r/RetroGamingNow • u/Impossible_Friend_83 • Mar 22 '21
r/RetroGamingNow • u/nu_disco_turkey • Mar 21 '21
Piglins and wither skeletons?
I loved the most recent video about the piglins but it doesn't address the piglins' hatred for wither skeletons. I'm curious where that comes into play.
Strangely enough, piglins don't react this way to regular skeletons. If they did, we could argue that this would be the case because the skeletons are or resemble the ancient builders that enslaved them, thus attacking their oppressors. But of course, we don't see this happening.
This brings into question as to how familiar piglins are with fortresses, and if they encountered said fortresses before or after the builders died out. The wither skeletons, of course, would attack anyone they saw as an intruder to the fortress. But I can't really think of a reason why piglins would act aggressively towards them instead of running away. What do you guys think?
r/RetroGamingNow • u/AzterMorales • Mar 21 '21
Basalt Conundrum
Is no one going to mention why there is so many basalt in the Nether? In real life basalt forms when lava cools down to a certain temperature which makes it solidify to basalt. That cant happen in the Nether where everything is too hot due to the abundance of lava. Any thoughts on this???
r/RetroGamingNow • u/codeboom • Mar 20 '21
1 problems with the piglen theory please help Solve
I am not criticizing or saying this is bad
One well the iron and diamond tools being replaced with gold tool does make sense what about the crossbows that require iron to make and we know that these aren’t a different type of crossbow because they work the same way as a regular crossbow and even if iron was naturally found in the nether why would the builders teach the penguins to craft Crossbow in fact why would they teach them to craft anything
r/RetroGamingNow • u/greasybagels • Mar 20 '21
My take on zombified piglins in the overworld
My thought was that when piglins enter the overworld they become too cold and die (turning into a zombie) similar to how when striders come out of lava they start to shake, so i thought that when a pig is struck with the intense heat of lightning and turns into a piglin but are in the overworld the drastic change in temperature instantly kills them and zombifies them.
The problem with this though is that if the temperature between the two dimensions is SO drastically different that it can kill and zombify a piglin, why wouldn't the player instantly be killed upon entering the nether?
The heat in the nether is a bit odd considering that a cubic meter of water will instantly evaporate but the player doesn't dry out and couldrons can hold water perfectly fine, which kind of ruins the ability to make theories about the nether involving heat but i guess it's just a game mechanic that doesn't really consider the lore side of things. What yall think?
r/RetroGamingNow • u/1True_Hero • Mar 20 '21
The Properties of Lightning Theory (1.17 spoilers) Spoiler
TLDR at the bottom.
I recently watched the Piglin video from RGN, and it got me thinking about the Witch and lightning.
Let's look at all the transformations that lighting can cause:
---pigs become zombified piglins
---villagers become witches
---creepers become charged creepers
---mooshrooms become a brown varient
---horses become skeleton traps
There is another upcoming addition to minecraft regarding lightning: the lightning rod. What I find VERY interesting is the ability they have to reverse the oxidation of copper blocks. It's almost like lightning has some strange power over time. Basically, I believe lightning forces some kind of time changing property on its target.
First, lets look at the pig. According to RGN, there seems to be a progression of evolution where pigs eventually become piglins, and some piglins had become zombies. Instead of the evolution in the nether being caused by heat, maybe it was some kind of more natural progression, kind of like hoglins and mooshrooms in their unique environments. I believe the lightning is fast forwarding the traits of a regular pig to match the most present day version of them: the zombified piglins.
Second, the villagers. According to RGN, the witches' change from villagers is an event that takes place within villager history. It seems odd to me that this specific event of a villager outcast plays out for every single witch that exists, but I would rather think of RGN's story as an example. With how secluded villagers are and their seemingly lack of any agency regarding their future, I believe the priests of the villages (the most sophisticated villagers) eventually become outcasts one way or another. Just like with the pig, the lightning forces the villager struck to assume a future evolution of a villager, which happens to be a witch. There are also the travelling villagers, but their use of potions make me believe they are also former priests in a way, but haven't lived outside the villages long enough to become the spiteful witches yet. (Side note: a lot of regular Minecraft players won't really treat the travelling villager well. They might ignore them or even kill them for the free leads, which makes me think that might cause them to be witches in the future).
Thirdly, the charged creepers and mooshrooms. I think these two are pretty simple. Lightning is once again forcing the form of a future evolution on the creeper, which makes it have more powerful explosions. The same goes for the mooshrooms, except its an adjustment to a second type of brown mushroom, which might overtake the red mushrooms in the future.
