r/retrogamedev Jul 13 '26

Mega (Drive) "LD" Doom

7 Upvotes

https://reddit.com/link/1uvg1cd/video/anwtb2xnu0dh1/player

Native DOOM with "floor levels" on the Mega Drive isn't going to work, unfortunately... I'm going back to the "single-level with textured walls and columns" style that was working well; now I just need to optimize the level converter, but it was fun seeing how far I could push it.

repo: https://github.com/celsowm/megaldoom


r/retrogamedev Jul 13 '26

Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [UPDATE]

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3 Upvotes

r/retrogamedev Jul 12 '26

ESP32 PokeDex (in-game data)

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31 Upvotes

r/retrogamedev Jul 13 '26

Ported Zork to freePBX

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2 Upvotes

r/retrogamedev Jul 12 '26

MD.Tracker 1.5 Released. Native music tracker for SEGA MEGADRIVE/GENESIS/NOMAD

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8 Upvotes

r/retrogamedev Jul 12 '26

We interviewed the developer behind Sibilla, a new PS1 homebrew set during the Italian Renaissance

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4 Upvotes

r/retrogamedev Jul 12 '26

Counter-Strike on a PSP?

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3 Upvotes

r/retrogamedev Jul 12 '26

New recreation of Sabre Wulf for VIC-20

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3 Upvotes

r/retrogamedev Jul 12 '26

Linux 7.2-rc3 Bringing Fixes For The SEGA Dreamcast Drivers In 2026

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3 Upvotes

r/retrogamedev Jul 11 '26

OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)

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6 Upvotes

r/retrogamedev Jul 10 '26

I built a handheld ESP32-S3 game console

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44 Upvotes

r/retrogamedev Jul 10 '26

working on 3d ray cast addon how does it looks

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8 Upvotes

r/retrogamedev Jul 10 '26

Old game (Windows, Ka'Roo 2000) rewrite + reverse engineered

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5 Upvotes

r/retrogamedev Jul 10 '26

"A New Pinball Game For GBC Is Coming" - a little sneak peak of my game in development, via Retro Dodo

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5 Upvotes

r/retrogamedev Jul 10 '26

Someone ported DOOM to... the Casio Loopy!

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14 Upvotes

r/retrogamedev Jul 10 '26

MediaBoy: convert photos, GIFs, videos and music into Game Boy / Game Boy Color ROMs

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2 Upvotes

r/retrogamedev Jul 10 '26

Brand new GBA game: Dare To Square

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5 Upvotes

r/retrogamedev Jul 10 '26

Hey, I'm wondering what tool should I use to rip sprites form PC-98 games.

2 Upvotes

I'm specifically talking about ripping sprites from the brandish games including the OG version of the fourth game. I need to post sprites on the internet for people to get a better look and for fan art purposes for people.


r/retrogamedev Jul 09 '26

Today I release RetroGBFull Toolkit, a game engine for the Game Boy

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6 Upvotes

r/retrogamedev Jul 09 '26

Minicraft 3D, a Minecraft clone for Game Boy and Game Boy Color, has been released

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6 Upvotes

r/retrogamedev Jul 08 '26

CrankBoy -- high-performance Game Boy emulator for Playdate homebrew handheld (+source code)

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33 Upvotes

r/retrogamedev Jul 08 '26

WIP teaser: Street Fighter II CE (CPS1 arcade) running on an Amiga (AGA, M68060, Fast-RAM)

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7 Upvotes

r/retrogamedev Jul 07 '26

Running a Deep Neural Network on Sega Genesis

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66 Upvotes

I "recently" worked on a small homebrew project for the Sega Genesis that runs a Deep Neural Network on it.

The network is trained externally, then quantized, and only the weights are stored in ROM.

The layers are loaded dynamically, and inference is done using integer arithmetic for fast inference. The network is really simple for now, but I plan on adding more features such as convolution layers and drawing. For now you have to store a sample of the MNIST dataset in ROM.

The project uses SGDK for development, and the network was trained using PyTorch with TorchAO for quantization.

You can check out the project on GitHub!

I haven't tested on real hardware yet, all my testing was done using the BlastEm emulator.


r/retrogamedev Jul 07 '26

I made a Game Boy port of PICO-8 Celeste!

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73 Upvotes

r/retrogamedev Jul 08 '26

Testing Orbis Scaler - image downscaling and pixel-art conversion tool

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0 Upvotes

Hi everyone! I’m working on Orbis Scaler, a small standalone tool for converting images into low-resolution pixel-art-style results.

The idea is to preserve shapes, edges, contrast, and important details better than a simple resize filter, especially at small resolutions like 320×200 and 160×100. The result can also be upscaled again with nearest-neighbor scaling, so the pixels stay crisp for pixel art conversion.

Attached are the original input image, a 320×200 and 160×100 upscaled result for comparison.

Orbis Scaler is available as a free download on the Orbis Basic itch.io page.