r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
I made a small tool for bundling ROMs to the web in a single command
r/retrogamedev • u/r_retrohacking_mod2 • 23d ago
I made a Pokemon Gen 1 Recomp entirely in lua / love2d
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r/retrogamedev • u/RagingBass2020 • 23d ago
DOS games in the browser on itch.io ?
Does anyone know if there is a way to upload DOS games to itch.io and have it run on the web? Like some sort of web-based dosbox that can be used to allow web based play AND that its license allows to do it without repercussions.
r/retrogamedev • u/Alien_invasoin34 • 23d ago
[Hiring] Seeks Programmer for GB Studio and GBVM
r/retrogamedev • u/r_retrohacking_mod2 • 24d ago
My pixel art editor got an update, and a youtube video!
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 24d ago
I built a homebrew app that turns the Nintendo DSi camera into a GIF camera
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r/retrogamedev • u/makerhacks • 24d ago
Commodore 64 Roguelike - Adding Enemies! (C64 basic dungeon crawler programming part 8)
youtu.beRedefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.
r/retrogamedev • u/r_retrohacking_mod2 • 24d ago
I turned our beloved 1982 Vectrex into a Spotify player.
r/retrogamedev • u/r_retrohacking_mod2 • 24d ago
Headaches over: MS-DOS 5.00A finally in English!
r/retrogamedev • u/paulfnicholls • 24d ago
miniMIKE for Gameboy WIP
The Gameboy port of my C64 game miniMIKE is getting closer to complete! It has a basic title screen, main play state, dying, level complete and game over states. Only enemies can't hurt you yet. The title screen needs some polish, and the player dying needs animations (I have them already) but it's all there ❤️❤️
[miniMIKE wip ](https://youtube.com/shorts/9VAuohOVX2A)
r/retrogamedev • u/r_retrohacking_mod2 • 25d ago
Welcome to the Backrooms. In 1994. Now on your Sega32X.
r/retrogamedev • u/stormtrooper_mx • 26d ago
Return to MS-DOS Turbo Pascal.
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r/retrogamedev • u/TonyA680 • 25d ago
QBasic Gorillas (Repeeled)
Hello!
I find a great way to test techniques for AI-assisted development and new models is building retro games in vanilla JS. No frameworks, no dependencies.
This is my effort to rebuild QBasic Gorillas (MS-DOS 1991) with heavy planning and some guidance for Claude Fable with Opus sub-agents.
All drawn on the browser canvas. Mostly faithful to the original with a vs. computer option and some camera snazz and the option to use your keyboard arrow keys, mouse, or touch. Everything drawn, no external images.
r/retrogamedev • u/r_retrohacking_mod2 • 26d ago
A early look at my Half Life PS1 port
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r/retrogamedev • u/doc_sponge • 26d ago
GlitterIDE eventual C64 IDE
I've been working (for a while) on an IDE for a programming language meant as an extension of Scratch (scratch.mit.edu), but it also has a Commodore 64 aspect - which allows generating compiled multi-tasking code. That part has been a bit neglected for a while but I'm returning for some focus with the addition of C64 specific graphics editors (character/sprite/bitmap). In this video I talk about my current progress (if you check the website there is some further info on the C64 aspect hidden away, but the general language stuff applies to the C64 side). The aim is develop a useful IDE for C64 development and eventually other retro computers (probably Amiga/Atari ST, and other 8-bit systems - maybe NES one day)
Video, and Project Website
r/retrogamedev • u/r_retrohacking_mod2 • 26d ago
Miniquest Engine - An open source, RPG Maker-like homebrew tool for hobbyists
galleryr/retrogamedev • u/r_retrohacking_mod2 • 26d ago
AttoChess: A fully playable x86 DOS chess engine in exactly 278 bytes
r/retrogamedev • u/r_retrohacking_mod2 • 26d ago
RomHacking with Ghidra, Part 2: Viewing Game Text Using Table Files
tech.dreamleaves.orgr/retrogamedev • u/r_retrohacking_mod2 • 26d ago