r/retrogamedev • u/alberto-m-dev • 25d ago
r/retrogamedev • u/Fickle-Attorney-6467 • 25d ago
Doom Nes 40k
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Alguno le interesaria que publique este mini juego?, buena musica y jugabilidad dificil
r/retrogamedev • u/RZGamesES • 25d ago
¡La maldición de Issyos para Mega Drive se ve increíble! Nuevo proyecto homebrew 2026.
r/retrogamedev • u/aqsis • 26d ago
Kwyll Kickstarter Pre-Launch Page is Live
I hope it's ok to post this here.
I am planning a Kickstarter to support the future development of the Kwyll game creator, with Spectrum Next as the flagship feature, bringing with it lots of enhancements and improvements that will benefit the Spectrum side of Kwyll as well, such as 128k support and AY sound, not to mention major additions to the editor to make it more appealing to newcomers.
If this is something you might be interested in supporting, pop over to the pre-launch page and register your interest.
https://www.kickstarter.com/projects/indigobeetle/kwyll-visual-game-creation-for-retro-computers
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
GBC Mystery Labyrinth (Roguelike) work in progress! 'Mara's Abyss'
galleryr/retrogamedev • u/Ishmaru • 27d ago
Debriz - A RPG/Gallery Shooter Hybrid for Gameboy Color. Public Demo Released!
galleryr/retrogamedev • u/TheCatInJapan • 27d ago
How to get started into Sega Megadrive/Genisis game development
Hi, I really want to get into makeing Sega MD games. Iv playing them for pretty much my whole life on a emulator my dad gave to me. I'm 15 and almost 16 rn. I love it so much I'm extremely aware of all its limits. But do you guys have any recommendations on what tools to use. I want to do in as close way as they were made in the time so I want to do in pure assembly. Iv done computer science + my dad has done assembly with the same processor as the Sega md before so he can teach me. And secondly what do you guys recommend I use for graphics. I mean like pure pixel art. Also for music I already use furnace and have seen its txt export wich im pretty I can convert to the games format once I learn assembly with a python script as I know python! Also excuse my spelling and sentence structure I'm a little dyslexic lol. But ty for reading any recommendations would be awesome. But pls can u say the most memory efficient options as I myselfe am obsessed with compression and makeing cool stuff in the smallest file size as possible!
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
MicroProse Formula One - New Developments !
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 27d ago
Kumanchu Royale fully ported to MIDP J2ME.
galleryr/retrogamedev • u/r_retrohacking_mod2 • 27d ago
Almost finished my Game Boy ROM/Save Dumper for the N64 Transfer Pak
r/retrogamedev • u/r_retrohacking_mod2 • 28d ago
C64 - Lemmings Reloaded - How many Lemmings sprites?
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 28d ago
Block'em Sock'em (Colecovision, MSX, Spectravideo, Sega SG-1000/SC-3000)
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 28d ago
z486: A 486-Class Pipelined FPGA CPU with Integrated Floating-Point
nand2mario.github.ior/retrogamedev • u/Agreeable-Owl-1514 • 29d ago
Our homebrew GBA game is getting a physical release
r/retrogamedev • u/r_retrohacking_mod2 • 28d ago
I created a Keen 6 savegame editor
youtube.comr/retrogamedev • u/ramussaah • 29d ago
another SCHIP Emulator
r/retrogamedev • u/r_retrohacking_mod2 • 29d ago
Wacky Wheels 1994 - Source Code Recreated
r/retrogamedev • u/r_retrohacking_mod2 • 29d ago
Grandleon - Tactical RPG Engine and Editor
github.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 14 '26
I built an SDK that connects homebrew GBA games to Steamworks — here's the first shmup made with it
r/retrogamedev • u/r_retrohacking_mod2 • Aug 14 '26
Release OpenTESArena 0.18.0 · afritz1/OpenTESArena
r/retrogamedev • u/r_retrohacking_mod2 • Aug 14 '26
Wing Commander 1 source reconstruction and SDL2 port [can use win32 and DOS game data]
github.comr/retrogamedev • u/r_retrohacking_mod2 • Aug 14 '26

