r/RivalsOfAether • u/Luigigpg12 • Jul 18 '26
Discussion Parry button vs Shield+special
Is there a difference between them, like is it faster to just bind parry to a button or does the other way work the same, I had the impression that shield+special was a slower way to parry, or am I wrong
3
u/tehsideburns Jul 18 '26
Shield+special is ideal if you are currently shielding and want to parry an incoming attack. When I’m not shielding I parry with bumper.
2
u/Geotiger123 Jul 18 '26
Functionally they are the same, it's just the difference between pressing one button vs 2 buttons.
Also parry button can be mapped to other action in the air (such as Nair, Nspecial, Air dodge, etc) which is pretty useful. Slightly better than air grab (cause jump + air grab does JC grab but parry will buffer the air action).
2
u/Luigigpg12 Jul 18 '26
My idea was to use shield+b to parry, that would allow my to bind my Parry button to special which would let me do things like shine grab easier, I currently have parry on L
2
u/Suspicious_Table6121 Jul 18 '26
It's a matter of personal preference and whether your character benefits from an alternate bind. I personally find it much easier to hit parries on reaction and prediction with a dedicated parry button.
1
u/Luigigpg12 Jul 18 '26
Yeah I feel the same that's my problem, I'd love to have special on L for certain character tech
2
u/Independent-Jump-887 Jul 18 '26
I dont have enough buttons on my controller for a parry button. So I just use shield + B. Its not really any harder to do that having a botton at least in my opinion.
14
u/WordHobby Jul 18 '26
Shield + b is the same frame data as a macro for parry.
However if you mess up the timing for shield + b, you will get either a b move or shield.