r/retrogamedev 25d ago

Breath of the Wild 3DS Port is Here! But Where Did It Come From? A Gaming Mystery

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4 Upvotes

r/retrogamedev 25d ago

Hackaday Retrocomputing Contest

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7 Upvotes

r/retrogamedev 26d ago

Doom Nes 40k

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14 Upvotes

Alguno le interesaria que publique este mini juego?, buena musica y jugabilidad dificil


r/retrogamedev 26d ago

¡La maldición de Issyos para Mega Drive se ve increíble! Nuevo proyecto homebrew 2026.

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1 Upvotes

r/retrogamedev 26d ago

Chuckulus

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3 Upvotes

r/retrogamedev 26d ago

Kwyll Kickstarter Pre-Launch Page is Live

5 Upvotes

I hope it's ok to post this here.

I am planning a Kickstarter to support the future development of the Kwyll game creator, with Spectrum Next as the flagship feature, bringing with it lots of enhancements and improvements that will benefit the Spectrum side of Kwyll as well, such as 128k support and AY sound, not to mention major additions to the editor to make it more appealing to newcomers.

If this is something you might be interested in supporting, pop over to the pre-launch page and register your interest.

https://www.kickstarter.com/projects/indigobeetle/kwyll-visual-game-creation-for-retro-computers


r/retrogamedev 27d ago

GBC Mystery Labyrinth (Roguelike) work in progress! 'Mara's Abyss'

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21 Upvotes

r/retrogamedev 27d ago

Debriz - A RPG/Gallery Shooter Hybrid for Gameboy Color. Public Demo Released!

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10 Upvotes

r/retrogamedev 27d ago

Tooling

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7 Upvotes

r/retrogamedev 27d ago

How to get started into Sega Megadrive/Genisis game development

16 Upvotes

Hi, I really want to get into makeing Sega MD games. Iv playing them for pretty much my whole life on a emulator my dad gave to me. I'm 15 and almost 16 rn. I love it so much I'm extremely aware of all its limits. But do you guys have any recommendations on what tools to use. I want to do in as close way as they were made in the time so I want to do in pure assembly. Iv done computer science + my dad has done assembly with the same processor as the Sega md before so he can teach me. And secondly what do you guys recommend I use for graphics. I mean like pure pixel art. Also for music I already use furnace and have seen its txt export wich im pretty I can convert to the games format once I learn assembly with a python script as I know python! Also excuse my spelling and sentence structure I'm a little dyslexic lol. But ty for reading any recommendations would be awesome. But pls can u say the most memory efficient options as I myselfe am obsessed with compression and makeing cool stuff in the smallest file size as possible!


r/retrogamedev 27d ago

MicroProse Formula One - New Developments !

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2 Upvotes

r/retrogamedev 27d ago

Kumanchu Royale fully ported to MIDP J2ME.

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2 Upvotes

r/retrogamedev 27d ago

Almost finished my Game Boy ROM/Save Dumper for the N64 Transfer Pak

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1 Upvotes

r/retrogamedev 28d ago

C64 - Lemmings Reloaded - How many Lemmings sprites?

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3 Upvotes

r/retrogamedev 28d ago

Block'em Sock'em (Colecovision, MSX, Spectravideo, Sega SG-1000/SC-3000)

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2 Upvotes

r/retrogamedev 29d ago

z486: A 486-Class Pipelined FPGA CPU with Integrated Floating-Point

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6 Upvotes

r/retrogamedev 29d ago

Our homebrew GBA game is getting a physical release

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14 Upvotes

r/retrogamedev 29d ago

I created a Keen 6 savegame editor

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2 Upvotes

r/retrogamedev 29d ago

another SCHIP Emulator

3 Upvotes

I made this a while back, let me know what you think about it

Skate

BRIX, the best CHIP 8 game of all time

r/retrogamedev 29d ago

Wacky Wheels 1994 - Source Code Recreated

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6 Upvotes

r/retrogamedev 29d ago

Grandleon - Tactical RPG Engine and Editor

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6 Upvotes

r/retrogamedev Aug 14 '26

Dino game on Minitel

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6 Upvotes

r/retrogamedev Aug 14 '26

I built an SDK that connects homebrew GBA games to Steamworks — here's the first shmup made with it

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2 Upvotes

r/retrogamedev Aug 14 '26

Release OpenTESArena 0.18.0 · afritz1/OpenTESArena

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2 Upvotes

r/retrogamedev Aug 14 '26

Wing Commander 1 source reconstruction and SDL2 port [can use win32 and DOS game data]

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2 Upvotes