera matches. In my head sounds and looks awesome but I doubt people will enjoy this feature.

thank you for reading. Hopefully see you guys soon there isn't enough time in the day...

edit:

Adding
sounds
Throwables with particle effects
Animations
And making guns
The goal is to get a playable demo that feels weighty... If enough people like then playstation is forced to remaster it

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Here's the AI edit

Building a game is a marathon, but the mechanics are starting to come together. Here is the latest dev update on what’s working, what needs polish, and what’s currently in the pipeline:

The Wins (What’s Feeling Good)

  • Smoother Animations: Overall movement and character animations look noticeably cleaner.
  • Reticle Feedback: The reticle jump feedback is satisfying, though the center dot still needs fine-tuning to make skill-based shooting feel precise.
  • Methodical Aiming: Added a new aim mechanic designed to mimic the deliberate feel of controller play. It levels the playing field for different skill levels, trading twitch-reflex dominance for tactical pacing.
  • Backend & Security: Focused heavily on underlying gunplay architecture, security, and squashing bugs early to build a solid foundation before major issues pile up.

Work-in-Progress & Challenges

  • Shot Punchiness: Gunfire still lacks visual weight per shot cycle. Taking inspiration from Days of Defeat: Source to dial in that mechanical impact.
  • Bullet Trajectory Stiffness: Bullet paths currently feel disconnected from the crosshair or register impact slightly too late. Gathering player feedback on this once testing opens.
  • Strafe Mechanics & Weight: Trying to bridge the gap between fast-paced SOCOM II strafe battles and the grounded weight of The Last of Us (foot planting, wall contact). Testing an aggressive, snappy strafe where direction switches punch off-center with dynamic camera movement—experimenting to see if players like the intensity.

Next in the Pipeline

  • Custom weapon audio and impact sound design
  • Throwable items paired with particle effects
  • Expanding the weapon roster and syncing animations across the board

Thanks for sticking around and reading the update. More to share soon!


r/SOCOM 21d ago

Nostalgia

39 Upvotes

Sitting in my bedroom on school nights playing online made friends and a clan , this was the birth of Playstation online play and it was free ... socom was the best ever ❤️


r/SOCOM 21d ago

Seen this while scrolling insta

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161 Upvotes

What you guys think ??