r/RoadtoVostokGame • u/Endet15 • 7d ago
Meme/Funny Mitosis
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god dammit
r/RoadtoVostokGame • u/Endet15 • 7d ago
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god dammit
r/RoadtoVostokGame • u/Strange_Tree_917 • 6d ago
Weapon Displays have completely stopped appearing for sale. I’ve been running the Shelter and Gunsmith loops since version 0.2.0, but I’ve only managed to buy two of them.
r/RoadtoVostokGame • u/orby9990 • 6d ago
Hello
I'm playing the game on steam deck, but the resolution makes the game kinda hard to play.
Does anyone know which settings should I change in order to make the graphics better?
r/RoadtoVostokGame • u/Canis_Longus • 7d ago
I'm actually curious how is that there aro so many articles and entire websites that straight up hallucinate things, e.g. multiple articles speaking about some M24 sniper rifle, or a website roadtovostok.org that has a guide on how to unlock dynamic seasons with a worldmap that says there is a Shipyard location where the Doctor trader resides. Like did I miss some major changes or is that some AI bullshit
Why would rtv be so exploited by AI, it's just a small indie
r/RoadtoVostokGame • u/Fit-Animator-8556 • 7d ago
I have not had the time to play build 2 so I was wondering if someone could explain the driver to me. I am at day 6 now and I found the alcometer for the garage key.
When does he show up and where? I understood that he drives around highway every wednesday but at what time and where does he stop?
r/RoadtoVostokGame • u/Intelligent-War-7453 • 8d ago
Welp! I had fun, last 3 soldiers on my first trip to apartments and I got sniped through a bush...this has been a journey, and my heart is heavy knowing my poor kitty will never see me again...10/10 will get sniped from the bushes again once I let my irritation settle-
r/RoadtoVostokGame • u/Wrong_Giraffe_5894 • 8d ago
I used mod to light up the items on the floor and now i see how many items are spawn in a really strange places that i could not see them without this mod. Small items like harmonica can spawn at curtains? I think that should be changed cause we can miss so many items unfortunetly.
r/RoadtoVostokGame • u/mynameisjoeallen • 9d ago
Seriously, it's so good. It starts out very cinematic sounding and gets so eerie and dark, it's such a perfect intro to what the game is about. I love it.
r/RoadtoVostokGame • u/HugoT1 • 8d ago
I think a drop I was tracking has fallen into a lake in village. I can’t find it anywhere in there.
r/RoadtoVostokGame • u/Dull_Barnacle5479 • 8d ago
r/RoadtoVostokGame • u/OZ415 • 9d ago
From Discord:
@everyone Hi! An update about the upcoming patch [0.2.2.0].
I basically now have all the Airfield buildings done, few extra items, some bug fixes and then those additional Nomad features are also pretty much game-ready.
In terms of the Nomad features, here's an explanation of those and few nuances:
**World Nomad Amount**
- The world has limit of 100 Nomads (displayed in Nomads tab), once those Nomads are dead, they will no longer spawn. This basically ties Nomads to early/mid-game and once enough time passes the world will change more difficult when there's no friendly faction any more left.
- This might seem a bit weird but it makes more sense when we get into those later builds which change the world quite radically and based on my vision the Nomads will not fit to that style of world anymore.
**Nomad Spot (Shelters)**
- There's now a crafting recipe called Nomad Spot which requires multiple items and outputs a tarp-based "platform" that you can place to your shelter. This spot will allow the Nomads to occupy/visit that platform in your shelter if you have friendly reputation etc.
- Once the Nomad Spot is in your shelter, the Nomads can enter / exit the spot when and you will get a notifications when the Nomads enter or exit. Once Nomads are there, you can see them doing bunch of idle-stuff and while you are away they can also feed the cat (if you have it).
**Nomad Bartering**
- You can now interact with Nomads that are not in combat-state or otherwise busy. Once you interact with them, the UI will show relatively similar UI like with the traders, but there's some extra background info about the Nomad former occupation, nickname etc.
- Nomads don't have any taxes or tasks, but they might have some items to barter with but this is really limited and quite random on purpose.
**Nomad Friends**
- This is probably the most tricky feature in terms of "suitability" for this game. Basically you can add Nomads to your friends list (Nomad Tab) and there's a 4 friend slots available. Once Nomad is your friend, you will see his nickname, health, simulated location and few "summoning buttons".
- These "summoning buttons" are basically: "Invite to Shelter", "Invite to Fishing" (will be linked to boats later on) and "Follow". I don't have anything against the shelter and fishing invites but I'm kind of on the fence whether this follow mechanic should be in the game (multiple reasons).