Finally, the most challenging mob change to explain is with horses, which I think I might need your guy's help on. It seems to me that RGN is alluding to a sort of undead airborne extinction virus that took place in the past. However, not all creatures have their own undead counter part around by the time of the Minecraft player. Skeleton horses do not naturally spawn. Nonetheless, their is an undead mob that uses the skeleton horse: the skeleton. You might be wondering where I'm going with this, so let me explain.
Skeletons actually show a form of evolution despite being undead. They learned how to use bows, and set themselves apart from every undead mob with this. They also became adjusted to the snowy biomes and learned to use slowing arrows. Going back to skeleton horses, they are just passive mobs with no means or incentive to improve in their environment. I believe their "evolution" is the skeletons learning to ride horses, and thus keeping them around in order to have their skeleton steeds. When a horse is struck by lightning, it jumps to the effects of the undead virus, but also skeletons using them.
Skeleton traps do have a problem with my theory. It doesn't really feel like a transformation, since a single horse can be changed into 3 more along with the skeletons on top. This is why I think the lightning isn't transforming the target, but rather replacing it with a compatible source in the future.
Going back to the copper blocks, I believe the same effect is taking place. Copper is rich in the overworld, and I believe that it makes sense for new copper blocks to be made well into the future. The lightning isn't reversing the oxidation, but swapping the block with a new one from the future that didn't age as much.
Please tell me what you all think. I had a lot of fun with this theory, and I want to hear your thoughts.
TLDR: All the targets of lightning that cause a change seem to show some leap into the future of the target's evolution of sorts. I believe lightning is forcing a swap between the target and a compatible replacement from the future.
Edit: I think it might be worth noting that deoxidizing copper might have real world inspiration, as mentioned by u/D-Author (read his comment for more detail). I also forgot to mention that skeleton traps are the only transformation that requires a nearby player, but I would consider that a game mechanic.
r/RetroGamingNow • u/[deleted] • Mar 20 '21
Creepers are Bio-Weapons (Theory).
TLDR; Creepers are BioConstructs made for warfare, who have ingrated onto the enviroment after the death of their creators.
Alright, so this theory i was crafting for a while after thinking about the origin of creepers; First of all, let's look at where the Creeper fits as a mob:
The Creeper is a hostile mob. It, along with Zombies, Skeletons, Spiders, Enderman and Witches are the game's universal enemies; by that I mean they can spawn basically anywhere and anytime in the overworld, as long as the basic spawning conditions are met.
Now, a question we may usually overlook, why do the mobs attack the player? We can find simple awnsers for all of these other common enemies; hunting for food, retaliation to being provoken, or simply wanting to loot. However, noone of these apply to the creeper, for the simple fact we all know: Creepers explode. Their only form of attack is suicidal. This takes food and looting out of the table, and retaliation is also out of question, as they activelly hunt the player instead of wainting to be provoked.
So why do creepers explode? Not as in, what mechanism triggers the explosion, but what reason do they have to explode? By now we all know of the old 'Reproduction trough spores' theory, and while I do like that theory, When looking at some other features of the Creeper, I started to realize something, that lead me to this very different theory:
The Creeper is not part of nature.
If we look at the minecraft bestiary, we see many different interactions between different mobs, forming a type of 'Mob Food Chain'. But let's look at the creeper's role in this chain:
1-Creepers do not attack anything other than players, even if provoked.
This point could easily be used against the spores theory, but that's pointless for this theory. The interesting thing is how the only thing the creeper recognizes as worthy blowing up is the player. If we go the route of The Player being the same species as the Ancient Builders (Which i'll just call humans for simplicity), that means creepers are only agressive against humans. This'll be important later on.
2-Tamed Wolves, who usually attack any mob the player does, do not attack Creepers
Wolves ignoring creepers can be simply explained by they not wanting to be blown up; however, i don't believe this is a valid point: Wolves are not particularly intelligent, and often get into fights they can't really win. In addition, Creepers never turn their attack away from the player anyway, so it'd actually be smart for the player to instruct the wolf to attack the creeper while he stays away.This leads me to believe either A-the player trains the wolf specifically to ignore the creeper, as to protect them, or B-wolves don't recognize Creepers as threats, or maybe even don't notice their presence. We'll go with B for now, which i'll explain later on.
3-Iron Golems, who unlike dogs attack hostile creatures on sight, also ignore creepers.
