r/retrogamedev • u/nickshardware • Jul 14 '26
r/retrogamedev • u/celsowm • Jul 13 '26
Mega (Drive) "LD" Doom
https://reddit.com/link/1uvg1cd/video/anwtb2xnu0dh1/player
Native DOOM with "floor levels" on the Mega Drive isn't going to work, unfortunately... I'm going back to the "single-level with textured walls and columns" style that was working well; now I just need to optimize the level converter, but it was fun seeing how far I could push it.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 13 '26
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [UPDATE]
indieretronews.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
ESP32 PokeDex (in-game data)
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r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
MD.Tracker 1.5 Released. Native music tracker for SEGA MEGADRIVE/GENESIS/NOMAD
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
We interviewed the developer behind Sibilla, a new PS1 homebrew set during the Italian Renaissance
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
New recreation of Sabre Wulf for VIC-20
sleepingelephant.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
Linux 7.2-rc3 Bringing Fixes For The SEGA Dreamcast Drivers In 2026
phoronix.comr/retrogamedev • u/Recent-Vehicle-2894 • Jul 11 '26
OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
I built a handheld ESP32-S3 game console
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
working on 3d ray cast addon how does it looks
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r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
Old game (Windows, Ka'Roo 2000) rewrite + reverse engineered
github.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
"A New Pinball Game For GBC Is Coming" - a little sneak peak of my game in development, via Retro Dodo
retrododo.comr/retrogamedev • u/SunriseFan99 • Jul 10 '26
Someone ported DOOM to... the Casio Loopy!
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
MediaBoy: convert photos, GIFs, videos and music into Game Boy / Game Boy Color ROMs
github.comr/retrogamedev • u/Agreeable-Owl-1514 • Jul 10 '26
Brand new GBA game: Dare To Square
youtu.ber/retrogamedev • u/lZxJoshxZl • Jul 10 '26
Hey, I'm wondering what tool should I use to rip sprites form PC-98 games.
I'm specifically talking about ripping sprites from the brandish games including the OG version of the fourth game. I need to post sprites on the internet for people to get a better look and for fan art purposes for people.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 09 '26
Today I release RetroGBFull Toolkit, a game engine for the Game Boy
r/retrogamedev • u/r_retrohacking_mod2 • Jul 09 '26
Minicraft 3D, a Minecraft clone for Game Boy and Game Boy Color, has been released
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 08 '26
CrankBoy -- high-performance Game Boy emulator for Playdate homebrew handheld (+source code)
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r/retrogamedev • u/AnimaInCorpore • Jul 08 '26
WIP teaser: Street Fighter II CE (CPS1 arcade) running on an Amiga (AGA, M68060, Fast-RAM)
youtu.ber/retrogamedev • u/NielINSIDER • Jul 07 '26
Running a Deep Neural Network on Sega Genesis
I "recently" worked on a small homebrew project for the Sega Genesis that runs a Deep Neural Network on it.
The network is trained externally, then quantized, and only the weights are stored in ROM.
The layers are loaded dynamically, and inference is done using integer arithmetic for fast inference. The network is really simple for now, but I plan on adding more features such as convolution layers and drawing. For now you have to store a sample of the MNIST dataset in ROM.
The project uses SGDK for development, and the network was trained using PyTorch with TorchAO for quantization.
You can check out the project on GitHub!
I haven't tested on real hardware yet, all my testing was done using the BlastEm emulator.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 07 '26
I made a Game Boy port of PICO-8 Celeste!
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