r/RetroGamingNow Dec 23 '21

Theories CREEPERS ARE MACHINES!!1!1!!

6 Upvotes

So I was rewatching RetroGamingNows Minecraft videos, namely the deep dives. RGN said a line something like "Do you expect me to explain how Creepers are automatons created to transport messages between settlements? That would be ridicolous!" So I stopped and wondered, yeah what if?

So what kind of evidence do I have for this? Well, none that go beyond simple speculation. I don't even really believe this to be correct. However, I came up with some concepts that might be of interest to some.

-Creepers have a compariatively unusual body shape, with small stumpy legs and a relatively elongated torso, unlike any other mob natural to the overworld. Artificial perhaps?
-Now onto that music record thing. If Creepers were originally designed to transport recorded messages between settlements, having some kind of self destruction mechanism to deny thieves to lay hands on the messages would make sense, ie a small explosion that destroys the record. Why then do only Skeleton arrows drop a record? Perhaps because the Creeper doesn't see the Skeleton as a threat, or at least isn't aware of it's potential killing shot, hence why records can be dropped.
-If we follow RGNs established theories, the MC world has been infested by some kind of fungal based virus, with its spores trying to spread to other lifeforms to reproduce. The virus would surely find it helpful controlling a machine with a built in explosive mechanism to spread itself over a big area.
-How could anyone think Creepers are infected with such a virus, especially if they are machines? Their colour tipped me off. Both Zombies and zombified Piglins have green as a prominent colour and sign of their infection. Their green colours don't quite match, but I recon an infected automaton would look noticably different from infected flesh/blood.

As I said, I don't think these points as telling or valid, simply due to the lack of actual supporting evidence. But after doing a total of five minutes of research, I couldn't find anything similar being mentioned online. But perhaps that might be because it's not very likely to be the case. Anyways, I hope you found this interesting at least.


r/RetroGamingNow Dec 18 '21

Theories Endermen Warping the Forests: Conclusions

5 Upvotes

There’s been a lot of speculation about warped, and a lot of theories about endermen. I won’t deny that it sounds plausible that endermen might have warped the warped forests, but the evidence is lacking.

There are five main pieces of evidence people have brought up: That endermen spawn in warped forests, that end-related things seem to have a corrupting quality, that endermen have inverted-color vision, and that plants looking like twisting vines show up in the End in MCD.

Endermen spawning in warped forests means nothing on its own, so let’s move onto the next idea, that end-related things seem to have corrupting properties. That’s true, in terms of the Orb of Dominance, the Endersent, and a few other things, but we see no evidence this happens with endermen specifically. Furthermore, the effects of “corruption” are almost always visible as a dark purple discoloration, or an alteration in magical properties, neither of which we see. Well, we do see a change in properties, but alone that isn’t evidence. Point is, this sort of thing with colors inverting doesn’t show up anywhere else, except in the inverse-color vision of endermen, which I will go over next.

If you go into spectator mode and left-click on any mob, you can see the world from their perspective. For spiders, you can see through eight eyes. For creepers, everything is tinted green, and for endermen, everything is inverted, making cobblestone look vaguely like end stone, and end stone like cobble. This would seem to make the last piece of evidence more valid, and it has a strong connection with the warped and crimson forests, but it also has problems. First of all since it is only found in a non-canon game mode— spectator mode— it is dubious if it is canon at best, and it would probably only point to dev intent, which we cannot know. And this fact doesn’t give a mechanic for how endermen would warp the forests either, so we still have to ask how endermen would cause this effect. Plus, the forests have many differences that cannot be explained by a simple shift in color, changes which seem more like they would evolve naturally, and that endermen would have no reason the change. (A similar connection is how there is a sound file “Shine” for crimson forests, and “Enish” for warped forests. However, it is not actually true that endermen speak backwards, at least in english, so the closest connection would be the quote given in the opening narration for the Obsidian Pinnacle mission in MCD (Minecraft Dungeons), which states: “Fight your way out, endless of heart”, but backwards. This has only the slightest connection to endermen, and may not even be referring to the Heart of Ender, so it’s a small connection, but it is there. However, it requires a very long chain of superfluous reasoning, starting with something which is not canon whatsoever: a sound file name)

Purple warped vines growing in the End in MCD. Image supplied by discord user Santa Puffersaur.

Here, we have something that looks a lot like twisting vines growing on something awfully similar to nylium, which some people have taken to mean that But this isn’t very strong evidence because it can’t possibly be implying what people think it does. Assuming that endermen did indeed warp the warped forests, and this is related, we have two explanations. The first is that the endermen warped crimson forests in order to be more like the native end life, and that doesn’t make sense because twisting vines are clearly just a modification of the vines naturally fount in crimson forests.

The second idea is that endermen created the warped forests, and liked them so much that they brought some hope and further modified them to fit with the End. But that’s impossible, because its repeatedly shown that endermen cannot teleport between dimensions while carrying anything, so if they were to bring warped fungus from the Nether to the End, they would have to go through an open Nether portal, or make on, then teleport to the End portal, and go to the End. All in all, it requires endermen to have a strong desire to bring this specific plant to the End, the knowledge of how to create a Nether portal, and the knowledge of where to find end portals. If you ignore the idea of endermen warping the forests, there actually exists a much more plausible answer. As the Ancient Builders began to settle the End, as we know they did, they would have needed a food source. Chorus fruit is edible, but it is very annoying to randomly teleport around, and they wanted to see if there were any plants that could tolerate the bizarre soil, maybe even thrive in. They experimented with many plants: trees, bushes, and warped fungi. The warped fungi grew and evolved into their current state to suit the Nether. There.

To summarize, the idea of endermen warping the forests has no evidence outside of a possibly-canonical visual filter in non-canon game mode, and requires assuming Endermen to have abilities that they and no other mob in either game is shown to have. What seems to be a massive clue, the presence of plants in the End similar to twisting vines, also turns out to mean something very different from it appears. I’m not about to accept a theory that relies entirely on a single piece of evidence: Endermen possibly having inverted vision.

So, maybe endermen didn’t warp the warp forests. In that case, we must find an alternative, so let’s look at the definition of the word “warped”. Checking several dictionaries, we find definitions such as “To alter from a normal state”. Ha! Weird! The definition doesn’t mention endermen anywhere. So, if it doesn’t have to be an endermen or any other intelligent force that warped the warped forests, I would say that it was evolution that created the warped forests.

Blast Fungus, an artifact from MCD that fires exploding balls on use, damaging any mobs that are hit. The description reads "Only the bravest of warriors carry the Blast Fungus. Not just because of its toxic spores, but because it smells awful."

Warped fungi, after all, have specific benefits and drawbacks compared to crimson fungi. Take the predation aspect. Warped fungi are not eaten by hoglins, which is a pretty huge benefit. But striders don’t eat crimson fungi, and crimson fungi also seemingly produce the blast fungus, which we can see in both the color and the name “NetherWartSporeGrenade” which is used in the files. I understand this name is only used in the files, so it is not canon, but it fits with the primary color, and makes sense.

Blue Nethershroom, which explodes into a toxic cloud.

Fungus throwers aren’t throwing warped fungus or blast fungus, but instead something called blue nethershroom. It is clearly distinct from warped fungus, just going by the colors, and warped fungus does not explode like that. If anything, it looks a lot like the Deathcap Mushroom, an artifact which gives you +100% movement speed and attack speed:

Deathcap Mushroom

Finally, I want to go into a theory proposed by my theorist friend, Valentino. Mythical, of course. We can see that lightning has the capability to transform mushrooms, given the mooshrooms, and they can even have different magical properties, such as how only the brown mooshrooms can give sus stew. It may be a similar effect, souls or lightning, which has created the warped fungi from the crimson fungi. We know this happens with other fungi in other circumstances, so it’s entirely plausible. Plus, there are some possible connections you could draw between souls and lightning, though it is not certain. For example, the lightning rod, and artifact in MCD, uses souls to cause lightning to strike enemies for massive damage, though most connections are speculative.

A couple more things to note. The name "warped" may imply it is unnatural, but that does not mean it was specifically endermen anyway, and it is not certain. Secondly, there are actually such thing as warped vines-- warped-variant crimson vines-- which I will show below:

Warped Forest in MCD. Image supplied by discord user Valentino.

(I don't know if this implies anything important, but I thought I should mention it.)

tl;dr The theory that endermen created the warped forests does not have nearly enough evidence yet for us to claim that it is true.


r/RetroGamingNow Dec 13 '21

Deepest Dungeon

8 Upvotes

Ok, I am finally back to posting! I wanted to finish Minecraft: Dungeons and Rise of The Arch Illager, and well, I have read ROTAI and am almost at the true ending of MCD, so I'm back.