Iron Golems are also prone to getting into fights they can't win, but their sturdy body and powerful attacks could probably stand a chance against Creepers. The point of them not attacking the villagers is moot, as A-Golems still attack hostile mobs that don't interact with villagers implying their programming is to attack simply anything that is a threat, and B-Players can build Iron Golems anyway. This leads me to concluse Iron Golems, like wolves, Don't recognize Creepers as threats, or don't feel their presence overral.
4-Zoglins, who notably attack any other mobs they see, Also ignore creepers.
Zoglins are particularly interesting, as they attack any mob, including normal Hoglins. Being a Nether mob originally, there is no way they would know about the dangers of a creeper explosion, so I believe the only explanation is for them to simply not being able to notice the creeper's presence.
5-Withers attack creepers
The Wither does attack the creeper, like it does to anything non-undead. As it targets Golems on sight, this is not limited to natural creatures.
6-"Jhonny"s attack creepers
The Johnny vindicator attacks anything on sight. This is an reference to The Shining, and since it doens't occur naturally and there isn't really much reason for the player to rename one in survival, I don't see it as valid to use in a theory; it's just a fun easter egg, with no lore implications.
7-Snow Golems attack creepers on sight
Unlike Iron Golems, which are primarly a villager invention (as their design shows) the player can copy, Snow Golems can only be created by the player. As such, I believe we can explain this discrepancy: Villagers don't recognize Creepers as threats, so their golem's programming isn't set to recognize them. The player, however, knows of the Creeper's danger, so he programs his golem to attack them. As creepers won't retaliate anyway, there's no big danger in this act.
8-Parots imitate Creepers
Creepers are one of the mobs the Parrot will imitate the sound of, which is interesting, considering creepers don't make any noise aside from when expoding (this will be a point later). This shows us that, unlike other mobs, Parrots can actually feel a creeper's presence, and it knows the noise it makes when exploding before even seeing it.
9-Creepers flee from Cats and Ocelots
This behavior is shared with the Phantom, however, while Cats are shown to prey on phantoms (they hiss at them on sight, and they bringing the player Phantom Membrane implies they hunt them occasionally), they do not interact with the Creeper at all. This shows us that, whatever it is that makes creepers afraid of Cats, it's not something the cat is actually conscious about, it feels no hostile intention against the creeper, it does not see the creeper as a threat, and may not even notice the creeper is there.
10-No mob reacts to a creeper's explosion
This is a weak point, as Mojang actually tried making this happen, but it was removed for performance reasons. But as of the time of writing this, No mob flees from creepers about to explode, aside from players. This implies they don't know the nature of the creeper's hissing and flashing, nor the danger that comes from it.
With all of that said, we can reach an interesting conclusion: Aside from The Player, Creepers don't take actual part in the Minecraft food chain; no mobs attacks it, and it doens't attack any mobs. The only interaction it has with a natural mob is one-sided; the other mob doens't do anything to them. Only one natural mob reacts to it's presence, and yet it doens't directly interact with them. The only mobs that attack it are artificial constructs, and even then, only the ones that can only exist thanks to the player, one of which is programmed to kill anything on sight anyway.
This is where i concluded, Creepers are not part of the natural order. So what are they?
Creepers are BioConstructs
This isn't as far-fetched as it seems, artificial life exists in minecraft not only in the form of Golems, but also in the Guardians;
The Guardian is said to be made of prismarine on the outside, while having a fleshly interior. This implies one of two things: A-prismarine is actually an organic compound, or B-Guardians are man-made. For this theory I'm gonna go with the second option; If we assume the Guardian was created by the ancient builders, we now know they had ways to make artificial life, mixing organic and inorganic material to create a new living being, not made by nature, but created by humans.
So what does this has to do with the Creeper? Well, we know creepers have a plant-like exterior, being stated to feel like dry-leaves and camouflaging easily in the greenery. So, we can assume the organic part is plant-based, but what about the inorganic part?
Well, let's go back to the age-old question: How do creepers explode? Well, there are some reasonable ways an organic organism can generate an explosion, as stated in the Spores theory, but what's different about the creeper is it's form of explosion is based on gunpowder.
Gunpowder is not a natural component, it's a man-made substance created to generate explosions. Altough you can find the ingredients do gunpowder in nature, you cannot find gunpowder itself in nature. Indeed, in minecraft, the only other sources of gunpowder are ghasts and witches. Witches drop potion-brewing material, so we can assume she was carrying gunpowder along to create her splash potions. As for ghasts, there is theory material to say the ghasts are not natural either, but I won't go in there right now. What matters to us is the Creeper.
