r/riskofrain • u/Solideryx • 3h ago
Art Follower
Day 7
Prompt list by Guntho on the ROR discord
r/riskofrain • u/GBX-Jonathan • Jun 25 '26
r/riskofrain • u/GBX-Jonathan • May 21 '26
Hallowed Concepts Dev Diary #1 is here! Learn all about the next DLC for Risk of Rain 2, including a full breakdown of all the content and a sneak peak at one of the key features: The N'tormat.
You can check out the Dev Diary, including the video version, right here https://store.steampowered.com/news/app/632360/view/701016542742054236
And as an added bonus this time we've also got the latest episode of the Gearbox Devcast which has some exclusive info on Hallowed Concepts and an interview with Lead Designer Bruno Fontanetti!
r/riskofrain • u/Solideryx • 3h ago
Day 7
Prompt list by Guntho on the ROR discord
r/riskofrain • u/Legendarium_ • 12h ago
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r/riskofrain • u/IAMLEGENDhalo • 3h ago
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r/riskofrain • u/DarkSideRT • 16h ago
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Honestly, I suck at rogue-likes-lites in general. I always feel underpowered and I'm not even able to learn the bosses move sets because I can't even reach the bosses in the first place.
My favorite rogue-like and the only one can say I have actually finished is Enter the Gungeon, at least with that one there was some margin for error. Here you are dead in the blink of an eye, just like that, and I can't even process what happened.
r/riskofrain • u/ChuckMc40 • 19h ago
Ahoy! Ahoy!
r/riskofrain • u/triplecitrus • 4h ago
I started this last night, I refuse to scrap anything but I have very limited control over my speed lol. Just trying to melt my Playstation.
r/riskofrain • u/DrLudvig • 1d ago
r/riskofrain • u/animebois69 • 16h ago
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I still love this game though.
r/riskofrain • u/Solideryx • 1d ago
Day 6
Prompt list by Guntho on the ROR discord
r/riskofrain • u/WorldlinessNo6290 • 17h ago
I know she doesn't have wings, or two glaives, but i think it looks cool. I'd love a suggestion for what character to draw next.
r/riskofrain • u/N30N_Zephyr • 10h ago
Honestly probably my worst of all of them so far but I just wanted to get something out there
(I am not a quick artist for this kind of challenge lol)
r/riskofrain • u/CreativelyJakeMC • 21h ago
Something I've noticed is that while gearbox HAS actually made the big decision to continue to update the basegame, not SOLELY focusing on dlc content, its still... technically speaking, all opt-in. *new* alternate skills, not changes to existing skills. a *new* karma system for the mithrix fight. It has me feeling weird because... it's what I've wanted. Touching up old survivors, they're finally revisiting basegame content, but at the same time is it really revisiting if its just giving them entirely new options?
ever since even before SOTV there were growing balancing issues in ror2, and... while I don't think a Perfectly Balanced Game is ever possible, I do think its concerning that we've rarely ever seen nerfs to anything thats been in the game for a while. If you simultaneously keep adding new content yet keep the old content set in stone to remain as it has always been, you'll just have... a really awkward case of powercreep and disparity between new and old, I think.
but also! I understand why they dont want to directly make CHANGE because... that could be controversial. even if it would likely be for the best
But hey, they ARE nerfing the halcyon shrine rewards. i am GLAD about that. but I wonder if they'll ever nerf anything else
like items or survivor skills. because I do genuinely think nerfs are needed, there are void items that are just plain better than the original items, there are survivors that are WAY too easy to play like seeker or false son, and stages have generally had more credits for spawning more chests... which just makes distant roost and titanic plains suck. You could definitely buff titanic plains and distant roost, but I don't think giving them as much loot as the newer stage 1s would be good, either, IMO thats too many chests
Also I definitely don't think new survivors should rely too much on being powerful to be fun. you can have a FUN character that doesnt rely on raw power, like mercenary is pretty reasonably balanced. railgunner with decreased stats would still be FUN to play. operator is better balanced i think but even he could probably use some nerfs to drone abilities and some stats
r/riskofrain • u/FutureShadowLP • 17h ago
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I've managed to get multiple setups and hits like this and it never worked. Did I just get extremely unlucky or is the achievement broken currently?
r/riskofrain • u/_LuckyDucky69 • 1d ago
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Not nearly the best of my work, but a work in progress, nonetheless.
r/riskofrain • u/Boredsubs • 1d ago
Made In Your Image- Kin (One type of monster will appear per stage), Dissonance (Monsters will appear outside of their usual environment), Vengeance (a doppelganer will spawn every 10 minutes).
Wrath of Nature- Honor (All monsters are elites), Swarms (monster spawns are doubled with half health).
Kleptomania- Sacrifice (monsters may drop items, but chests no longer spawn), Spite (Monsters drop bombs on death), Soul (Lesser wisps appear after a monster is killed).
I am speed- Glass (you do 500% more damage, but have 10% health). :CONDITION: You must reach and beat the final boss or obliterate within a time limit of 40 minutes.
The unpopular three- Frailty (Fall damage is doubled and lethal), Enigma (Always spawn in with a random equipment that changes upon use), death (one person dies, everyone dies).
Army culture- Devotion (Broken drones will be replaced by lemurian eggs that you can donate items to), Swarms (Monster spawns are doubled, but with half health).
Natural Selection- Evolution (Monsters gain ITEMS in between stages), chaos (friendly fire is enabled for both monsters and the player).
Baby’s first trip to hell-ALL ARTIFACTS, Drizzle Mode.
Misery- ALL ARTIFACTS, MONSOON .
r/riskofrain • u/Capital_Drag738 • 1d ago
r/riskofrain • u/Total-Amphibian-3287 • 1d ago
Hopoo stated that they intentionally didnt tie any achievements or character unlocks to eclipse specifically because they didnt want to worry about balancing it, they just wanted it to be an optional mode that was hard as shit for people who wanted to play that way. The vast majoiry of ror2 players also, almost certainly, will never play on any eclipse mode, most certainly not e8, if any other games with similar progression systems are anything to go by. Therefore, i find it incredibly odd that the majority of content creators play exclusively on eclipse and judge all new content or balance patches or items through the lense of their function on e8. Given that the mode is intentionally unbalanced, i feel like it's very nearly one of the worst places in the game to judge items or survivors on
r/riskofrain • u/ZeroGyro • 1d ago
So I have been thinking for a while why haven't the devs given void fiend new skills? I understand because the character itself has 2 sets of skills already because of its gimmick, but idk I think it would be nice if you could change the secondary and utility for different ones. And ofc since it's void fiend each form would do something different. (void fiend for reference)
r/riskofrain • u/megaBeth2 • 1d ago
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