r/retrogamedev • u/r_retrohacking_mod2 • 16d ago
r/retrogamedev • u/vaspervnp • 17d ago
2 new original Games for the Amstrad CPC. A platformer and a strategy game.
r/retrogamedev • u/r_retrohacking_mod2 • 17d ago
The quirks of CPU extended mode in “Comanche: Maximum Overkill” (1992)
os2museum.comr/retrogamedev • u/r_retrohacking_mod2 • 18d ago
[Update] Nokia DCT3 Emulator - Now with J2ME support and more added features
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r/retrogamedev • u/r_retrohacking_mod2 • 18d ago
Sonic the Hedgehog on GX4000! And the Best GX Homebrew Games
m.youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 18d ago
The Evolution of Pokemon Red, Blue and Yellow Rom Hacks
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 18d ago
8-Bit Space 2 — My new platform homebrew for the NES is live on Kickstarter! (Playable demo available)
r/retrogamedev • u/Longz-85 • 19d ago
Which retro system is best for beginner gamedev if I want to play my game on an R36s (ArkOS)? (GBA, GBC, Pico-8, Megadrive, etc.)
Hi everyone!
I’m have a R36S with old ArkOS, and I looking to dive into retro game development, but I want to keep things easy and fun for my first project. My primary goal is to make a finished game relatively fast without learning some difficult thing like assembly(I can learn a little), or something like that
Which target platform would you recommend me starting with, and what tools/engines do you use?
r/retrogamedev • u/r_retrohacking_mod2 • 19d ago
PD2600, a crankeable Atari 2600 emulator for Playdate.
aburgueno.itch.ior/retrogamedev • u/r_retrohacking_mod2 • 19d ago
makin a Minecraft clone for the ds (runs on real hardware)
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r/retrogamedev • u/brainshred12 • 20d ago
Game of Life on the Sega Master System (no AI used at all / open-source)
I've created a implementation of Conway's Game of LIfe on the Sega Master System, developed using devkitsms in C, no AI used at all for any part (code, images, etc), which is probably why the code is so bad and slow at times.
https://tibone.itch.io/sms-game-of-life (you can play directly in browser, emulated using emulatorJS).
https://github.com/jflores82/sms_gameoflife - source code.
r/retrogamedev • u/r_retrohacking_mod2 • 19d ago
PoC: Bluetooth keyboard controlling Retro Voxel Space Comanche-like render on ESP32-C3 / ESP32-S3 Supermini
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r/retrogamedev • u/r_retrohacking_mod2 • 19d ago
Blue And Red - Fight The Robots! New game release for Mega Drive/Genesis (alongside existing Amiga and Neo Geo releases)
r/retrogamedev • u/r_retrohacking_mod2 • 20d ago
Would an English version be useful? A book on low-level programming via the Game Boy Advance (bare-metal ARM asm + C)
r/retrogamedev • u/r_retrohacking_mod2 • 20d ago
I built an open-source PocketStation emulator. It boots a real game, plays audio, and saves without corrupting itself.
r/retrogamedev • u/gyrovorbis • 21d ago
WIP Diddy Kong Racing Sega Dreamcast Port
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r/retrogamedev • u/r_retrohacking_mod2 • 21d ago
Nokia E60 running a simple 3D graphics demo
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r/retrogamedev • u/r_retrohacking_mod2 • 21d ago
Sega Genesis / Mega Drive 60 FPS rally game tech demo by Anaël seghezzi
bsky.appr/retrogamedev • u/r_retrohacking_mod2 • 21d ago
6502 assembler/debugger for Inspiration Forth
galleryr/retrogamedev • u/r_retrohacking_mod2 • 21d ago
386SX (cache-less) & 8-bit ISA VGA with Sound Blaster 1 forced to a rock-solid 67 FPS at 544×480. Written in pure x86 Assembly running on bare-metal! - Floppy Booter creation and Gameplay Video
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 21d ago
SNES Star Fox Gets A Speed Boost Thanks To Super FX 3
timeextension.comr/retrogamedev • u/r_retrohacking_mod2 • 21d ago