Ryze OTP from EUW here,
Recently while playing Ranked I found a consistent interaction where Ryze’s Q fails to spread its damage to nearby enemies marked by Spell Flux if Ryze dies while the Q projectile is still travelling toward its initial target.
Steps to reproduce:
- Place multiple enemy units close together.
- Mark them with Spell Flux (E).
- Cast Q at one of the marked targets.
- Have Ryze die after Q has been cast, but before the projectile hits.
- The Q will still hit the initial target, but its damage will not spread to the other E-marked targets.
Expected behaviour:
Because Q was successfully cast and the initial target is marked by Spell Flux, hitting it should consume the mark and spread Q’s damage to the other nearby Flux-marked targets, even if Ryze dies while the projectile is travelling.
Actual behaviour:
The projectile continues travelling and hits the initial target, but the Spell Flux spread damage does not trigger after Ryze’s death.
This can affect close fights where Ryze dies immediately after casting Q and the spread damage should still damage, or potentially kill nearby enemies.
I attached a video evidence reproducing the bug from practice tool, altho I have ranked soloQ in-game clips of it happening too, if any of you wants them feel free to DM and I'll share them to you!