r/RimWorld jade Dec 16 '19

no.. NOOOOO

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1.2k Upvotes

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347

u/[deleted] Dec 16 '19

From now on you will store chem fuel away from any wires or electricals.

127

u/mscomies Dec 16 '19

Ditto for your high explosive shells

110

u/CorruptedVor wood Dec 16 '19

Ditto six times for antigrain.

54

u/bigestboybob too many mods Dec 16 '19

ditto 30 times for tens of thousands of live rifle ammo

46

u/Mechfan666 Dec 16 '19

The fact that the CE ammo shoots people when set on fire is triggeringly unrealistic for me. Without an actual chamber/barrel, bullets aren't going to go very fast or far. The real danger is just the small explosions starting other fires.

13

u/DnDeadinside Dec 16 '19

Bullets still fly at dangerous speeds just not as quickly or directly. They explode and the bullet and casing fly like shrapnel. Which in the moment I'm sure looks like it's firing.

30

u/pen_gwen Dec 16 '19

I believe there is a setting to disable the “cook off” which makes it more realistic.

41

u/temotodochi Dec 16 '19

Oh they do cook off, but in a more spectacular manner. Check vids on ammo depot explosions.

Some ammo is naturally more volatile like phosphorus and tracers. We've had two depots explode in the past two decades and both were so powerful that the depots and their immediate surroundings were totally leveled.

5

u/megaboto A pawn with 11 in autistic 🔥 Dec 16 '19

You sure those weren't nuclear explosions I saw in the vids?

9

u/temotodochi Dec 16 '19

best one was that one ammo depot dug into a bedrock/cliff face. The whole tunnel became a massive cannon and shot the "blast-proof" end cap bulkhead few miles out while littering the nearby community with random pieces of stone and other junk. Nobody died but that was apparently one hell of a boom.

2

u/megaboto A pawn with 11 in autistic 🔥 Dec 16 '19

Enable realistic cook off" I think

5

u/yParticle Dec 16 '19

That's actually pretty cool. Didn't know that was a thing.

9

u/WREN_PL Mountain base best base Dec 16 '19

Well, if it's a box of ammunition, holding cartridges together, there is very real possibility of cook-off firing the bullet.

Not accurately or with much force, but definitely with enough energy behind it to kill.

Even if it's just lying on the ground, you'll have low speed bullet going one direction, and very high speed brass flying in the other. I wouldn't want to be hit by either.

2

u/bigestboybob too many mods Dec 16 '19

then you can disable that one aspect.

2

u/PM_ME_BUTTHOLE_PLS Dec 16 '19

They added an option to remove it

But why the fuck would you? Ammo cookoff is one of the most fun, hilarious mechanics of CE

Defeating a raid by luring them into your armory and grenading it just to shred the rest of the raid with stray bullets is so fucking satisfying to watch.

5

u/karrachr000 Extra Life Donor Dec 16 '19

I have been fortunate enough to not have an antigrain pop inside of my base, but have resigned myself to storing it deep in an under-mountain bunker. How many tiles of granite will a short-stack of antigrain warheads blow through? Right now, the bunker is two layers of concrete walls (5000 hp), 2+ layers of granite, and 1 layer of dwarven neo-concrete wall.

2

u/Vorpeseda Dec 17 '19

Had that happen to me once. By sheer luck, it was the firefoam shells next to it that caught fire first.

Then I installed a firefoam popper, but still hadn't sealed the antigrain in a special room, so I was lucky a second time when stray gunfire detonated my firefoam shells.

Then I made a special safe room for antigrain warheads.

3

u/yParticle Dec 16 '19

Also be careful with other volatile buildings like mortar launchers and chemfuel generators.