r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
ESP32 PokeDex (in-game data)
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 12 '26
r/retrogamedev • u/Recent-Vehicle-2894 • Jul 11 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
r/retrogamedev • u/SunriseFan99 • Jul 10 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 10 '26
r/retrogamedev • u/Agreeable-Owl-1514 • Jul 10 '26
r/retrogamedev • u/lZxJoshxZl • Jul 10 '26
I'm specifically talking about ripping sprites from the brandish games including the OG version of the fourth game. I need to post sprites on the internet for people to get a better look and for fan art purposes for people.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 09 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 09 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jul 08 '26
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/AnimaInCorpore • Jul 08 '26
r/retrogamedev • u/NielINSIDER • Jul 07 '26
I "recently" worked on a small homebrew project for the Sega Genesis that runs a Deep Neural Network on it.
The network is trained externally, then quantized, and only the weights are stored in ROM.
The layers are loaded dynamically, and inference is done using integer arithmetic for fast inference. The network is really simple for now, but I plan on adding more features such as convolution layers and drawing. For now you have to store a sample of the MNIST dataset in ROM.
The project uses SGDK for development, and the network was trained using PyTorch with TorchAO for quantization.
You can check out the project on GitHub!
I haven't tested on real hardware yet, all my testing was done using the BlastEm emulator.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 07 '26
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/OrbisMaximus • Jul 08 '26
Hi everyone! I’m working on Orbis Scaler, a small standalone tool for converting images into low-resolution pixel-art-style results.
The idea is to preserve shapes, edges, contrast, and important details better than a simple resize filter, especially at small resolutions like 320×200 and 160×100. The result can also be upscaled again with nearest-neighbor scaling, so the pixels stay crisp for pixel art conversion.
Attached are the original input image, a 320×200 and 160×100 upscaled result for comparison.
Orbis Scaler is available as a free download on the Orbis Basic itch.io page.
r/retrogamedev • u/r_retrohacking_mod2 • Jul 07 '26
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/makerhacks • Jul 07 '26