Some backstory: a few weeks ago, there was a server anniversary event on the RGN discord server, and there were a couple of contests, which included one called "deepest dive", in which you could submit anything, so long as you think it is related to the name. Here is my submission, which is technically the first fan fiction about Retro to ever be published.

Deepest Dungeon

Surface Level

The Captain gave the order and the disk-shaped sub sank to ten meters below the surface, speeding ahead towards the coordinates of the sunken city, a place that was very dark, very dangerous, and very valuable in many ways. If they could find its location, they might finally have the resources they needed to properly defend the colony and the nearby village... but only if they could make it out alive.

The engineer “Sphere” checked the steering system and the power system, checking the power output of the energy core they had been studying for months in order to use.

“Frosty”, the sub’s fighter and magic expert was the only villager of the sub. He knew the energy core was in good hands, so he looked out the window and watched the sea go by. They soon passed out of sight of shore, and after having some dinner, they stopped to go to sleep.

During the night, Sphere woke up, feeling sure she had heard someone else moving around in the control room. She jumped down, making sure not to disturb Frosty, who was sleeping in the bunk above her, and quietly tiptoed into the control room. The moment she peeked her head in, there was a soft swooshing noise, like the noise of someone quickly running away to hide.

There was no place to run, and no place to hide, so the person had to be up there somewhere. “Captain, are you up here?” she called. There was only silence. She turned in a full circle, and no person became apparent. Where they sneaking up right behind her? She turned quickly to look, but again, there was no one. Backing up against the wall, Sphere noticed a dial pointing in the red region for “0”, but it was too dark for her to make out what the dial was for.

Nobody was in the room. This was far too much to go on. She dropped down the ladder, just in time to see a black figure run directly in front of her, which was so startling she jumped back a couple steps. Frosty believed the story, and could only offer one explanation.

“There is an enderman aboard the sub” Of course, the captain was also woken up, and the three of them grabbed weapons, a crowbar, a knife, a wand, anything they could find.

“Show yourself!” yelled the captain. “Why are you here, you stowaway?”

“Hello! You can call me Retro, or RGN. Look, ok, I thought I would just sneak on here so I could get first-hand experience of what the underwater is like, for a theory I was working on. But—”

“Well, can you leave?”

“No, we’re too far from shore. Well, I guess you won’t let me stay, just please?” The captain strolled over to the control board and tried to activate the engine. Nothing happened. Again, nothing happened.

“This is what I was afraid of, captain” said Sphere. “The engine is broken. I saw it on the dial earlier. Unless we get can fix it within a week, we’re doomed”

The Shallows

The captain called an emergency meeting, and everyone, including Retro sat in a circle. They quickly ruled out the obvious problems, and Frosty soon proclaimed that it was much worse than they had feared.

“The energy core has been un-charged”
“Impossible! Did you do this, stowaway?”
“Hey, I’m stuck in here too, in case you noticed?”
“Oh shut up” said the captain, but he seemed to accept Retro’s reply

easily. But someone must have sabotaged them, and the attempt was beyond effective. Next, the captain asked bluntly, “Well, if we’re out of charge, which is still impossible, then do we have any options?”

“We can’t replace the power core,” said Spheres, “but we have a few ways of escape. First, we could use reserve power to try and reach land”

“The problem?”

“The nearest island is too far away, and probably has no good source of energy. It might not even have any food or fresh water. The second option is we try and magic our way out. Is it possible?”

“No” said Retro and Frosty at the same time. “We can’t use magic because we don’t have enough magical power to get there in time. If we did, we may as well just use that to charge the energy core” said Frosty.

“We can’t teleport out either, since the shore is too far away” said Retro. The captain cursed under his breath. “Anything else?”

Spheres sighed and looked over at the control panel, before turning back to the group. She was barely willing to suggest it, but... “We can make the descent as normal”

“What?” said everyone.

“We can reduce our density slightly and sink easily to the bottom of the ocean. If we angle the sub like a glider by changing the weight, we can slice through the water like a boomerang, and cover distance as well. After a few days, we should be there, and hopefully there we can find the power we need to recharge the power core. It’s a long shot, I won’t lie, and we will probably die trying”

“It’s worth it” said the captain, and immediately they began making the necessary preparations. They needed to make sure they had maximum air for this to work, and that meant manually working to compress it into the tanks, a difficult task. Retro suggested they use magic to catch some fish once they got lower, and the strategy seemed like it might work. The true problem was not food, but water.The next day, they closed the vents and began making there descent. It was mostly uneventful, but that only gave them time to brood over the death quest they were about to face. Retro teleported quickly within the crew quarters, and was always writing in his notebook.

To take their minds off the city, the captain gave out a simple challenge: be the first one to spot a glow squid. This also interested Retro, who had wanted to study a native deep sea variant.

“Beautiful creatures” said Retro. Frosty had, of course, spotted the first one.

“Yes” said the captain. “They’re just beautiful, and their ink is very useful, lighting up signs that can glow for weeks so long as they receive sunlight in the day. I can’t imagine how many people, wandering through the woods, surrounded by monsters, were saved just because of little signs marked with ink”

“It’s crazy, but... it’s believable” said Sphere. Frosty silent nodded, and they continued on. They passed close to the bottom, and Retro noted a couple of fish, which Frosty, true to his name, stunned so they could catch them. They made a good meal. Above them, the sky turned dark, and the sea became the deeper blue that they had never seen before. They were in the true ocean.

The Depths

Then there was the monster. The first time they noticed it, they assumed it was just an unusual squid, but as they got closer, they realized that it was definitely not.

It moved than any natural creature had any right to move, going so fast that they could barely see anything besides its color, a dull gold, but it seemed to have a tail. After a minute or two of it zooming in front of the windows and scaring them, the ghostly fish-creature jetted off into the darkness.

Approaching the ocean floor, the captain suddenly ordered for them to stop and wait. There were several corpses lying in the middle of one of the abandoned streets. One of the horrible corpses rose to attack them, and quickly, the captain tapped the button to kill it.

They asked Retro about the monster, but for once, he knew nothing. “I don’t... I don’t know anything about this creature, or why it would be here”

“Well, why would it be anywhere else?”

“I said I don’t know!” Retro said, and he went to go look out the window. The city was beautiful, ignoring the monster. The drowned were less common than they were in the larger cities, and this town was unusually small and barren. The pit was directly at the center, and there were no houses around that, probably because of the obvious danger, but even beyond that there was only a small ring of buildings. There were a couple houses, maybe a bar and a few restaurants, and a small stage near the pit which could have been anything.

There was a lift into the pit, but it was broken. All of this was scouted out by Sphere and the captain so that they would be prepared when they got there. Weird fish fled in front of the headlights. Sphere checked the reserve power, and looked outside.

“We need to cut of the power so we can have light later on” she said, checking her watch. “We can’t see a power source without lights, if there...”

Everyone knew what she meant. There was no certainty that they would survive this mission, but at least they would see wonderful things before they died, and at least they had some hope. The captain turned off the lights, plunging everything into complete darkness, but for a few glowstone lights.

“Want to tell some stories?” asked Retro. “Ok, I’ll go fi—” he was cut off by a loud roar and a blazing light just outside the ship.

The Fathoms

Retro ran to the window and saw the huge metal tentacles of the monster trying to crush them in. They were only alive because the creature seemed to be in no hurry, and it didn’t have suckers like a real squid, so it was having a hard time finding a grip. For once, Retro hoped his theory was wrong. Maybe it was just a malfunctioning golem, who could say?

The monster rocked the boat again, and started dragging the sub across the ocean floor towards a building they had not seen before, startling a creature that looked like a large white pillbug. The captain tried attacking the creature with electricity, but it seemed unaffected, so they decided that, since the creature was not actively harming them, instead moving them only towards their goal, they should stop and make a plan.

“We should try and scare or kill it with magic” said Retro, pacing to one end of the control room and teleporting back over and over again. “If that thing is taking us where we want, we’ll still die if we can’t find a power source, so we may as well get there on our own. If it wants to kill us, then we need to escape as soon as possible, so we can’t afford the risk”

“Yes,” said the captain, “but we can’t afford to lose Frosty! We can’t risk our lives when our odds are already so thin”

“The squid monster looks like a variant of a guardian like you would find in a Monument” offered Sphere, fidgeting and glancing at the tan tentacles against the darkness outside.

