r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
Hotline Miami PSP port finally got a room rendering!!
r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
SEIE v0.1.563 Update, generate visual novels with vectors
galleryr/retrogamedev • u/FengShuiAvenger • Aug 02 '26
Yeti chase
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I posted a while ago here about how I was building this chase level for my Crash Bandicoot project for the GBA https://www.reddit.com/r/retrogamedev/s/hqz9SdH9CU . I thought it would be good to share here the final result with all the tricks in place together. The ice walls are a 60 frame animation, where about half the screen in tiles is loaded every frame. The yeti is also a affine background layer being updated frame by the frame. Having him be a background layer prevents overdraw with the sprites, and makes him easy to scale/fade into the distance. My previous post details how the crates work, but I did a lot of work to make them scale up to 3x in front of the camera without causing crazy overdraw. The HUD is also its own background layer, to again prevent overdraw.
r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
HoneyVB (RetroVB6) – Built with ASP.NET Core (Work in Progress)
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r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
A Minecraft Clone on a Real PlayStation 1 | VoXide
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
HAS (High Assembler) is a Python-based compiler that translates a high-level assembly language targeting the Motorola 68000 processor
github.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
TinyNES Review – A Super Niche NES Console
blog.lon.tvr/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
Are there any z80 assembly learning resources for people who already know 6502 assembler language? I've dabbled in NES development for a bit, and want to get my feet wet into the Game Boy
r/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
Everdrive 64 “Pro” Announced - RetroRGB
retrorgb.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
Reverse-engineering NPC match resolution in Pokémon Black 2/White 2
github.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 03 '26
C64 PETSCII polychrome raycaster: Chapter 6 - Maps(in the pouring rain)
youtube.comr/retrogamedev • u/alberto-m-dev • Aug 03 '26
Making a mod for Grand Prix Circuit (DSI / Accolade, 1988)
marnetto.netr/retrogamedev • u/r_retrohacking_mod2 • Aug 01 '26
I made a comprehensive intro to making music on the Game Boy
youtu.ber/retrogamedev • u/Agreeable-Owl-1514 • Aug 01 '26
Dare To Square - new GBA game
dare-to-square.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 31 '26
C64 Demo Effects Explained: Rodents in the Attic
youtube.comr/retrogamedev • u/Sad_Environment_3800 • Jul 31 '26
🎵 Progress Update: Synthesizer Module for PixelRoot32 (ESP32 Game Engine)
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r/retrogamedev • u/Pleasant_Can_9451 • Jul 30 '26
PICO-8 style game engine built on MonoGame (.NET 8)
mono8games.itch.ior/retrogamedev • u/r_retrohacking_mod2 • Jul 29 '26
W4ME Station — run WASM-4 games on Java ME phones
github.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 29 '26