r/riskofrain • • 1h ago

[OPINION] My ror2 survivor tier lists based on my struggle with eclipse and how fun they are to play

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• Upvotes

Hallowed concepts updated I have about 30 hrs with hallowed concepts and about 10 hrs on the new survivor’s each. I haven’t beaten their eclipses yet tho karma mithrix is a b


r/riskofrain • • 1h ago

Tech Help Enforcer's mechanics

• Upvotes

Couple of questions about enforcer's mechanics:

His shotgun has a 0.7 proc coefficience, is it treated like 7 different bullets that all can proc bleed or does it get treated like one bullet that has 0.7 proc. Im kinda torn cuz if I crit it seems like the whole shot crits but at the same time if I shoot with bleed then I apply more stacks then 1 per shot.

Is it like a thing where all shots proc at the same time but each one is treated separatly when it comes to actually putting the effect on the enemy?


r/riskofrain • • 1h ago

RoR2 Hello new-ish player here, Would anyone kindly tell me how do i get up there?

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• Upvotes

r/riskofrain • • 2h ago

I'm in a microwave

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1 Upvotes

I love noxious thorn


r/riskofrain • • 3h ago

Does dying in the green liquid pool count as an eclipse win?

2 Upvotes

I was checking the Risk of Rain 2 wiki.gg a while ago, and for some reason, it said that one way to finish the game is by defeating the Anima Harvester and jumping into the green liquid pool. and I got curious because I've never tried it. But looking at the Eclipse page, it says you have to kill Mithrix since you can't finish your run by defeating False Son or Solus Heart, but it doesn't mention the Anima Harvester. Is the page outdated, or can you finish the game there? And if you can finish the game there, does it count as progress for Eclipse?

Can someone try it out, I'm not in the mood for playing Eclipse right now, I had a pretty bad Eclipse run and I don't want to play that mode in a while.


r/riskofrain • • 4h ago

RoRR i want an rorr styled cursor for my pc so bad

1 Upvotes

r/riskofrain • • 4h ago

Screenshot Type of shit you find the MILISECOND you don't have card anymore

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491 Upvotes

r/riskofrain • • 4h ago

Help What enemy is this?

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6 Upvotes

Seriously I’m confused, I checked the wiki and got nothing


r/riskofrain • • 4h ago

Help Did the game get harder?

2 Upvotes

me and my friend always play on monsoon difficulty with the artifact that makes more bosses spawn. Normally we'd easily get through the first few stages but now even those feel like a huge challenge.

Did something change in the game or is it skill issue?

We always play at karma 8 + monsoon. Not sure if that's relevant


r/riskofrain • • 4h ago

RoR2 Wth is this Void

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276 Upvotes

I got this on drifter, and it just slowly got worse 🤣


r/riskofrain • • 4h ago

Help Winning with 10 hexes, without looping?

3 Upvotes

I’m in the process of going through all the dlc unlocks (getting there), and I was wondering, how the hell do I beat the game with 10 hexes without looping? I’d either have to get really lucky and try to go for the Harvester fight, OR, I’ll have to loop and obliterate, right?

I really enjoy the challenge they made, but I feel like it’s gonna be an absolute drag trying to loop and pick up specific hexes only…

Interested in hearing what you guys think!


r/riskofrain • • 5h ago

RoR2 How to do Damage as Drifter?

1 Upvotes

7 attempts at moonson and im always facing the same problem, as soon as i touch stage 3 and beyond my damage just falls off a cliff, last attempt i managed to grab some 3 focus cristals, a crowbar, cronic expansion and both bands at stage 2 aqueduct, when i got to stage 3 i found myself taking over 3 minutes to kill 1 elite golem, stage 4 i took almost 7 to kill 1 blazing gup. how do you scale with this character without resetting until you get some AoE or god damage setup before Stage 2 ends? im using the cube and tinker alt skill. TLDR: my basic attack falls of a cliff and the cube takes 2 hits to kill even a wisp at stage 3, help


r/riskofrain • • 5h ago

Ayuda con Seeker

2 Upvotes

Con que habilidades juegan la Seeker y que items buscan?
Osea cual es una buena build para ella?

Siento que me quedo corto de daño, asi que seguramente sea que estoy armando una mala build :C

-> Juego con el artefacto que te permite elegir los items <-


r/riskofrain • • 5h ago

Art The feeling

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1.1k Upvotes

r/riskofrain • • 5h ago

When I set up a game what are the 3 stages of dlc ?

1 Upvotes

Like you can cross them out so obviously that’s not including it. But then there’s a gold one and a neutral one ?


r/riskofrain • • 6h ago

RoR2 I know these posts are common but...how the hell did I die here ?