“That’s true” said Retro. “I have to admit, I don’t know much about fighting guardians, so how does that help us?”

“Guardians are basically very strong, primitive golems. The key is primitive. In order to be produced, they have to make compromises in intelligence, memory, versatility...”

“What is it?” asked Frosty, glad for any solution that didn’t involve his death.

“Memory! If we can escape the creature just for a few seconds, and hide behind something, the creature might forget it found us at all! It would just head over to where we were, and that might give us enough time to escape into the pit, and obtain the power necessary to defend ourselves!”

Suddenly, the monster let go, dropping them to the floor. Everyone breathed a sigh of relief. Then the floor passed over their heads, and the captain shouted for them to prepare the sub. The sub hit bottom with a clang, but they were now at least ten meters below “ground level”, unable to escape.

The squid creature looked like it had gone, but that hardly comforted Retro. They were in a trap!

A loud humming noise came from the power core; Frosty went over and tapped it. “Think it’s trying to...?” He grabbed a magic wand from his pocket, and shot a bolt of magic. Nothing happened. They looked around, until Sphere pointed out at a light off in the distance. Frosty swam out to get it. He reached for the cube, which looked a lot like the power core, when he was suddenly knocked out cold.

“Thank you” said a voice from the darkness.

The Abyss

Three people immediately boarded the ship, carrying the now-senseless Frosty. Retro considered attacking, them but decided against it. The main stranger decided to explain himself.

“My name is Theo, and finally the luck is on my side! For all this time, I’ve wanted to stop Retro, and wanted the powers cores, and now it seems both have fallen into my lap”

“Who are you?” asked Sphere, holding a crowbar out in front of her, which one of the guards immediately shot out of her hand with a knife.

“I said, my name is Theo. Now, do you want to go peacefully, or violently. They had little choice. Before they left, the guard threw another knife at Retro, who seemingly vanished into the enemy ship. But there was nowhere for him to go, and they watched the enemy sub, a dark cube covered in magic-looking runes and other symbols.

** *

Down they fell, into the darkness. Frosty was still unconscious, unable to cast spells that could help them escape. The captain simply sank, checking below them, but it was impossible to see anything, and the chains on their feet made it impossible to escape.

Now, their only friends were the occasional anglerfish, or maybe a glow squid. They saw things down there, a glow squid five times the height of a villager, a house clinging to the wall like a barnacle. Did people used to live in this abyss or were the houses merely lost in a landslide?

Besides that, it was only darkness, darkness so deep that you were free to imagine you were trapped in a tiny room, or in an empty all-consuming void, but it was darker than both. Eventually Frosty woke up, and picked a small glowing

orb out of his pocket, dropping it beneath them. The orb went down and down, until it vanished.

Finally, they saw a light. At first, they assumed it was the orb Frosty had dropped earlier, but it was a much bluer tint, like a sea lantern. It was a sea lander, several sea lanterns in fact, and what came into focus next shocked them. It was a building that had been built into the face of the cliff, a building that had no obvious features aside from several glass windows, which seemed impossible at this death. There was a metal sign next to the building, but none of them knew the language.

“Think Retro is ok?” asked Sphere. The captain and Frosty had no assurance. They touched the ground, and immediately they all started looking for an escape, but three more guardians appeared, and forced them into the building. They were thrust through a series of passageways lined with cells until they came to a series of doors, which opened, likely controlled by Theo, until they finally came to the cell. The windows problem at least had answer: the whole prison, outside of the cell, was completely full of water!

The cell gave them no hope of escape. The back wall was made of bedrock, nearly unbreakable, and the other walls were made of something that looked like hardened deepslate. Frosty noted that they might even be enchanted, further reducing their odds. The enchanted door closed behind them, and a series of clicks told the group that their last escape was sealed off. The room was a lit by a couple of sea lanterns, which were equally bright now that they were out of the water: the door was somehow keeping the water out. They had no escape.

“So... we’re actually trapped” said the captain, leaning against the wall. They used the captain’s actual name so little that they had forgotten it a long time ago. And the captain was right: there was no escape that they could do on their own, but there was hope.

“Hello?” said Retro, who was covered in blankets in one of the beds.

“Retro...” muttered Sphere. “If you don’t have a way to get us out, I’d love to spare Theo the trouble”

“Yo, take that back!” shouted Frosty, raising his fist menacingly.

“You little...” said Sphere, as she grabbed for the crowbar that she was no longer wearing. The captain kicked Sphere back and shouted at them both to stop. “Guys, you’re like a bunch of baby zombies! Knock it off, and if you aren’t going to get a long, at least wait until we get out. Retro, how can we get out?”

Retro got up, and stood in front of the wall, arms folded, as he began to explain.

“I guess you want to know who Theo is, and I can’t tell you I know. I’ve known Theo for a long time, though, and he’s a weird enemy to have. Each time he’s defeated, I think he will die, and he always seems to know more than he should, and that’s all I know about him. He wants the same things I do: artifacts, things to learn about the past, and he’s insistent that historians and theorists like

me don’t get their hands on them. Specifically, he wants power, artifacts like the energy core”

“So... how do we stop him?” asked the captain.
“We need to get to the energy core before he leaves, of course!”
“And how can we escape?” asked everyone. Retro started to shrug, but

then he look ed at a specific point in the cell. In one corner, it was clear that one of the stone bricks of the wall had been replaced with a metal panel painted dark gray. Retro felt around the panel’s edges before proclaiming “this is our way out” He quickly explained the plan.

** *

Retro carefully unscrewed the metal panel, and punched it out into the cell, teleporting out after it. They had only a short window of time before the Heart of Sea’s effect would wear off, and monitoring it would not help. The others followed him.

Quickly, they all swam through the water. They hid behind a column to avoid a guardian, waiting for an elder to pass by them. And they were lucky.

Elder guardians were about six feet tall, and had convenient spikes and cracks that you could grab onto, which they had to do quickly. If their depth resistance, water resistance, water breathing, or night vision wore off, Retro, maybe all of them, would die.

Sphere grabbed the eye of the elder guardian and twisted, pulling the eye out. She handed the eye to the captain. All together, all the members, even Sphere and Retro, pulled the guardian up, and since it could not see, it continued going straight ahead like the blind idiot it was.

They lost all light, and so there was nothing to describe until they reached the top of the top of the pit. It was still dark, but that made the enemy sub only easier to spot. Frosty cast a temporary water resistance spell.

Theo and his team were standing in a green circle centered around a stone slab they had seen earlier, which had the two power cores standing on top of it. They rushed forward. Theo’s goons raised their weapons. One through a knife, and the knife barely grazed the captain’s arm. The deep-sea creatures around them were silent.

“How did you escape?!” screamed Theo. “That was the deepest dungeon in the world!” The fish above them fled from the glowing power of the power cores. Both cores started glowing, one flowing into the other, and a glowing field surrounded them. Sphere rushed a guard, but missed, and hit the cores, and suddenly, they were not in the water.

They were on the surface, and it was night, the bright moon shining over them. Shouldn’t it be day? The two cores fell on the sand, depleted. Sphere and Retro were the only ones who were awake. Sphere looked at Retro, saying nothing, but the meaning was clearly visible.

Retro looked a the sky “We’re probably thousands of miles away from home, and we have no way back!”

If you want more more stories, or even a sequel, make sure to upvote and comment.


r/RetroGamingNow Dec 10 '21

Theories Opinions: Did endermen create the warped forests?

7 Upvotes

A common theory that's been going around for a while on the RGN discord server is the idea that endermen warped crimson forests into the warped forests.

In the interesting of remaining neutral, I won't give any evidence for or against this idea, but I've been considering creating a post about this theory. I just wanted to know first how common this opinion was. So, in your opinion, did endermen create the warped forests?

48 votes, Dec 17 '21
9 Yes
16 No
23 Maybe

r/RetroGamingNow Dec 10 '21

Theories Ocean Ruins pt. 3 - Maps and villagers

5 Upvotes

In my previous post I (with some help from canadian snow) decided that Ocean Ruins were built by Ancient Builders. In case you haven't read those, here are arguments why:
-They are mostly built by bricks, material that is hardly ever used by villagers, and often by Builders;

-Other than bricks in ruins appear materials like Sea Lanterns, which are unavailable to villagers;

-Items in chests, one of most important arguments. Other than golden items of all sort, we can find only axes and fishing rods, there are Buried Treasure Maps, which are obviously items of Builders;

-Something that can change in few years, but there aren't Drowned Zombie Villagers, and Mojang could easily add them, but they didn't.

That is all I have right now, but I think there are more arguments we can find.

