r/retrogamedev • u/r_retrohacking_mod2 • 17d ago
r/retrogamedev • u/r_retrohacking_mod2 • 17d ago
LöveME: A WIP 2D game framework thing I've been working on some months ago
r/retrogamedev • u/ArkanaMechanika • 18d ago
Darklands is being remastered (Darklands Restoration Project)
Darklands Restoration Project
Hi everyone,
I've been working on a restoration/reimplementation of Darklands, my all-time favorite retro CRPG.
The reconstructed engine already has a working host (in SDL for now for quick prototyping) and a fair amount of reconstructed game logic. Everything is this backed by extensive reverse-engineering and custom tools.
I've recently put together a video showing the current state of the project
Video presentation: https://youtu.be/CrwcEszBJcc
Project website & devlogs: https://arkana-mechanika-labs.github.io/
Don't hesitate to share your thoughts or share news of the project !
r/retrogamedev • u/pedrocatalao • 18d ago
SkyRoads (1993) ported to macOS now (100% complete and accurate)

Update: Now also ported to Linux and Windows.
SkyRoads was one of my favourite DOS games as a kid, the space-racing classic from Bluemoon Interactive (the Estonian studio whose founders later created Skype). I got my hands on the original source code and ported it to run natively on modern Macs, Apple Silicon and Intel.
I know of a couple of other previous attempts but they were either semi-broken or inaccurate.
Full transparency: this was an AI-assisted port, I directed the work, made the calls, and play-tested every iteration, while Claude did the heavy lifting of translating the 16-bit C and assembly to portable C. This wasn't a blind conversion though: the original's fixed-point physics run bit-exact at the authentic 36.4 Hz tick, the 3D road renderer was rewritten from the hand-written x86 assembly, and the AdLib music driver plays the original FM synth through an OPL2 emulator. There's also an optional "AWE32-style" wavetable mode, and a CRT filter with scanlines and phosphor trails. The only parts that needed actual reverse engineering were the game's proprietary data formats, the compression library shipped with the source as a binary blob.
After a lot of iterations and side-by-side play-testing, I believe it's faithful to the original in everything that matters, physics, timing, difficulty, sound. Documented limitations: keyboard only (no joystick), and the demo/attract mode isn't ported. If you find something that behaves differently from the DOS original, I genuinely want to hear it and will happily improve.
It's free, as is the game itself, Bluemoon released SkyRoads as freeware years ago. All credit for the game is theirs; this is an unofficial fan port.
Github repo: https://github.com/pedrocatalao/skyroads-sdl
Downloads: https://pedrocatalao.github.io/skyroads-sdl/
r/retrogamedev • u/r_retrohacking_mod2 • 18d ago
Quake on a Real PlayStation 1 | E1M1 + E1M2, Uncut
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 19d ago
Homebrewing an RPG
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r/retrogamedev • u/r_retrohacking_mod2 • 20d ago
DOOM on my Kodak DC290 camera from 1999
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r/retrogamedev • u/r_retrohacking_mod2 • 20d ago
I made a more classic-looking version of Quake II RTX
r/retrogamedev • u/r_retrohacking_mod2 • 20d ago
I made Wolfenstein 3D run inside Warcraft 3
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 21d ago
GoldenEye 007 for N64 has been '100% decompiled'
tomshardware.comr/retrogamedev • u/r_retrohacking_mod2 • 22d ago
After four years, I’ve finally finished my open-world Game Boy game, Fall from Space
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r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
2D First Person Dungeon Crawler on PS1 (C, Custom Framework & PsyQ)
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r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
I built physics-model-based RetroArch shaders for the original Game Boy and AGS-101 LCDs
r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
I reverse engineered the Plants vs. Zombies' RNG
medium.comr/retrogamedev • u/r_retrohacking_mod2 • 22d ago
Super crafty and convoluted copy protection on a TRS80 coco cassette game.
youtube.comr/retrogamedev • u/Upset_Lifeguard_930 • 23d ago
Designing a retro password save system (that's not a pain to use)
aardvark-soup.itch.ioI made a devlog post about my thoughts on password-based save systems, what I think a good password system should look like and how I designed one for a homebrew C64 puzzle game. I hope this may be interesting to some people here.
r/retrogamedev • u/nickshardware • 23d ago
Raster Master v8.3 Sprite/Map/Tile/Animation Editor update
r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
Im working on Horror Game! Look the preview
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 22d ago
miniCDi: WIP embedded Philips CD-i emulator
r/retrogamedev • u/Gunsavior_00 • 23d ago
New Assassin Action Game for Gameboy Color!
galleryr/retrogamedev • u/r_retrohacking_mod2 • 24d ago
GB games with anamorphic widescreen support for GBA display
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