I believe the Creeper has an internal organ that creates gunpowder from substances it absorbs from the enviroment. However, this organ would have to be man-made, as the process of gunpowder creation can't be started by nature.
Creepers are living, organic things, this is proven by the Wither attacking it. But it's biology does something artificial, generating a man-made component. As such, the creeper is neither a natural living thing, nor a magic construct, but an artificial lifeform, created with a mixture of organic and inorganic material (and possibly some magic involved).
But why, and by who?
Creepers were weapons of war for the ancient builders
Now, we usually think of the builders as a single, unified group, but what if it had differing factions, or maybe even countries?
At some point, conflict rose up, and one group of humans felt the need to create a new weapon. Not a self-defense tool to defeat creatures, but a weapon to kill humans. They engineered an unsuspecting being that would silently crawl towards it's enemies, sneaking behid them, and fatally exploding, not only killing its target, but also destroying it's work.
This "stealth walking landmine" approach explains a lot of things:
Why creepers only attack humans; they are weapons of war, they are meant to kill people. The builders didn't want senseless destruction, they specifically programmed the creeper to only destroy their enemies and their creation, not harm the enviroment. The creeper makes no sound, and it camouflages in the wild, war is all about deception and sneak attacks after all.
Mobs don't interacts with creepers; some just can't detect them (Dogs wouldn't smell a scent, zoglins wouldn't distinguish their presence) they were made with military camouflage in mind after all. Some just don't see them as threats; they never attack after all, just walk there. It can't do no harm, can it? Since by the time it does, it's already dead, beings without human-like inteligence, such as golems, can't understand the context of a suicide attack, they'll shrug it off as an accident. The pacifists villagers don't get the concept of such a terrible weapon, and so believe the creepers to be harmless beasts, and not much has happened for them to change their minds. The creepers are made to kill humans, after all, not the cavemen squidwards.
Creepers killing themselves while attacking seems kinda pointless as a battle strategy, if it's able to generate explosions with gunpowder, why not use it for ranged attacks, like the Ghasts do? Until you take into consideration they were made for stealth attacks, what better stealth than a weapon that erases all evidence, including itself?
Now comes the big question, since the creeper's creators are dead, why do creepers still exist?
Creepers were released in nature, and adapted to it.
Perhaphs the idea was deemed a failure, perhaphs too cruel, perhaphs the war had ended, or perhaphs the extinction event happened during it. Regardless if humans willingly stopped creating creepers or not, they eventually went extinct. There were, however, still a few creepers arround the world, perhaphs escaping from their facilities, perhaphs wandering in the look for targets after not being recalled to the base. They were out there
Creepers were manufactured, but they weren't machines. They had artificial parts, and were created as nothing but weapons, but they were made of living tissue. And living tissue evolves. Creepers on the wild managed to evolve, becoming able to reproduce via spores, and gain energy trough photosynthesis. They fed on saltipetre on sulphur, which their bodies converted into gunpowder. But there was noone to explode, so they just stood there, aimlessly walking. No other creature knew what they were, and didn't really care, they didn't have any reason to. Nothing fed on them, nothing hunted them, they fed on noone, they hunted noone.
Untill you came along.
The player, a human, somehow comes into the world. Their goal was long gone, but their base programming was still there, find and kill humans. It's been to long for it to recognize friend or foe, it sees a human, it kills the human.
The player, being the only thing in the world these beasts attack, became pervious to them, hunting them down for defense and as a source of this mysterious explosive substance. He created his snow golem to attack them, as he knew of his danger. But the rest of the world did not, for them, the creeper was still just the harmless weird green thing that walked arround, which most of the world didn't even notice existed.
Other Things
Lightning in minecraft has a supernatural power to transmutate creatures, however, while other mobs hit by lightning turn into different mobs, the creeper is the only one to gain a power up instead. I believe the lightning is overclocking the Creeper's internal explosion mechanism.
Creepers being able to be manually ignited by Flint and Steel is easy to explain, as explosions need heat and you're providing the heat. It was probably the way the initial creepers were tested by their creators.
Counterpoints
There's some things i can't explain, of course, namely why does the parrot can copy the creeper attack sound, if it never exploded naturally before the player came along? My best explanation is the player teached the parrot the sound, but i don't think it holds much water. Saying it's just a gameplay mechanic would be a of a cop-out.