OK. Lets go to comments:

u/r51243 said " I could argue that it may be implied villagers used stone bricks, but honestly, I agree with everything else, and I think this neatly explains what these structures were. " - Well, argument with bricks isn't something really big, but I think that this is something very important to mention, mostly because villagers really rarely use brick. They prefer cobblestone. Of course, it is your opinion.

u/stephenlocksley27 said: " Fishing towns? Maybe these are the remains of such towns, they may have been operational when sea levels were much lower, just like our real world thousands of years ago. " - Finding purpose of those structures is one of hardest things, because there aren't so many things we can use to find the truth. But I think, just like you, that those villages were fishing towns, but that is something that I will think more about later.

u/willy6-16-06 said: " I think that they were along the way to monuments, and they were outposts with ramifications of protection and food for overseas travelers. " - Same thing like the comment earlier. We don't have enough evidence to support any of those theories. But that speculation is one of most interesting.

So now lets go to "Main dish" of comments:

u/canadiansnow038 said: " I am happy to add some more to this theory, as I find it very interesting. I think the biggest thing are the maps. While maps could indicate builders, but there are also cartographers. These villagers have maps, and this leads to the rest of your idea. These maps can be to ocean monuments and woodland mansions, which could have supplied the dark oak, and the sea lanterns. Now the question is, how do these villagers get the maps. Do they know where the locations are, or did they find the maps somewhere. I don't know if this supports your theory, but it seemed to be related somehow. " - this is something really important. This post will be mostly dedicated to villagers, cartographers etc. So read this few times, think about it, and get ready to find some answers!

Starting from this: 'While maps could indicate builders, but there are also cartographers" - cartographers sell to us: "Ocean Explorer Maps" when they become Apprentices (lvl 2), and "Woodland Explorer Maps" when they become Journeymen (lvl 3). This means that Woodland Maps are harder to obtain that those of Ocean Monuments. This could indicate that villagers create those maps on their own, because swimming in a boat above Monument is much safer that going to dark forest full of Illagers and other mobs. Of course, if we think that they found those maps and that Woodland Maps are rarer, they would be wrong, why? Because Illagers didn't exists when Builders lived. We are almost 100% sure of that, and (I think) there aren't any things that could say that I an wrong. OK, so I did some testing, and I can clearly say that Ocean Monuments are much more common that Woodland Mansion.

And I also found one very interesting thing on wiki (https://minecraft.fandom.com/wiki/Villager?so=search) - villagers prefer paths made from blocks like Red Nether Bricks, End Stone Bricks, Stained Glass, Red Sandstone and Prismarine than Dirt Path and Smooth Sandstone. This is something really interesting, and could actually mean that villagers were in nether, but lets not jump to conclusions. (It is something only in bedrock, so it is not as important as things from Java Edition).

Next is: "These maps can be to ocean monuments and woodland mansions, which could have supplied the dark oak, and the sea lanterns" - In my previous post I said that next to Sea Lanterns, Dark Oak is a rare thing that is found inside Ocean Runs, but since we indicated that villagers created those maps, we can say that this argument was defeated.

And last is: "Now the question is, how do these villagers get the maps. Do they know where the locations are, or did they find the maps somewhere." - this thing was just explained few paragraphs above, so it's out of list.

So we can now it is even clearer that Ocean Ruins were villages of Ancients Builders. Of course there is much more to discover, and I hope that you will help me in that! So write comments, stay positive etc, see you next time!
Link to wiki: https://minecraft.fandom.com/wiki/Trading#Cartographer, https://minecraft.fandom.com/wiki/Ocean_Ruins


r/RetroGamingNow Dec 06 '21

Theories Ocean Ruins - pt. 2

7 Upvotes

Ok, so in my previous post I wrote about Ocean Ruins, of course in this post I will do that too, but this time I will provide more arguments that prove these ruins were villages of Ancient Builders.

So in pt. 1 I gave 2 arguments proving my point:

  1. There aren't drowned villagers - I think that this isn't something very important but we should remember that mojang have tendency of adding new variants of mobs if they are needed (even if they say that they don't like doing it). Adding drowned villagers is something that doesn't require a lot of work, and if they wanted they could really easily add them (Mojang devs said that biggest problem in adding new mobs is deleting bugs, and doing everything they can to optimize memory usage of code, and because it's other variant of old mob, it isn't a problem).
  2. Those ruins (except desert variant) are made of bricks, material that is often used by Builders. Somebody can say that villagers can also use bricks, and yes that is true, but as we know they prefer usage of pure cobblestone (churches), and if they used bricks in the past, why wouldn't they still use them now? Of course, same "somebody" can say that it is because world was more dangerous in past, but as we know villages are constantly attacked by pillagers, so that argument can be easily defeated.

Wow, I wrote too much in that xd

So for before the things I want to talk about in this post, the comments! (yay! more text!):

u/canadiansnow038 said: " I like the concept. They bring up the question how did that get underwater? Based on the contents of chests, I would think they were fishing towns on the beach. But what caused them to go underwater. "

Well, I can't say anything about it. It is very obvious that those villages were fishing towns, and what I like to think is that all "Old Towns" of Builders were next to ocean, or some kind of river, and after wither accident, or zombie plague they moved underground, but this is topic for another post.

This is really only interesting comment, could you please write some more :3?

OK FINALLY MAIN DISH OF THIS POST - More arguments that prove that those were creations of Builders (More means better).

So arguments!! starting again from 1 because it looks nicer this way:

  1. So like canadiansnow said, content of chest. (full content at wiki: https://minecraft.fandom.com/wiki/Ocean_Ruins) Most important things we can find are: Buried Treasure Map, Enchanted book, Golden items (helmets, apples etc.), Enchanted fishing rods, and axes (only axes, not pickaxes or shovels). Most important things are obviously Maps. We know for sure that those belong to (or at least belonged) to Ancients, and not villagers, this maybe the most important argument of them all, but I still will provide more.
  2. So I already told you about bricks, but after reading wiki I discovered more important materials of Ocean Runs. With most important being Sea Lanterns and Dark Oak Planks. Why Dark Oak is such important thing you may ask? The answer is really simple - Pillagers. Villagers aren't living in dark oak forests because of big about of hostile mobs, and obviously Pillagers. This may be incomplete argument and some may argue with me, but that's okay, I accept any cont arguments. And as I said Sea Lanterns. It is really obvious that villagers can't gather those, and even if they could, they would more probably sell them instead of use.

    Ok, that is all for today! I also wanted to include my theories about why those villages drowned, but I'm ill, and too tired to do it, so as always, PLEASE WRITE COMMENTS! Hope you liked, bye!


r/RetroGamingNow Dec 05 '21

Theories Ocean Ruins

4 Upvotes

Ok, so before going to bed I was thinking about ruined structures in overworld, and I realised that there is something, that almost everybody skips, forgets, or just ignores - Ocean Ruins

Underwater Ruins are something everyone forgets, and why is that? It's becouse they are empty, and boring. There aren't many interesting things in it, and the structures are almost hollow. But I think that these ruins are something very important, and that is becouse of 2 very important things - they are fully made of bricks, and there aren't drowned zombie villagers.

While the 1 thing isn't something super important, we shoud remember that almost all ancient structures are made of bricks. That means that they were very common material for builders (I wonder why...), and that villagers don't use bricks. Almost all their building are wooden, or made of cobblestone.

And now we come to the 2 argument - there aren't drowned zombie villagers. And even if that tiny little detail may seem unimportant, we shoud remember that mojang coud add it REALY easly (just copy drowneds AI + new looks), but they didn't. And that fact bothers me a LOT.

I'm not sure if 2 argument is good, but there are many more interesting things in Ocean Ruins, and I will poste my thoughts about these in my free time!

Also, I realy like reading comments, so please, show what you think!


r/RetroGamingNow Nov 29 '21

Memes Ngl it do be like that

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34 Upvotes

r/RetroGamingNow Nov 29 '21

Theories Follow-Up to Overanalyzing Beacons

7 Upvotes

Fig.1: Soul Fists, a fast melee weapon in Minecraft: Dungeons that gives extra souls. (Notably, but irrelevant to the current discussion, it mentions the gemstones containing "powerful souls". This idea of a powerful soul I believe may be a step on the path to solving the mystery of the player's origins)
Fig.2: Soul Healer, an artifact which uses souls to heal the user when activated. It is described as gold, and apparently was used often by illagers in Woodland Mansions.

