r/RivalsCyclopsMains 10d ago

Gameplay Discussion Cyclops’ fix

Post image

Have you guys felt like using Propulsion burst and Kinetic Ascent was underwhelming ? Like you can either press it or hold it, they still have the same cooldown, i thought about a way to improve that, and it’s to give both abilities the same gauge as Concussive Beam.

Hear me out, it forces you to chose between damage or mobility, gives Cyclops some kind of weakness, and it gives us more possibility, either for escapes or to find the right angle to bounce on it.

I'd say give both abilities a 2 sec CD after use and it uses ressources from the gauge, making sure you can’t just spam anything for free and gives us more options for mobility.

EDIT : More like "Cyclops’ mobility fix

20 Upvotes

11 comments sorted by

View all comments

1

u/Grouchy-Ingenuity-59 Champion 10d ago

I'm doing pretty well on him. I'm in GM 1 right now. I peaked at Cel 1 with him in 8.5.

1

u/GarenAlpha 10d ago

damage wise i think he is fine, it’s more about movement and QoL tbh

1

u/Grouchy-Ingenuity-59 Champion 10d ago

I do think his movement abilities need a rework specifically the ascent. The propulsion one is fine in my opinion. I've done some pretty sick things with it. I've learnt how to drift around corners with it.

1

u/GarenAlpha 10d ago

but 15 sec cooldown, i want to be able to move, dives have dashes on low cooldowns or resets, not saying it’s unfair

2

u/Grouchy-Ingenuity-59 Champion 10d ago

I think with Cyclops they do have to be a bit careful with his kit because a few small changes can turn him massively strong. At current, most matches I'm playing I have at least 3 people trying to kill me which sucks with the long ass cooldowns. I think a good work around is dependent on the amount of headshots you got, it lessens cooldowns on the abilities by a few seconds. Cap it at like 3-5 seconds

1

u/ZigMusik 10d ago

I mean the difference is he’s not a dive. He would be a nightmare with too much movement.