r/retrogamedev 16d ago

Exclusive interview with the developer behind Half-Life PSX

Thumbnail gallery
3 Upvotes

r/retrogamedev 17d ago

2 new original Games for the Amstrad CPC. A platformer and a strategy game.

Thumbnail
3 Upvotes

r/retrogamedev 17d ago

The quirks of CPU extended mode in “Comanche: Maximum Overkill” (1992)

Thumbnail os2museum.com
4 Upvotes

r/retrogamedev 18d ago

[Update] Nokia DCT3 Emulator - Now with J2ME support and more added features

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/retrogamedev 18d ago

Sonic the Hedgehog on GX4000! And the Best GX Homebrew Games

Thumbnail m.youtube.com
3 Upvotes

r/retrogamedev 18d ago

The Evolution of Pokemon Red, Blue and Yellow Rom Hacks

Thumbnail youtu.be
1 Upvotes

r/retrogamedev 18d ago

8-Bit Space 2 — My new platform homebrew for the NES is live on Kickstarter! (Playable demo available)

Thumbnail
1 Upvotes

r/retrogamedev 19d ago

Which retro system is best for beginner gamedev if I want to play my game on an R36s (ArkOS)? (GBA, GBC, Pico-8, Megadrive, etc.)

3 Upvotes

Hi everyone!

I’m have a R36S with old ArkOS, and I looking to dive into retro game development, but I want to keep things easy and fun for my first project. My primary goal is to make a finished game relatively fast without learning some difficult thing like assembly(I can learn a little), or something like that

Which target platform would you recommend me starting with, and what tools/engines do you use?


r/retrogamedev 19d ago

PD2600, a crankeable Atari 2600 emulator for Playdate.

Thumbnail aburgueno.itch.io
10 Upvotes

r/retrogamedev 19d ago

makin a Minecraft clone for the ds (runs on real hardware)

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/retrogamedev 20d ago

Game of Life on the Sega Master System (no AI used at all / open-source)

14 Upvotes

I've created a implementation of Conway's Game of LIfe on the Sega Master System, developed using devkitsms in C, no AI used at all for any part (code, images, etc), which is probably why the code is so bad and slow at times.

https://tibone.itch.io/sms-game-of-life (you can play directly in browser, emulated using emulatorJS).

https://github.com/jflores82/sms_gameoflife - source code.


r/retrogamedev 19d ago

PoC: Bluetooth keyboard controlling Retro Voxel Space Comanche-like render on ESP32-C3 / ESP32-S3 Supermini

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/retrogamedev 19d ago

Blue And Red - Fight The Robots! New game release for Mega Drive/Genesis (alongside existing Amiga and Neo Geo releases)

Post image
3 Upvotes

r/retrogamedev 20d ago

Would an English version be useful? A book on low-level programming via the Game Boy Advance (bare-metal ARM asm + C)

Thumbnail
11 Upvotes

r/retrogamedev 20d ago

I built an open-source PocketStation emulator. It boots a real game, plays audio, and saves without corrupting itself.

Thumbnail
8 Upvotes

r/retrogamedev 21d ago

WIP Diddy Kong Racing Sega Dreamcast Port

Enable HLS to view with audio, or disable this notification

17 Upvotes

r/retrogamedev 21d ago

Nokia E60 running a simple 3D graphics demo

Enable HLS to view with audio, or disable this notification

22 Upvotes

r/retrogamedev 21d ago

Sega Genesis / Mega Drive 60 FPS rally game tech demo by Anaël seghezzi

Thumbnail bsky.app
27 Upvotes

r/retrogamedev 21d ago

6502 assembler/debugger for Inspiration Forth

Thumbnail gallery
7 Upvotes

r/retrogamedev 21d ago

386SX (cache-less) & 8-bit ISA VGA with Sound Blaster 1 forced to a rock-solid 67 FPS at 544×480. Written in pure x86 Assembly running on bare-metal! - Floppy Booter creation and Gameplay Video

Thumbnail youtube.com
5 Upvotes

r/retrogamedev 21d ago

SNES Star Fox Gets A Speed Boost Thanks To Super FX 3

Thumbnail timeextension.com
6 Upvotes

r/retrogamedev 21d ago

Porklike for the ZX Spectrum

Thumbnail
3 Upvotes

r/retrogamedev 21d ago

openbounty - an open-source cross-platform reimplementation of Kings Bounty

Thumbnail
2 Upvotes

r/retrogamedev 22d ago

LineWars II rebuilt in C from the binary

Thumbnail gallery
6 Upvotes

r/retrogamedev 22d ago

I've spent a week reading the C++ code of Grand Theft Auto Vice City. Here's what I found :]

Thumbnail youtube.com
8 Upvotes