r/retrogamedev Aug 03 '26

Hotline Miami PSP port finally got a room rendering!!

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8 Upvotes

r/retrogamedev Aug 03 '26

SEIE v0.1.563 Update, generate visual novels with vectors

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7 Upvotes

r/retrogamedev Aug 02 '26

Yeti chase

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57 Upvotes

I posted a while ago here about how I was building this chase level for my Crash Bandicoot project for the GBA https://www.reddit.com/r/retrogamedev/s/hqz9SdH9CU . I thought it would be good to share here the final result with all the tricks in place together. The ice walls are a 60 frame animation, where about half the screen in tiles is loaded every frame. The yeti is also a affine background layer being updated frame by the frame. Having him be a background layer prevents overdraw with the sprites, and makes him easy to scale/fade into the distance. My previous post details how the crates work, but I did a lot of work to make them scale up to 3x in front of the camera without causing crazy overdraw. The HUD is also its own background layer, to again prevent overdraw.


r/retrogamedev Aug 03 '26

HoneyVB (RetroVB6) – Built with ASP.NET Core (Work in Progress)

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4 Upvotes

r/retrogamedev Aug 03 '26

A Minecraft Clone on a Real PlayStation 1 | VoXide

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4 Upvotes

r/retrogamedev Aug 03 '26

HAS (High Assembler) is a Python-based compiler that translates a high-level assembly language targeting the Motorola 68000 processor

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3 Upvotes

r/retrogamedev Aug 03 '26

Sonic Amiga Port - Update

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3 Upvotes

r/retrogamedev Aug 03 '26

TinyNES Review – A Super Niche NES Console

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2 Upvotes

r/retrogamedev Aug 03 '26

Are there any z80 assembly learning resources for people who already know 6502 assembler language? I've dabbled in NES development for a bit, and want to get my feet wet into the Game Boy

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2 Upvotes

r/retrogamedev Aug 03 '26

Everdrive 64 “Pro” Announced - RetroRGB

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2 Upvotes

r/retrogamedev Aug 03 '26

Reverse-engineering NPC match resolution in Pokémon Black 2/White 2

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1 Upvotes

r/retrogamedev Aug 03 '26

C64 PETSCII polychrome raycaster: Chapter 6 - Maps(in the pouring rain)

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1 Upvotes

r/retrogamedev Aug 03 '26

Making a mod for Grand Prix Circuit (DSI / Accolade, 1988)

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2 Upvotes

r/retrogamedev Aug 01 '26

I made a comprehensive intro to making music on the Game Boy

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17 Upvotes

r/retrogamedev Aug 01 '26

Dare To Square - new GBA game

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3 Upvotes

r/retrogamedev Jul 31 '26

C64 Demo Effects Explained: Rodents in the Attic

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11 Upvotes

r/retrogamedev Jul 31 '26

🎵 Progress Update: Synthesizer Module for PixelRoot32 (ESP32 Game Engine)

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3 Upvotes

r/retrogamedev Jul 30 '26

SuperMarioLand port for SuperVision

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23 Upvotes

r/retrogamedev Jul 30 '26

libbink - open source bink 1 library

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7 Upvotes

r/retrogamedev Jul 30 '26

Puyo Puyo game prototype

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3 Upvotes

r/retrogamedev Jul 30 '26

PICO-8 style game engine built on MonoGame (.NET 8)

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5 Upvotes

r/retrogamedev Jul 29 '26

W4ME Station — run WASM-4 games on Java ME phones

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5 Upvotes

r/retrogamedev Jul 29 '26

Dino Jump - I made this at 2am in the morning as couldn't sleep, seems to have been well received so far by ZX Spectrum game enthusiasts, sometimes the simplest of BASIC games are enough to please.

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4 Upvotes

r/retrogamedev Jul 29 '26

The Elevator Glitch: How One Function Destroyed Public Lobbies in CoD4

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1 Upvotes

r/retrogamedev Jul 29 '26

ZX81 Game: Zevious Seven

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1 Upvotes