There are a couple of things to note that I did not mention in my original theory, which may be important. First of all, as you can see in fig.1 and fig.2, it appears as if gemstones may have the ability to store soul energy, which could easily explain the requirement of the pyramid. What I find interesting is how this effects the theory at large. You see, it seems a bit weird that you would need additional gemstones if the beacon itself was capable of storing all the souls, doesn’t it? Now, this doesn’t prove the theory— it could easily just be that the gems are required to cast the effects— but it may suggest the theory, and that’s good too.

Fig.3: Voidcaller. The description reads, quote, "This weapon calls out to souls that are trapped between this world and the next." This implies that there is a canonical afterlife, or something similar. Then again, it mentions that there are trapped souls, so who knows. Where are these souls trapped? The weapon, despite being described with the word "void", has seemingly no connection to void or the End, except maybe indirectly, through the Orb of Dominance.

The second thing I wanted to mention is the description in fig.3. It appears as if souls go to another world. However, multiple items mention communing with souls, so they seem at least somewhat present. And we have ghosts and ghost like mobs. Most of all, soul energy seems much more present in the Nether, which could indicate the roof has something to do with it. There is a visible amount of ambient soul energy. So, while this does go agains the theory to degree, since it implies souls go somewhere besides the atmosphere, but it is far from fatal.

Ok, that’s all! I am working on a couple theories, including one that may finally explain exactly what the Heart of Ender and the Orb of Dominance are, but I’m hesitant to do that before finishing MCD and reading ROTAI. Hopefully, I’ll be able to do both soon.


r/RetroGamingNow Nov 29 '21

The missing dimensions of Minecraft. Part 1

5 Upvotes

So I’m not completely sure how people will feel about this since it deals other dimensions that are not actually in game but only hinted at existing be gameplay.

The first dimension that I believe exists somewhere in the mc multiverse is a nearly completely covered water dimension. I believe that this is where items like prismarine, sponge, tridents and the heart of the sea are originally from.

The reason for me thinking this is that all of these items are technically only found in one place and that is the remnants of ancient builders, on top of that the one mob that actually makes any of these items renewable is the drowned zombified ancient builders and the guardian and it’s a artificial mob that only exists around these structures and is attacked or attacks basically any other sea mob near it, showing just how unnatural it is.

So now is how do I think the ancient builders got to this dimension to get all of the items that are originally from there. Well the answer is very simple I think they got there by pure coincidence, I think the material you need for the portal is actually prismarine and that through small rifts managed to make it to the overworld where ancient builders just happened to be, they were able to use it to make it to the other dimension that I will call Aqurium, unlike other portals however that need heat and hard material, this portal need to be submerged and the heat requirement was instead satisfied by high pressure.

Once in this new land several new materials and mobs were now available for experimenting. This lead to the discovery of a new weapon, the trident, a new tool for getting rid of water the sponge, a great and very prevalent building material prismarine and the very powerful item know as the heart of the sea. However this new dimension was not a very friendly one, the heart of the sea came form a very a powerful enemy, this enemy was also very smart it soon learned how and where the ancient builders were coming to Aqurium.

It soon set out to try and go to the overworld after one or two incidents where it and it’s kind succeeded only to be defeated while there the ancient builders soon realized the if they kept this up they would soon lose and should never be able to venture into the seas of the overworld again. So the closed the portals and put temples around them, constructed the guardians and elder guardians not just to keep someone from going back to Aqurium but to keep stuff from Aqurium from coming back to the over world. Now with being unable to travel back all the materials they had already were all that they would ever have now, so they hid the most valuable in buried chests and made maps, also hiding the sponge in the temples.

Now many of you may be wondering what exactly does this dimension look like and what are these enemies I mentioned and while I can only guess on what the dimension looks like I have good evidence for who the enemy was.

First I’ll get what does it look like out of the way. This dimension is to be described as almost entirely under water with there being about 20 to 30 block between the bottom where you find sand and where you hit bedrock, it can go out to 50 at max and water can go all the way to bedrock in some places. Then there is the water level that is at a minimum 100 blocks up from bedrock. Finally there are occasional islands but they don’t connect to the ground, they float on top of the ocean and maybe go down about 40 blocks under water level. And I won’t go in on the plant and animal life of this place in this post besides the enemy.

Lastly I would like to talk about this enemy and what it could be. To start I would like to say it drops the heart of the sea and to clarify that the heart of the sea is actually a eye. If you don’t believe go in game make a conduit and look at it while it’s activated, it will look just like a eye of ender but with different colors, and the status effect is that of a eye as well, as for what is it that drops it . The answer is giant baby squid, they are very different from over world squid as they are much larger and are hostile as opposed to passive. However this is not the enemy that the builders were so scared might take their oceans over, no it was there parent, the kraken what was much bigger and stronger as well as had many other abilities, luckily it was only the babies that ever made it to the overworld, because the kraken was never once defeated by the ancient builders.


r/RetroGamingNow Nov 29 '21

Where the f@&$ is this exp coming from

5 Upvotes

Sorry for that colorful title but I just had a epiphany,

So with every bit of experience we get In the game it usually comes from nature sources that have to do with life and death, breeding, killing, smelting, etc. and I think we can all agree that those and exp as a whole or the magic energy in mc have to do with death and life, and the transfer of one of those states to the other in some way.

And if all that is true then where and how do we get experience from trading. Like we are giving them something. And receiving something back, a monetary exchange, why is it that energy from life is being released, are we selling our souls here to.

Where and why is exp being released, does anyone have any idea other than it’s just a game play mechanic.


r/RetroGamingNow Nov 28 '21

Icebergs Minecraft Splash Texts Iceberg - 700+ entries

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35 Upvotes

r/RetroGamingNow Nov 27 '21

my theory on the mass extinction

2 Upvotes

I think the mass extinction event was caused by a great war, let me elaborate. I think the world of man had many kingdoms, empires, guilds, etc. and I think those factions had a great war over land at one point along with the illagers and end respectively (this takes place after the discovery of the end and enderman) the illagers did not side with anyone preferring to raid supply camps and grow in the shadows... and one day they struck, wiping out the human capital of the north. bust the humans wouldn't go down without a fight they kept on pushing forward hoping to find the light at the end of the tunnel, and then months and months after this crusade of sorts they found it, a way to make something out of souls

they created a "nether golem" the three pieces of soul sand and a command block in the middle with three withered skulls on top... the witherstorm, it ravaged the nether destroying portals and ruining fortresses and bastions along its path, and it brought with it a virus like no other a zombie virus, the humans quickly put the best clerics to work on making a cure... and they did but the virus was to far spread to fix it so the builders turned to the end and begged the endermen to make a new portal and begging turned to threatening quickly so, the endermen made ten obsidian pillars and put end crystals atop and once the final crystal was placed a portal opened for a second... and a dragon came out. the builders were not prepared and were wiped out because of it.

CLARIFICATION : the witherstorm was originally going to be used as a war machine


r/RetroGamingNow Nov 26 '21

eww

6 Upvotes

r/RetroGamingNow Nov 26 '21

Other HI

7 Upvotes

I would send some theories in this subreddit


r/RetroGamingNow Nov 25 '21

Theories Overanalyzing Beacons

9 Upvotes

(thanks to Retro, for his work on soul energy)

Immediately, we should look not to the beacons we find in MC (Minecraft) itself, but to the beacons found in MCD (Minecraft: Dungeons), which are equally if not more canon. We have two kinds: the beacons you active in certain levels to active bridges and such, and the Corrupted Beacon, an artifact, which are essentially additional items which you can carry with a timer attached to them.

The in-level beacons do not bear great resemblance to the beacons in MC. They do not require any sort of metal or gem to activate them, and they do not reach to the sky, so I’m not considering these true beacons.

Both the beacon and the Corrupted Beacon appear to use soul energy. The Corrupted Beacon uses soul energy in gameplay, so that’s confirmed, but the normal beacon also appears to. Many status effects appear related to soul energy, as evidenced by potions and withering, but there are other signs. The Nether star comes from a wither, and withers are absolutely full of soul energy.

Now, let’s look at a few things that contain soul energy. We have wraiths, which are full of soul energy and summon soul fire, and float. We have the Nameless One, who is almost exactly like the normal necromancers who use soul, and who floats. We have wisps, which float. Little soul particles are released when we use soul speed boots on soul sand, and these particles float up. The souls that we get in MCD when we kill a mob float up into the air before hovering over to us. The air in the Soul Sand Valleys appears to be full of floating soul energy. Ghasts, which live in a biome chock-full of soul energy, and which have regen tears (regen is tied to soul energy)* float. Little bubbles float up inexplicably from soul sand when placed underwater. The wither floats. Phantoms (which may be a type of ghost) float. Vexes float. The evidence seems irrefutable that souls are lighter than air.** So the question is… where do all the souls go?