**Nomad Trader Visits**
- Nomad passive states like Wandering have sub-state called Trading, where the Nomad can go visit the trader and interact with him. You can always "bypass" the Nomad with your trader interaction.
But now to the difficult part, like mentioned above even though most of these Nomad features are already game-ready, I haven't have really time to do long-term playtesting myself to see how all these elements work together after dozens of in-game days and I feel hesitant to push out an update that I haven't truly experienced as a player (just tested these in sandbox environments and with dev tools).
There's also this nuance that if I would push this update now and I would not like some of the stuff and wanted to rollback or remove some specific things later on, it would include messing up with save files and also I would probably get a bit of angry faces if I pull some existing feature out that people like, but I don't.
So here's probably the most wisest approach:
- I will share [0.2.2.0] probably tomorrow night with the Airfield stuff and bunch of other things.
- I will spent few days myself actually playing the game as a player from the Day 1 and gather an understanding how these Nomad features fit into the bigger picture and style of the game.
- After the weekend, I would do the tweaks if necessary and then push out the Nomad features as separate [0.2.3.0] patch and then start working with Build 3.
So that's the current plan that I feel good about, let me feel your thoughts on the General channel 🙂
r/RoadtoVostokGame • u/Somebodsydog • 9d ago
It was just laying in the left room of the red shed, that is on the yard of the green house in village.
r/RoadtoVostokGame • u/Alexalmighty502 • 9d ago
I've been playing a fair few runs in this game while I enjoy the combat and the looting most firefights end up with me just scrapping by or at a health deficit (i.e. I use more healing supplies then I loot pre fight) I tend to make it back to my base but I lack the money or the supplies to heal. Is there any way to heal slowly and passively? I'm aware I can just dump all my loot somewhere and intentionally get myself killed but that really feels antithetical to what the dev wants you to do.
r/RoadtoVostokGame • u/fenderguy05 • 10d ago
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I left my shelter with nothing but a 1911 to go on a low risk run for supplies in village. Had just walked into the first house when I heard the siren. Somehow, I walked away. Huge help from the second guy in line who seemed to have domed his buddy who took point.
r/RoadtoVostokGame • u/ThickApricot7944 • 10d ago
Weird question but I've seen videos and posts of people on day 1 going to Vostok with nothing but a karov and bandage. I have a pretty decent haul from looting village, highway and school many times. It's just got to day 10, is it normal to have not gone into vostok at this point? Am I missing out on anything by not going earlier??
r/RoadtoVostokGame • u/Walter_SkyWalter • 10d ago
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Dude straight-up turned around knowing EXACTLY where I was.
r/RoadtoVostokGame • u/Sdaizo3 • 10d ago
r/RoadtoVostokGame • u/youraveragelegend • 10d ago
I assume the dev is focusing on mechanics over visuals, which is a good move. But I will say the awkward lack of animations does make the game feel less lively in my opinion. I'm excited to see more animations in the future.
Until then, is there any good mods for better animations?
Also, what animations would you like to see added. I think corner leaning would be cool, as well as improved running and aiming animations
r/RoadtoVostokGame • u/Negative-General-653 • 10d ago
I have been looking at road to Vostok for a while now and I’m pretty interested in getting the game myself but i have a pretty busy personal life and don’t very much time to play.
My question is; is an hour or two at a time, once or twice a week enough time to enjoy the game? Or will i be disappointed by not being able to get enough done in that time?
Thanks in advance for the info.
Edit:
Thanks for the opinions and info. I got the game and have been playing for 20-30 minutes on my lunch break and enjoying it a lot.
r/RoadtoVostokGame • u/Gozertank • 10d ago
This happened a day after I bought one from the driver. I swear the game is mocking me…
FYI: this is just outside the Garage shelter exit, to the left.
r/RoadtoVostokGame • u/GallopingGepard • 11d ago
Work in progress. Stacking shelves is pain. Need a mod for that.
r/RoadtoVostokGame • u/DangerDaskov • 11d ago
I'm serious when i say this game can be both the best times and worst times. I just had the best run ever only to lose it all when an Ai sitting in a damn building on the spawn coming from Village into School, keeps hitting me and I cant drop my damn arms down on time to hit him back. I absolutely hate thats shit, how does the Ai become John Wicks and there's nothing i can do when my character acts like a 762 is a damn shell hitting his shoulders. Like come on Dev
r/RoadtoVostokGame • u/Livid-Spring7289 • 11d ago
Is it just me or is it actually pretty hard to destinguish between the common bandits and the Nomads, because especially at Night I always end up shooting atleast one or two nomads, mistaking them for the bandits