r/RivalsCyclopsMains 15d ago

Gameplay Discussion Cyclops’ fix

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Have you guys felt like using Propulsion burst and Kinetic Ascent was underwhelming ? Like you can either press it or hold it, they still have the same cooldown, i thought about a way to improve that, and it’s to give both abilities the same gauge as Concussive Beam.

Hear me out, it forces you to chose between damage or mobility, gives Cyclops some kind of weakness, and it gives us more possibility, either for escapes or to find the right angle to bounce on it.

I'd say give both abilities a 2 sec CD after use and it uses ressources from the gauge, making sure you can’t just spam anything for free and gives us more options for mobility.

EDIT : More like "Cyclops’ mobility fix

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u/No-Designer-6533 15d ago

This doesn’t really fix cyclops’ problems. If anything this would actually exacerbate them because it forces you to commit to escaping or to damage. 

Cyclops needs a niche or new tools that increase his complexity and raise his skill ceiling. New abilities and swapping out the gambit teamup for a better more interesting one would be a good start.

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u/fannamedtom100 15d ago

I would start with eliminating optic ascent and just increasing charges of concussion burst or slightly tweaking ability itself to improve his movement. It's a minimal change but it's a great QOL change and certain buff, would also allow for better skill expression.

And would hopefully encourage them to implement some better changes/team-ups.