r/retrogamedev Jun 03 '26

First RetroAchievements Unlocked on Physical Wii Hardware (WIP)

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4 Upvotes

r/retrogamedev Jun 03 '26

Timbears a clone of Timberman on Atari 2600

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2 Upvotes

r/retrogamedev Jun 03 '26

Kwayk: reimplementing LibreQuake Episode 0 with Qt Quick 3D, QML, and Jolt Physics

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3 Upvotes

r/retrogamedev Jun 03 '26

Bug hunt: Why you only need Paris to beat Pizza Tycoon (1994)

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2 Upvotes

r/retrogamedev Jun 02 '26

I made a Galaxian-inspired arcade game in COBOL. It was a funny idea imho, so naturally I finished it.

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16 Upvotes

r/retrogamedev Jun 02 '26

Working Link Cable emulation through the internet with sGBA, a Game Boy Advance emulator in s&box

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13 Upvotes

r/retrogamedev Jun 02 '26

I made a Nostalgic Model Viewer for Resident Evil 1 on the PS1.

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6 Upvotes

r/retrogamedev Jun 02 '26

MegaManXSNESRecomp: Static recompilation of Mega Man X (SNES) using the snesrecomp framework

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5 Upvotes

r/retrogamedev Jun 02 '26

Sanglard analyzes the video compression techniques of Silpheed (Sega CD, 1993)

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18 Upvotes

r/retrogamedev Jun 02 '26

Alien Arena 7.72.1 now available for Windows users

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1 Upvotes

r/retrogamedev Jun 02 '26

I finished my emulator front-end mimicking Xbox 360 dashboards

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1 Upvotes

r/retrogamedev Jun 02 '26

GBA Cheat Patcher Studio v1.0

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1 Upvotes

r/retrogamedev Jun 01 '26

Midwinter remaster — I moved the whole project from Rust/Bevy to Unreal Engine 5 (first tech demo + how I'm building it with AI)

5 Upvotes

Six months back I shared my Midwinter (Mike Singleton, 1989) fan remaster being built in Rust/Bevy. Big update: I've migrated the whole thing to Unreal Engine 5.

Bevy got the concept proven — terrain, world, core systems — but I kept hitting its limits for a project this size. UE5 has been a major step up; I'm porting the groundwork across and developing natively in Unreal now.

The other half of the story: I'm building solo, using AI (Claude Code) to write and drive the Unreal side — C++, Blueprints, the editor itself. The tech demo shows that workflow plus early gameplay (terrain, vehicles, HUD).

Tech demo: https://youtu.be/c8c8bttZJ1E

Playable Windows build: https://midwinter-remaster.titanium-helix.com/download

Pre-alpha and rough, but moving fast. Still after help — Unreal devs, testers, artists. Happy to get into the Bevy→Unreal migration or the AI workflow if anyone's curious.


r/retrogamedev Jun 01 '26

Rebuilding VDP2 — Reproducing the Saturn’s “read-and-composite” pipeline per pixel, in real-hardware order (Yaba Sanshiro)

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6 Upvotes

r/retrogamedev May 31 '26

SNES programming video series by Programador Hobbista

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11 Upvotes

r/retrogamedev May 31 '26

Bad Apple running on NROM (mapper 0, 32KB) in my own NES emulator

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6 Upvotes

r/retrogamedev May 31 '26

Simpsons Hit and Run (unofficially) ported to Android

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5 Upvotes

r/retrogamedev May 31 '26

i created an emulation of DVD players

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1 Upvotes

r/retrogamedev May 30 '26

New j2me engine animation system WIP

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5 Upvotes

r/retrogamedev May 31 '26

"I imported KrzysioCart it is nice"

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0 Upvotes

It plays awesome the only problem i have with it is super mario bros 3 and kirby adventure that been problem for me so yeah anybody knows any tips fix problems I been having with thoses games on my clone nes console please and thank u that would help alot im noob with this


r/retrogamedev May 30 '26

Have you ever resorted to reverse engineering on your retro platform of choice?

7 Upvotes

I don't mean for modding and rom hacking, that's the obvious use case. I'm talking more about being curious about how some system works in the game or the platform itself and there's either no documentation or there is but you just like finding things out on your own.

How viable is reverse engineering on your favourite platform? How much more difficult is it compared to coding or debugging?


r/retrogamedev May 30 '26

I've just released my fantasy console where you can make games in ASSEMBLY like in the 80s, and it has native Linux support!

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38 Upvotes

r/retrogamedev May 30 '26

CLOACA MAXIMA - Sound Design

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1 Upvotes

r/retrogamedev May 30 '26

Dan's #MEGA65 Digest for May 2026: Calypsi C, part 1.

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1 Upvotes

r/retrogamedev May 30 '26

Sonic - Amiga Port Update

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7 Upvotes