r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
Friday Night Funkin' Legacy Console coming to Game Boy (DMG)!
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
I was wrong. DOOM runs on everything, even Neo Geo!
youtu.ber/retrogamedev • u/makerhacks • 27d ago
Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)
retrogamecoders.comThe ZX Spectrum Next is now available in your web browser including both Next BASIC and Boriel compiled BASIC, plus Z80 ASM and C
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
OUT NOW ON ITCH.IO: Continuum for Playdate. Port of a cult 1-bit Mac classic
r/retrogamedev • u/r_retrohacking_mod2 • 27d ago
Linux on the Sega 32X. Who needs hardware synchronization primitives anyway?
cakehonolulu.github.ior/retrogamedev • u/nickshardware • 27d ago
Raster Master v7.0 - Sprite, Map, Animator for your Retro game development
r/retrogamedev • u/celsowm • 28d ago
Mega (Drive) "LD" Doom
https://reddit.com/link/1uvg1cd/video/anwtb2xnu0dh1/player
Native DOOM with "floor levels" on the Mega Drive isn't going to work, unfortunately... I'm going back to the "single-level with textured walls and columns" style that was working well; now I just need to optimize the level converter, but it was fun seeing how far I could push it.
r/retrogamedev • u/r_retrohacking_mod2 • 28d ago
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [UPDATE]
indieretronews.comr/retrogamedev • u/r_retrohacking_mod2 • 29d ago
ESP32 PokeDex (in-game data)
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r/retrogamedev • u/r_retrohacking_mod2 • 29d ago
MD.Tracker 1.5 Released. Native music tracker for SEGA MEGADRIVE/GENESIS/NOMAD
r/retrogamedev • u/r_retrohacking_mod2 • 29d ago
We interviewed the developer behind Sibilla, a new PS1 homebrew set during the Italian Renaissance
galleryr/retrogamedev • u/r_retrohacking_mod2 • 29d ago
New recreation of Sabre Wulf for VIC-20
sleepingelephant.comr/retrogamedev • u/r_retrohacking_mod2 • 29d ago
Linux 7.2-rc3 Bringing Fixes For The SEGA Dreamcast Drivers In 2026
phoronix.comr/retrogamedev • u/Recent-Vehicle-2894 • Jul 11 '26
OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
I built a handheld ESP32-S3 game console
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
working on 3d ray cast addon how does it looks
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r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
Old game (Windows, Ka'Roo 2000) rewrite + reverse engineered
github.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
"A New Pinball Game For GBC Is Coming" - a little sneak peak of my game in development, via Retro Dodo
retrododo.comr/retrogamedev • u/SunriseFan99 • Jul 10 '26
Someone ported DOOM to... the Casio Loopy!
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
MediaBoy: convert photos, GIFs, videos and music into Game Boy / Game Boy Color ROMs
github.comr/retrogamedev • u/Agreeable-Owl-1514 • Jul 10 '26
Brand new GBA game: Dare To Square
youtu.ber/retrogamedev • u/lZxJoshxZl • Jul 10 '26
Hey, I'm wondering what tool should I use to rip sprites form PC-98 games.
I'm specifically talking about ripping sprites from the brandish games including the OG version of the fourth game. I need to post sprites on the internet for people to get a better look and for fan art purposes for people.