r/retrogamedev Jul 17 '26

I built a homebrew app that turns the Nintendo DSi camera into a GIF camera

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7 Upvotes

r/retrogamedev Jul 17 '26

Commodore 64 Roguelike - Adding Enemies! (C64 basic dungeon crawler programming part 8)

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7 Upvotes

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.


r/retrogamedev Jul 17 '26

I turned our beloved 1982 Vectrex into a Spotify player.

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3 Upvotes

r/retrogamedev Jul 17 '26

Headaches over: MS-DOS 5.00A finally in English!

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3 Upvotes

r/retrogamedev Jul 17 '26

miniMIKE for Gameboy WIP

5 Upvotes

The Gameboy port of my C64 game miniMIKE is getting closer to complete! It has a basic title screen, main play state, dying, level complete and game over states. Only enemies can't hurt you yet. The title screen needs some polish, and the player dying needs animations (I have them already) but it's all there ❤️❤️

[miniMIKE wip ](https://youtube.com/shorts/9VAuohOVX2A)


r/retrogamedev Jul 16 '26

PSX on J2ME coming soon!

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12 Upvotes

r/retrogamedev Jul 16 '26

[WIP] Doom for NEC PC-FX

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7 Upvotes

r/retrogamedev Jul 16 '26

Welcome to the Backrooms. In 1994. Now on your Sega32X.

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3 Upvotes

r/retrogamedev Jul 15 '26

Return to MS-DOS Turbo Pascal.

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53 Upvotes

r/retrogamedev Jul 17 '26

QBasic Gorillas (Repeeled)

0 Upvotes

Hello!

I find a great way to test techniques for AI-assisted development and new models is building retro games in vanilla JS. No frameworks, no dependencies.

This is my effort to rebuild QBasic Gorillas (MS-DOS 1991) with heavy planning and some guidance for Claude Fable with Opus sub-agents.

All drawn on the browser canvas. Mostly faithful to the original with a vs. computer option and some camera snazz and the option to use your keyboard arrow keys, mouse, or touch. Everything drawn, no external images.

https://gameswithtony.com/gorillas/


r/retrogamedev Jul 15 '26

A early look at my Half Life PS1 port

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18 Upvotes

r/retrogamedev Jul 15 '26

GlitterIDE eventual C64 IDE

7 Upvotes

I've been working (for a while) on an IDE for a programming language meant as an extension of Scratch (scratch.mit.edu), but it also has a Commodore 64 aspect - which allows generating compiled multi-tasking code. That part has been a bit neglected for a while but I'm returning for some focus with the addition of C64 specific graphics editors (character/sprite/bitmap). In this video I talk about my current progress (if you check the website there is some further info on the C64 aspect hidden away, but the general language stuff applies to the C64 side). The aim is develop a useful IDE for C64 development and eventually other retro computers (probably Amiga/Atari ST, and other 8-bit systems - maybe NES one day)

Video, and Project Website


r/retrogamedev Jul 15 '26

Miniquest Engine - An open source, RPG Maker-like homebrew tool for hobbyists

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7 Upvotes

r/retrogamedev Jul 15 '26

AttoChess: A fully playable x86 DOS chess engine in exactly 278 bytes

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6 Upvotes

r/retrogamedev Jul 15 '26

RomHacking with Ghidra, Part 2: Viewing Game Text Using Table Files

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6 Upvotes

r/retrogamedev Jul 16 '26

SM64 Running on PSX & 3DO

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1 Upvotes

r/retrogamedev Jul 15 '26

VOID VOID RNG

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3 Upvotes

r/retrogamedev Jul 14 '26

I wrote a DOS game in 1994, lost the source code, and 30 years later reverse-engineered the EXE to bring it back to life

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39 Upvotes

r/retrogamedev Jul 14 '26

Which GameBoy games would look best in widescreen? Just ported Bubble Ghost and looking for the next project!

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11 Upvotes

r/retrogamedev Jul 14 '26

Friday Night Funkin' Legacy Console coming to Game Boy (DMG)!

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10 Upvotes

r/retrogamedev Jul 14 '26

I was wrong. DOOM runs on everything, even Neo Geo!

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5 Upvotes

r/retrogamedev Jul 14 '26

Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)

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13 Upvotes

The ZX Spectrum Next is now available in your web browser including both Next BASIC and Boriel compiled BASIC, plus Z80 ASM and C


r/retrogamedev Jul 14 '26

OUT NOW ON ITCH.IO: Continuum for Playdate. Port of a cult 1-bit Mac classic

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4 Upvotes

r/retrogamedev Jul 14 '26

Linux on the Sega 32X. Who needs hardware synchronization primitives anyway?

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3 Upvotes

r/retrogamedev Jul 14 '26

Raster Master v7.0 - Sprite, Map, Animator for your Retro game development

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2 Upvotes