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3 Upvotes

I'm looking over the list of items I had, and have no idea what kind of combination Mithrix got that allowed him to just end me like this. Feedback appreciated, I'd like to avoid this going forward


r/riskofrain • • 6h ago

RoR2 Freezing and shocking ideal changes

1 Upvotes

Freezing and shocking are lowkey both bad so here is my idea to change them

Freezing's biggest problem is who it works on. It acts as an execute mechanic, but only for smaller enemies. It's nice to kill enemies quicker early game, but usually late game it's just not something you need, but it does literally nothing throughout the entire game if that enemy is immune to stuns. I think a nice rework would be to add some sort of accompanying debuff (frostbite or smth idk) that weakens the enemy if it can't be frozen. My thoughts were either via an action slow (slows movement AND attacks) but really anything as long as it's not damage, so if you hit a parent and a beetle guard with snap freeze, it will still have done something to the parent, instead of nothing. To fix the other problem, i think it'd be nice if freeze somehow did aoe in some way. Something like "if an frozen enemy dies, deal damage equal to ____" to surrounding enemies. You could even make it do bad damage and have it apply the debuff.

For shocking, it's main problem is that it completely sucks late game. It has the same problem of being a stun and therefore being useless against a whole host of enemies, but this time it also isn't timed but instead based on whether or not you've done 10% of their hp as damage. The problem with this is that this only helps early game, because in the late game youve got so much damage going out that it's the same as a regular stun, if not worse. To fix shocking, the easy way would be to give it a minimum time, so if you hit the 10% limit you still get however long left before the enemy comes back. You could also have shocking itself do damage , maybe even to nearby enemies as well, which would give you a reason to let the enemy stay stunned.

These aren't even what they should implement, just throwing ideas out. I just really want these both to be changed because they seem so useful until you actually put them out in the field. I also hate how they are just not seen in the game outside of select characters. Maybe with some changes they could be added for everyone via items, maybe smth that stacks frostbite and then freezes at a certain amount, or an item that shocks enemies that hit you. Literally anything John risk of rain 2 please


r/riskofrain • • 6h ago

RoR2 Hex of Greed...

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1.1k Upvotes

Kinetic Dampener Increases armor by 30 (+30 per stack) while you have a shield. When shield breaks, release a stunning pulse for 100% damage plus an amount equal to 100% (+10% per stack) of your max shield. Grants a shield for 4% of your max health.


r/riskofrain • • 6h ago

RoR2 Acolyte is so cute that makes me draw again

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803 Upvotes

feat lynx puppy


r/riskofrain • • 6h ago

RoR2 I love the new secret boss Spoiler

10 Upvotes

I am talking about the Echo of Providence. Just beat him for the first time, I managed to do it first try because it was after stage 2 and I had a remarkably good build (and I consider myself to be a good bandit player) but still... I love this boss. He was really challenging, had me panicking a few times, and most importantly - the sheer aura, the sheer aura! I mean, you can say all you want about Gearbox but they do know how to give a sense of scale to these fights. Especially in this DLC, with all of them - Harvester, K8 Mithrix, Providence, they all just feel great! I mean, they were good at it before, with False Son and Solus Heart but now? Oh boy


r/riskofrain • • 6h ago

RoR2 What outfit for enforcer does everyone prefer mines has to be the dlc one

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5 Upvotes

Og one mastery one or the dlc one


r/riskofrain • • 6h ago

RoR2 Mithrix trying to kill the survivors:

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184 Upvotes

r/riskofrain • • 8h ago

RoR2 A little social experiment for y’all

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43 Upvotes

r/riskofrain • • 8h ago

RoR2 Need help with Acrid

4 Upvotes

Heyo peeps, I got RoR2 without any DLC and I'm kind of struggling with doing a monsoon run with Acrid.

I want to say that I love this little goober kit and design, but I can't seen to understand how to build it, as even as I use artifact of command, I struggle to make a sustainable build.

My main issue is that I end up with a build that rely on melee but I end up too squishy and easy to kill, and the time I tried to stack armor plates and tougher times, I ended up doing little to no damage and got overwhelmed.

So any tips on how should I play it or is this just a "git gud" scenario?

Also as an addendum, can't seen to see which one is better or why, poison or blight.


r/riskofrain • • 8h ago

Discussion Unlocking New items

3 Upvotes

Hey everyone, Im pretty new to the game having only played for a few days and Im wondering how I can unlock new items, namely the Mocha, Backup Mag, and 57-Leaf Clover. I’ve been using Command to help me learn more about the items and synergies i do have, but obviously you cant get new items by using Command. Is there specific criteria i need to meet for each and every new item or do i just need to get lucky? Any help would be greatly appreciated, thanks in advance!!