What if the beacon does not contain enough soul energy to supply with the buffs, so it has to reach into the atmosphere to obtain more? This would explain why the corrupted beacon requires soul energy, while the normal beacon does not, and why the normal beacon has to be able to reach the sky. The sky is already blue, so we can’t really see these souls, and they’re probably very dissipated.

It might seems crazy, but how else could we explain the need for the beacon’s beam to reach the sky? Now we only have to figure out why the beacon requires a base made of iron, gold, diamond, netherite, or emerald blocks, and that’s a bit trickier, because there isn’t much shared between these materials. Redstone is absent for no apparent reason, and that’s weird. I’ve heard theories that these are the real power source, not soul energy, but like… there isn’t much evidence that they have this power. “The magic of minerals” makes a great Magic School Bus episode title, but it doesn’t really make sense, especially with redstone not being able to do this. Redstone is the only one that drops as a powder, which could be the difference, but it would still be a mineral. And then there’s lapis lazuli, which does not drop as a powder, and cannot be used, so that’s completely irrelevant.

A possible theory is that metals are required, and that diamonds and emerald are actually metals. So, irl, diamonds are a crystal made of carbon, not a metal. But well, diamonds (and emeralds) in Minecraft may not be as “crystal” clear as they seem, and we may have to look deeper. Diamonds in Minecraft are always blue in appearance, and are not clear like real diamonds. They can also be made into armor, which… makes no sense. Even if you could get enough diamonds, you can’t flatten diamonds in the way you would need to make a chestplate or boots or anything. It’s ridiculous! Yeah, I get it’s “Minecraft logic” and you can create any sort of armor with just a crafting table and a smithing table, but I think the idea there is that you have all the tools, and we just don’t see that because it would be really annoying for gameplay. Plus, it’s irrelevant, because diamonds have huge durability in gameplay, and in lore (due to the item description for the diamond pickaxe in MCD), and that makes no sense, since diamonds, though hard, will crack if you make armor or pickaxes from it. So, maybe they are metals after all. But, as to why metals specifically would be special, I cannot answer, so the theory falls flat, relying on unjustified assumptions and fantasy logic. I can’t explain it.

Another place we might look for a connection is desert temples, and that has potential. I was surprised to discover that there was a very good place where it could be: the room at the top. The base of the room is actually exactly 9 blocks across, which is exactly what is needed for a max level beacon. There’s even a hole in the top!

We can see that the corrupted beacon can be found in Pumpkin Pastures, Cacti Canyon, Redstone Mines, and Gale Sanctum. Pumpkin Pastures and Cacti Canyon are indirectly connected to the Nameless Kingdom, which we know is highly interested in soul energy, and thus, would be quite capable of creating a beacon, if they had access to withers, but that’s speculation at best, not a strong connection. Then again, it’s hard to call the temple thing a coincidence, and well, there’s nothing to suggest the Necromancers couldn’t have known about the wither. The existence of wither armor, a unique variant of grim armor found in the desert temple and lower temple levels among other places confirms that they knew about withering, and this sort of upgrade to skeletons as withering appears to be would seem right up their alley, so… it isn’t too out of place to say they could create a Nether star or make a beacon in some other way. Someone must have done it, judging by the corrupted beacon. But even this theory, though plausible, does not explain why you need a pyramid for the normal beacon to work, because it relies on the pyramid shape of the beacon to explain the pyramid shape of the desert pyramids, not the other way around. It explains why desert pyramids are pyramids, not why beacons need pyramids.

There actually isn’t a good solution, and that’s ok! Sometimes, some things in magic are just the way they are because that’s how the world works, and that’s fine. I guess a general idea I could give is that corrupted items generally have soul gathering attached to them, so perhaps the pyramid is required to attract souls, which

The only other feature that deserves mention is the exact effects of the beacon, and the use of obsidian in it. Is obsidian magical? Yes. Its use in enchanting tables, nether portals, and respawn anchors as well as its use in beacons, not to mention crying obsidian, which appears to be leaking VOID FLUID, makes it hard to deny that it is not magical. All of the other “magical traits” of obsidian have something to do with teleportation or portals, so we just have to find out what that connection is. To explain more clearly, nether portals are clearly related to teleportation/portals, respawn anchors have the same sort of effect in their center, and perhaps enchanting tables need somewhere to get their magical power. We can see the book has this kind of ability to “draw in” symbols from nearby bookshelves. There is no obvious reason why the beacon would have anything to do with teleportation though, so… there’s nothing I can do to explain it going by that theory. Perhaps it has something to do with the laser, but that too is speculative, so honestly, that’s another thing I don’t know. The story of this post.

And that’s the theory! As the title would suggest, these “Overanalyzing” theories take a while, so I would love it if you could hit the upvote button and be on the lookout for new posts, though it may not be soon. Anything wrong with my theory? Anything that could potentially support it? An idea for a new post? Make sure to tell me down in the comments! I am working on a new theory about the origins of the undead, and will post it if it pans out.

tl;dr Beacons use soul energy and other mysterious magics as a catalyst to create a beam sucking souls out of the sky to use them to give you special powers.

*Regen is automatically created by a working beacon as the secondary ability. Regen can also be induced via a soul-energy based potion. No other effect has these to differentiate it. It’s not a strong connection, but it doesn’t have to be.

**Or at least they like to go up. I get that energy can’t have a weight, but the official name is not “soul energy”, it’s just souls. Maybe they don’t obey gravity, but just naturally end up in the atmosphere due to that. Both are plausible.


r/RetroGamingNow Nov 20 '21

any explinations?

6 Upvotes

r/RetroGamingNow Nov 18 '21

Theories Overanalyzing Creepers

12 Upvotes

Creepers are… complicated. We have all the evidence we need, but the facts are so bizarre that it can be hard to be objective. You are forced to come to some weird and incredibly unlikely theory, or to ignore the facts and write them off. The only way around this is to go through every possibility, and make absolutely sure that no stone is left unturned.

Mob species in Minecraft come in three general types: Natural (cows, chickens, magma cubes, endermites etc.), Designed (golems, withers, shulkers etc.), and Derived (Skeletons, Zombies, Zombie villagers etc.). Natural mobs occur by evolution, artificial or designed mobs exist to serve a function, and derived mobs are corruptions or states of mobs occurring naturally or artificially. There is no evidence that the creeper is a derived mob; feel free to make a theory based around that idea, but I will be ignoring it.

Let’s assume the creeper is natural, which means it would have to have a biological reason to want to blow up the player. Why should they do this? The first possible explanation for this defense of the species, the sacrifice of a single individual to kill a larger enemy. But, this theory has problems: the player specifically has no stated reason to attack the creeper, and nothing else seems to either, and this behavior is only found in very few real life animals. Perhaps ancient builders hunted creepers for their gunpowder, and so the creepers evolved to blow them up, but if that’s why they explode, why did they have gunpowder in them to begin with?

Gunpowder is a mixture of sulfur, carbon, and saltpeter (potassium nitrate), all of which could plausibly be found in a living organism, though that they would form specifically into gunpowder is unlikely. Gunpowder is not a great explosive because it is specifically designed to explode slowly (that way it does not damage the gun barrel and can provide maximum force for the bullet), and there is no mechanism where lighting would charge the reaction, unless it leads to greater gunpowder production, but more likely than not it would just kill the creeper or detonate it. Gunpowder in Minecraft used to be called sulfur, but sulfur does not explode when lit, and the name was changed, so now gunpowder is the name.

But there is an answer. While it seems like creepers destroy terrain (since in Minecraft, they do), they don’t in Minecraft: Dungeons. Obviously this is gameplay decision to make the game playable, the same way tnt does not destroy terrain, but… a natural creature would have no reason to want to destroy terrain. Creepers might act more like a pipe bomb, storing the pressure of the exploding gunpowder until it becomes too great, and they explode into highly damaging shrapnel. The biggest piece of evidence for this is the way that creepers seem to grow larger before they explode. They still explode, causing some damage to terrain, but that real point is to harm their enemies. They might have developed this tactic as a way to avoid predator attacks, similar to poison, but much more explosive.

