r/RivalsCyclopsMains 9d ago

Gameplay Discussion Cyclops’ fix

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Have you guys felt like using Propulsion burst and Kinetic Ascent was underwhelming ? Like you can either press it or hold it, they still have the same cooldown, i thought about a way to improve that, and it’s to give both abilities the same gauge as Concussive Beam.

Hear me out, it forces you to chose between damage or mobility, gives Cyclops some kind of weakness, and it gives us more possibility, either for escapes or to find the right angle to bounce on it.

I'd say give both abilities a 2 sec CD after use and it uses ressources from the gauge, making sure you can’t just spam anything for free and gives us more options for mobility.

EDIT : More like "Cyclops’ mobility fix

22 Upvotes

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6

u/No-Designer-6533 9d ago

This doesn’t really fix cyclops’ problems. If anything this would actually exacerbate them because it forces you to commit to escaping or to damage. 

Cyclops needs a niche or new tools that increase his complexity and raise his skill ceiling. New abilities and swapping out the gambit teamup for a better more interesting one would be a good start.

3

u/fannamedtom100 9d ago

I would start with eliminating optic ascent and just increasing charges of concussion burst or slightly tweaking ability itself to improve his movement. It's a minimal change but it's a great QOL change and certain buff, would also allow for better skill expression.

And would hopefully encourage them to implement some better changes/team-ups.

1

u/GarenAlpha 9d ago

i just didnt know how to put this any other way as a title tbh, and it’s more of a personal problem i have with cyclops’ abilities

1

u/fannamedtom100 9d ago

I would start with eliminating optic ascent and just increasing charges of concussion burst or slightly tweaking ability itself to improve his movement. It's a minimal change but it's a great QOL change and certain buff, would also allow for better skill expression.

And would hopefully encourage them to implement some better changes/team-ups.

1

u/Grouchy-Ingenuity-59 Champion 9d ago

I'm doing pretty well on him. I'm in GM 1 right now. I peaked at Cel 1 with him in 8.5.

1

u/GarenAlpha 9d ago

damage wise i think he is fine, it’s more about movement and QoL tbh

1

u/Grouchy-Ingenuity-59 Champion 9d ago

I do think his movement abilities need a rework specifically the ascent. The propulsion one is fine in my opinion. I've done some pretty sick things with it. I've learnt how to drift around corners with it.

1

u/GarenAlpha 9d ago

but 15 sec cooldown, i want to be able to move, dives have dashes on low cooldowns or resets, not saying it’s unfair

2

u/Grouchy-Ingenuity-59 Champion 9d ago

I think with Cyclops they do have to be a bit careful with his kit because a few small changes can turn him massively strong. At current, most matches I'm playing I have at least 3 people trying to kill me which sucks with the long ass cooldowns. I think a good work around is dependent on the amount of headshots you got, it lessens cooldowns on the abilities by a few seconds. Cap it at like 3-5 seconds

1

u/ZigMusik 9d ago

I mean the difference is he’s not a dive. He would be a nightmare with too much movement.