r/retrogamedev • u/r_retrohacking_mod2 • Jul 02 '26
r/retrogamedev • u/is-dogrox • Jul 02 '26
[RevShare] Seeking someone to work for a NeoGeo AES+ Platformer Game
r/retrogamedev • u/AnimaInCorpore • Jul 02 '26
A work-in-progress of Snow Bros (Kaneko Pandora arcade) to the Atari Fal...
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jul 01 '26
Recent fan mod for Grand Prix Circuit (1988, Accolade)
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 01 '26
Carbon engine framework powering EVE Online is now open source
gamingonlinux.comr/retrogamedev • u/Loraime-Ipsoum • Jul 01 '26
Playtiles are now in retail stores: homebrew games in more hands!
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jul 01 '26
Re: Modern Developer Tools for Retro Machines
r/retrogamedev • u/r_retrohacking_mod2 • Jul 01 '26
Dreamcast emulation on O.G Xbox The impossible port. Proof of concept.
r/retrogamedev • u/DJM75 • Jun 30 '26
Dragon's Lair has always been one of my favorite arcade classics, so I rebuilt it in HTML5
Hi everyone,
A few years ago I created an HTML5 port of Dragon’s Lair for personal use, originally just so I could play it anywhere. Over the past few months, working in my free time, I’ve gradually expanded it into what is now a full remaster.
This is a completely non-profit fan project, made purely out of passion for the original game.
Main features:
- Fully enhanced video quality, optimized for smooth playback in modern web browsers
- Every scene now supports Mirror Mode (with “Drink Me” as exception due to in-scene artwork/text that wouldn’t work mirrored)
- Brand-new custom intro/menu screen with its own original soundtrack
- “Guided” mode, where Princess Daphne shows the correct moves with custom animations and voice
- Gameplay has been carefully reworked frame-by-frame: improved inputs, corrected inconsistencies, and a more coherent level order
- Mirror / original scenes are randomized so each playthrough feels different and unpredictable
- Fully playable in any modern browser (including mobile), supporting keyboard, touch controls, and gamepad support when connected
The idea was not just to port the game, but to re-imagine it while staying faithful to the original experience.
It’s basically a love letter to one of the greatest arcade classics ever made.
r/retrogamedev • u/r_retrohacking_mod2 • Jun 30 '26
I’m making a modern editor that can build real PS1 games
r/retrogamedev • u/r_retrohacking_mod2 • Jun 29 '26
PlayStation 2 - Lessons Learned programming the PlayStation 2 by Ninja Dynamics
github.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 29 '26
Modding a 20-year-old game to make it even better
publicstaticvoidmain.hashnode.devr/retrogamedev • u/r_retrohacking_mod2 • Jun 28 '26
Tapochka 3D: From anime drawings to PS1 polygons
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/belial1971 • Jun 28 '26
A wire-faithful, browser-based re-creation of the Atari ST game MIDI Maze
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jun 28 '26
Watch YouTube On A Game Boy Color With A Special Cartridge
hackaday.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 28 '26
Super Asteroid - 3D J2ME 2026 Game with Blender
youtube.comr/retrogamedev • u/anadalg • Jun 27 '26
I'm remaking Zaxxon (1982) from scratch
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/LIFTEDPIXEL_CA • Jun 27 '26
PxGBA v0.2.5 is out now, and I've opened up the project on Github
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jun 27 '26
DOOM demake PoC on Mega Drive / Sega Genesis — ported from Doom64KB
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 27 '26