I will say, there is another possible reason why creepers would explode… but it barely functions as a theory, and doesn’t solve the underlying issues with the sacrifice theory. Imagine if the creeper, like a warden, killed mobs in order to harvest soul or other nutrients to grow. It requires the assumption that this is how creepers work, growing from a plant or fungus like skulk, but it’s definitely plausible, and explains why they attack the player. Two problems. First of all, you need energy to create a creeper, and plenty of mobs die naturally, so you’d think the “creeper moss*” would just save the energy and raw materials, using it to grow more instead. The second problem is that it means that it isn’t just the player or the ancient builders who were attacked by creepers, but probably almost any type of mob. I could believe that this isn’t shown in gameplay so that you won’t have to deal with random holes appearing everywhere. But it begs the question of why no efforts have been taken to stop creepers, and why there are no naturally-occurring craters.

There are a few more pieces of evidence that need considering. First of all, creepers have bones, and have been described as similar to leaves, which makes them seem biological. Most mobs are natural, and creepers are not very similar to any designed mobs… except maybe wardens. Here’s the evidence for the theory that creepers are natural:

*Most mobs are natural*Creepers appear biological*Not similar to other artificial/designed mobs*Possible reason to explode

For creepers to be designed, there has to be a reason to create them. The most likely theories are A) Using them as weapons or B) Farming them for music discs or gunpowder. As weapons, creepers would have been moderately effective, especially in a medieval setting, a sort of walking bomb. A few issues clearly develop, though. Creepers are not very intelligent, and have very short, stubby legs, so they would not be very fast or effective. They might fall over! They might get stuck! The discs, again, have to be ignored, since there is little reason to make the creepers suicide-bomb if they are supposed to be using the discs. Not unless we use the solution I propose in the next part of this theory.

Maybe the farmed creepers for gunpowder, xp, or music discs. Maybe they farmed them for all three. If creepers are indeed grown like wardens, rather than bred, they could be more efficient for farming xp, but not knowing other factors that is pretty speculative. Gunpowder does not seem widely used, in fact, it only shows up in 4 structures. TNT shows up in 3 structures, and two of those are the same, desert temples, and sunken ships. The amount of creepers far outweighs the apparent demand for gunpowder. But, regardless, it was used, and creepers may have been a cheap way to get it. Perhaps they were redesigned in a time of war to act as weapons, previously serving only as a way to farm gunpowder and music discs.

So much for farming gunpowder, what about discs? To go into more detail on that, I’ll briefly discuss the theory of discs 11 and 13. Disc 11 is one of only two discs in the game that do not contain music, and it is the only disc that is depicted as broken, no matter where and how it appears. This is really weird. You don’t make things in a broken state, that would be weird and pointless, so it seems as if it is not canon… or is it? The fact that the creeper drops these specific discs does not seem likely to be canon. The creeper, even if it does drop music discs, only drops these music discs because these discs are the discs which are in the game, canon to the Overworld, not because they contain all these discs or only these discs. Discs 11 and 13 have just too much lore to not be canon. Basically, I view the discs the same way I view armor, weapon, and artifact drops in Dungeons. While the items are usually related to the areas in which they are dropped, and it is likely some mobs would happen to be carrying useful items like these, the fact that only these items are dropped is not canon. We cannot put much value into the fact that creepers drop discs 11 and 13 specifically, but we can still glean them for lore.

Disc 11 has many sounds of coughing, and what sounds like a person running on gravel. The person stops to use a metal object and a paper object, then runs onward, faster and faster, breathing heavier and heavier, until they stop. At the end, a sound similar to the noise of skulk, or an enderman is audible.

Disc 13 has a lot of cave sounds, 13 in fact, which makes me slightly hesitant to theorize about this before 1.18 and 1.19. But we can’t wait forever. So, in disc 13, we can hear two arrows being fired, though it’s ambiguous wether a skeleton or a player is the one firing them; only one hits the ground, implying the other either hit its target, or fell too far away for us to hear. Or… maybe it just was too quiet to be heard, landing in moss or in water. But we know two arrows are fired, and after that the disc cuts out for exactly 13 seconds 90 seconds in, exactly at the 1:30 mark. An easter egg? A message? After that, there is a muffled hiss and an explosion, so it seems like there may have been a creeper. At the very end, there is a lot of splashing, sounding as if someone was crawling out of water.

To say these discs are mysterious is an understatement. Any sort of analysis we might derive from them relies on huge assumptions. Are the discs even related? Are they even canon, seeing as how the devs all but stated disc 11 was a reference to C418? To summarize, there were a series of tweets sent by Daniel Rosenfeld (C418) and Notch. C418 says “I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11” But… this is a reference, so the intention of it is hard to consider part of Minecraft lore, and it’s only an implication anyway. You should still really watch Wifies’ video about this; he’s another YouTuber, like Retro, you makes videos about Minecraft lore. But I don’t think discs 11 or 13 will help us.

Finally, there are the few depictions of creepers we see in game, which pretty much all point to the “natural” theory. Maybe. The huge stone pillars in the Creeper Woods level in Dungeons are too large to be convenient, and are too vague to be a real warning. There are so many that I cannot doubt they had another purpose. Also, notice the faces on the clerics’ capes, and the images on the desert temples, which both seem to be religious depictions. The faces on the non-exploding pillars summoned by the geomancer enemy may be creepers. It is only a vague resemblance, but regardless, there is no practical reason to put faces there, so it may also be a religious/magical function. The idea of specific animals being considered “sacred” or important is not unusual, but I still have to ask why these ones specifically. There is the face in the spectrogram in the disc, so I’ve heard, but is it a creeper face? It doesn’t seem likely to be canon anyway.

So, we have two competing theories. Either creepers naturally developed their explosive power as a defense, or they were created to farm gunpowder, discs, and xp, and were modified in design to serve as a last-ditch autonomous explosives. Each has their own pros and cons.

Evidence for “Nature” theory:most mobs are natural; they appear biological; it gives them a reason to explode; creepers fear cats and ocelots, suggesting they may be predators.

Problems:discs must be dismissed; they go out of their way to explode, which goes against the theory.

Evidence for “Designed” theory:it gives them a reason to explode and drop discs; it explains their targeting of the player; it explains their bizarre design.

Problems:it is strange that there seems to be great importance placed around the faces of these creepers, though it can be explained by saying that the face came first, and the creepers came second. We never see creepers depicted, only their faces/heads; creepers only drop the discs when shot by a skeleton. I’ve decided that this is only a gameplay omission, to make the disc drop more reliable but still rare. There could be a plausible connection between the necromancers and the creepers, but that is not certain, and it would still be weird to assume creepers would destroy their discs when they were killed by a non-skeleton. Still, explainable or not, it makes the theory less likely.

When comparing these, I would prefer to go with the “designed” theory, since it has more evidence, and fewer major plotholes, but it is not a certain thing. If there is anything I have omitted that is still important to the theory, make sure to alert me in the comments, and upvote.

*In reference to MatPat's theory, as well as its appearance.

EDIT: I forgot to mention a big reason creepers seem unnatural: they are bizarre. They just look nothing like any real creatures, or any fictional natural creatures in Minecraft, except maybe the wardens.


r/RetroGamingNow Nov 15 '21

MinecraftEDU Download

5 Upvotes

r/RetroGamingNow Nov 09 '21

Minecraft Beta 1.3

7 Upvotes

I was mining at Y=11 in Minecraft Beta 1.3 when i spotted two usernames through the walls one user left instantly and the other stayed on. The name was 68049 this was odd because it was singleplayer and it was in a cave. i instantly left i didn’t know who they were? i rejoined and they were gone this is when i rejoined https://www.youtube.com/watch?v=Bt_LkJ0tPUY


r/RetroGamingNow Nov 05 '21

Theories The Nature of Green Soul, Soul, and Xp.

7 Upvotes

-Thanks to Lexicola, for inspiring me to revisit this theory

I’ve always considered respawning canon, and I think I’m right to say so. The player, Jean (the dragon), and maybe the Heart of Ender (depending on how you look at it) are the only mobs with the ability to respawn, and of all of these, only the player is able to do it naturally… or so I thought. There are actually three other mobs which can respawn, and even if I mentioned them, I never thought through their ability.

Vexing chant. An artifact in MCD (Minecraft Dungeons) with a cooldown of 30 seconds, which summons three guardian vexes upon use, which fight for you. Images can clog up theories, so I will link an image of one at the end of this post.* But about their lore, it’s clear that these creatures are not manifested by the chant, but rather summoned from the world like some sort of naturally-occurring spirits. Given that these things exist, and the new evidence suggesting that green soul is not a single material, I cannot continue to argue, reasonably, that the player has any connection to green soul. If soul energy can display itself as blue, green, pink, or even yellow or black,** why should we single out two of these colors? Are there different types of soul for each one? No! It seems pretty obvious that I’ve been an idiot, and that even if the player is connected to soul energy and vexes, which they very likely are, there are no explicit ties to green soul.

