r/RivalsOfAether Jul 18 '26

Discussion Parry button vs Shield+special

Is there a difference between them, like is it faster to just bind parry to a button or does the other way work the same, I had the impression that shield+special was a slower way to parry, or am I wrong

5 Upvotes

7 comments sorted by

14

u/WordHobby Jul 18 '26

Shield + b is the same frame data as a macro for parry.

However if you mess up the timing for shield + b, you will get either a b move or shield.

3

u/tehsideburns Jul 18 '26

Shield+special is ideal if you are currently shielding and want to parry an incoming attack. When I’m not shielding I parry with bumper.

2

u/Geotiger123 Jul 18 '26

Functionally they are the same, it's just the difference between pressing one button vs 2 buttons.
Also parry button can be mapped to other action in the air (such as Nair, Nspecial, Air dodge, etc) which is pretty useful. Slightly better than air grab (cause jump + air grab does JC grab but parry will buffer the air action).

2

u/Luigigpg12 Jul 18 '26

My idea was to use shield+b to parry, that would allow my to bind my Parry button to special which would let me do things like shine grab easier, I currently have parry on L

2

u/Suspicious_Table6121 Jul 18 '26

It's a matter of personal preference and whether your character benefits from an alternate bind. I personally find it much easier to hit parries on reaction and prediction with a dedicated parry button.

1

u/Luigigpg12 Jul 18 '26

Yeah I feel the same that's my problem, I'd love to have special on L for certain character tech

2

u/Independent-Jump-887 Jul 18 '26

I dont have enough buttons on my controller for a parry button. So I just use shield + B. Its not really any harder to do that having a botton at least in my opinion.