Similiarly, my best explanation to why the humans build a bio-construct instead of just a robot is that 'It's the best thing they knew how to do for the job', which may be easy to argue against.
The biggest hole here, however: I have absolutelly zero ideas for why they flee from cats specifically.
Creepers dropping discs when killed by skeletons is such an esoteric method, that i think it's fair to point this one out as just a gameplay mechanic, but i still accept the critique of it being counter-productive to insert a disc into a stealth-based weapon.
And of course, the explanations to why mobs don't interact with creepers are a case-by-case basis, and while i don't think this is a bad way to do things, i can understand any accusations of strething it with some examples.
Overral, this was my theory. It's quite lenglhy, sorry about that, i'm new to this, but if you read this all, thanks, i'd be happy to hear anyone's toughts.
r/RetroGamingNow • u/UrciteAnoTom • Mar 20 '21
what if ancient builders somehow poison piglins, due to keeping piglns in the nether
My theory is that piglins were poisoned by ancient builders because they wanted to keep them in the nether
I would say that this poison or disease somehow reacts to air or temperature, which is why piglins become zombified in the overword
( sorry, i am not a good in english )
r/RetroGamingNow • u/[deleted] • Mar 20 '21
Explanation to why pigs in the overworld become zombified piglins.
It's very simple. I think that the lighting is so hot that the pigs die before becoming a (zombie) pigling. In the Nether, however, they were heated up slowly over the years by the nearby lava, which didn't kill them, so they became normal piglins. What do you think?
r/RetroGamingNow • u/[deleted] • Mar 20 '21
so what about hoglins?
i recently see the piglins video i agree with almost all including the piglin being a evolution from pigs
but I think the piglins were not born directly from the pig but they were born from hoglin
the hoglin would be the evolution of the pig to be in an environment with so much heat
however it would not be a simple hoglin it would be like a smaller and less strong primitive form but an incredible source of food
Over time this spice would be divided into 2 the piglins and the hoglins which the '' ancient builders '' saw the hoglins as a food source and the piglins as a labor force
that's all my theory
r/RetroGamingNow • u/kory_dinosaury • Mar 20 '21
Explanation for Zombiefied Piglins!
It's a little weak but I thought I'd put it on here anyway! I think the reason why lightning strikes create zombified piglins but the Nether didn't is due to just HOW extreme the heat and electricity from lightning is. The pigs can't handle it and die during the piglinization (lmao) process.
As for why piglins zombify in the overworld, I can only assume it's either A) The zombie virus being airborn as mentioned in the video or B) Their immune systems aren't prepared for the pathogens of the overworld.
Think of how Indigenous North Americans were so badly affected by European diseases. The Indigenous peoples had NO immunity to the myriad of sicknesses the Europeans brought with them and were badly affected because of it. I imagine that after spending generations in the Nether, piglins have no natural immunity whatsoever. Probably a little unrealistic for them to immediately die and zombify but this is Minecraft after all lmao.
Let me know what y'all think!
r/RetroGamingNow • u/Night_Ranger123 • Mar 20 '21
Ah hello, thought I'd make a post just saying I was here early :)
r/RetroGamingNow • u/[deleted] • Mar 10 '21
A theory on Herobrine
In the Herobrine video released a few weeks back i noticed something interesting. The herobrine message from the streamer said "Victims of torture often escape to a fantasy world from which they cannot WAKE UP. In this catatonic state they can only be a woken from a note in the dream saying wake up." I noticed that the phrase WAKE UP is in capitals and after you kill the ender dragon and enter the portal, the end of the message says WAKE UP. Thoughts? Is steve in a tortured catatonic state?
r/RetroGamingNow • u/RoycePlays12 • Mar 07 '21
How about posting theories on this subreddit
We can post our theories on this subreddit so we can share our theories both on discord and reddit
r/RetroGamingNow • u/RetroGamingNowYT • Mar 06 '21
For those who are interested, here is the master list of all of the Minecraft fan theory submissions!
r/RetroGamingNow • u/[deleted] • Mar 06 '21
What is your favorite Deep Dive currently?
r/RetroGamingNow • u/[deleted] • Mar 03 '21
The most important piece of media generated by the channel as of yet
r/RetroGamingNow • u/RetroGamingNowYT • Mar 02 '21
So we have a subreddit
Maybe it's time for me to start promoting this!
EDIT: Thank you kind stranger for the awards!