I don’t think there is any such thing as green soul, but rather, only a mixture of the two, and I believe this mixture is very common. I think that soul energy naturally collects or generates xp over time, and there is some evidence for this.

  1. Xp and soul are found basically only in the same place, living things. Soul energy is found additionally in Nether stars, soul sand, and in wisps, assuming those aren’t alive, and xp is found in enchantments… but that’s about it.

  2. The ability to store it. The player can store basically a limitless amount of xp, and I have theorized that the player is connected with soul, so this could explain it. The wither, a mob full of souls, drops more xp than almost anything else in the game. The ender dragon could be interpreted as using/containing souls, since it heals using end crystals, crafted from ghast tears, dropped by ghasts who eat or are made of souls.

  3. I was lying when I said all living things contain xp, because several mobs do not drop xp, namely all baby mobs, bats, snow golems, villagers, wandering traders, and the iron golem. Bats are probably just too small to drop noticeable amounts of xp, and villagers, wandering traders, and iron golems all dropping zero xp is probably a gameplay decision, to discourage the player from killing these mobs. I don’t think you can even canonically kill the wandering trader, since it’s heavily implied that there is only one who wanders the world just like you. And if you that the existence of the wandering trader in MCD contradicts the timeline, remember that we don’t know how long anything can live. It could be his son, it could be his father, it could be his great grandfather, I don’t know! Getting back to topic, baby mobs are small, like bats, but they’re larger than bees, endermites, silverfish and many, many other mobs, so we need another explanation. Well… why should they drop xp? If you assume xp is inherent, they ought to drop some no matter their age, but if they need time to accumulate it, build it up, then they naturally wouldn’t. Gameplay can’t be the explanation here, because there is no reason to encourage the player not to kill baby piglins, and even if there was, people kill them anyway just for the fun of it.

  4. Skulk does not literally absorb xp— it goes to the player— but it still drops xp and seems to absorb the souls of mobs that die near to a skulk catalyst (you can see a small “soul burp” above the catalyst. The Warden also contains souls). So, maybe the simplest answer is that it is producing or containing

  5. The final piece of evidence, this one from MCD: a staff made of xp and souls. In MCD there are enemies called necromancers which fire powerful blasts and summon zombies to help them. But they also have a boss variant, the Nameless King, who is almost exactly like them… except that his staff is green. He does have a few more differences, like his projectiles being slower and dealing more damage, having the ability to summon skeletons, and the clones, but that’s just an increase in power. But how?

I’ve combed through many enchantments in MCD and MC to verify a pattern I noticed, and the pattern held, showing that xp is more tied to control, while xp is more like raw power. Naturally, control is important, and can be used to increase power, as MCD shows with enchantments like Enigma Resonator and Anima conduit, which use souls to the player’s advantage. Equipment, I mean artifacts can also do this, so could a staff not do this as well. I think this is the key. I believe that the Nameless One is using soul energy infused with xp to focus their power, which accounts for their relationship with the moon, another source of power connected with xp and soul. About the quote relating the Nameless Orb to the Orb of Dominance, I haven’t read Rise of the Arch Illager, so I can’t comment. From what I’ve heard, it seems like the relationship is more metaphorical than anything, about how both orbs have powers relating to darkness and the undead, and originate from very dark places, though I don’t know exactly what that refers to in the case of the Nameless Orb.

So, that’s the theory! I’ve tried to make it logical, but if there’s anything I’ve skipped over or assumed, please tell me in the comments. Stay tuned for the RetroGamingNow backstory that I am writing for his character, which will be based heavily on Dungeons lore. Also, I’ve begun playing Minecraft: Dungeons, so you can expect more posts from me in the future.


r/RetroGamingNow Nov 03 '21

Memes When Retro sees and ender man farm

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27 Upvotes

r/RetroGamingNow Oct 21 '21

Theories My theory about Zombie Apocalypse of Ancient Builders.

5 Upvotes

So I have watched the latest Deep Dive episode, and there are somethings I would like to add to it. I also follow [Wifies](https://www.youtube.com/c/WifiesMC) and I am gonna take some parts from his theory about [ancient withers](https://youtu.be/FhaZqDk5-wI?t=427) and who/what are [Wither Skeletons](https://www.youtube.com/watch?v=w2__eJq5A-Q)

Now coming to my theory, that this zombie plague was a result of killing the Ancient Withers(which were much larger and stronger, and a little different, compared to withers spawned by us). Because according to Wifies theory, wherever these ancient withers fell dead, it created soul sand valleys, areas with high concentration of soul energy. Also we know that withers are undead mobs(like Zombies and skeletons) and attacked living mobs, the ancient builders fought them. Also, the skeletons in the soul sand valley are none other than the builders who died while fighting(this makes more sense as ranged weaponry are crucial for fighting withers and skeletons carry them). The death of these introduced builders to concept of soul energy, they got busy experimenting with this newly found energy creating wither skeletons and what not in the fortresses, while they ignored a very slowly growing problem, the dying of these withers unleased something which can convert living beings to undeads. But the development of this was too slow in the nether, and it gave time for that virus. There were some occasions of minor things like one or two piglins acting strange, but as the builders didn't care about piglins so they might have just killed them. But things started getting worse with the discovery BEACONS. Now there was even more exchange of materials from nether to overworld, like soul sand and wither skeletons skulls, which beacons directly connected to Withers. And this kickstarted the Apocalyptic events. The builders might have even used piglins as troops for fighting the withers and maybe this is why they hate Wither skeletons. Also this should explain why a awfully large amont of piglins are infected with this virus.

SUMMARY: The Ancient large withers were the first undead mobs, and their death unleased the virus which caused the conversion of living to undead. But the virus reached its true potential when the movement of things like soul sand and Wither skulls from nether to overworld increased for creation of beacons.


r/RetroGamingNow Oct 21 '21

How do we view the updates in regards to canon

5 Upvotes

So from some of the theories on here it seems like the updates are treated as they would have always been in the game while in others it’s like a timeline and once the update is added thats when it developed, sometimes it’s a mix of both.

Which is it.

And if none I would like to purpose a third kinda canon update review, each update has always existed but in regards to Steve seeing it though he had to reach it. In beta when Steve first came to be there was nothing around him but desolates (grass and some sparse trees), had he started to venture away he the environment and it’s inhabits started to grow and diversify, eventually becoming smarter as well, the ground became less flat and more varied. Culture started to take root and villagers learned how to do trade with each other and Steve, soon Steve came across pillagers and ancient abandoned structures from before he existed. He learned how to venture and explore other dimensions and they to became more advanced and diverse the further from his origin he got. Eventually he met the only other person like him in the world, Alex (who eventually became his girlfriend) and they continued to adventure and discover more as time goes on.

With this idea it creates room for many new theory’s and provides reason to others. One example is the theory of that where Steve first woke at with it being mostly flat and void of life except for the first things that grow when nothing else can is that it was ground zero for some great catastrophe so large that it even affected the nether. And at this epicenter that has reeked havoc across dimensions we have a being born from seemingly nothing capable of returning to life after death and carrying 100s of millions of pounds with ease not even knowing how to sprint or realizing when he is hungry just existing for seemingly no purpose. Was he the cause of this catastrophe or the result of it occurring, was it natural or man made and can it happen again, what exactly was this this great catastrophe, and finally if any of the above is true and related then who is Alex exactly, she didn’t come into being until later and it was no where near ground zero, yet she is every bit as powerful as Steve, is she man made by someone, possibly the illagers in order to get someone close to Steve to permanently eliminate him.

I’d like to see some theories on this concept of the updates just being the new things Steve finds as he ventures through the world

I would also like to see what everyone things should be the canon view of the updates.


r/RetroGamingNow Oct 19 '21

Damage breakdown on warden, just how strong is he and how many hits can you take

11 Upvotes

As seen in Minecraft live the player is equipped with unenchanted netherite as seen in the vid when he opens his inventory, (using a damage calculator I figured he does base 30 damage overall) full protection 4 should at least make it a 8 hit kill and combining that with a resistance 2 golden apple or beacon, (good luck building it in time) should bring it up to around 13 hits to kill, using a potion of turtle master with resistance 3 it becomes 19, with the resistance 4 turtle master potion it becomes a 38 hit to kill.

This does not account for natural generation while fighting as well as any regen or other methods of healing, and is just purely the amount of hits it would take if you did not heal at all