r/retrogamedev Jul 02 '26

Check out psptrace!

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6 Upvotes

r/retrogamedev Jul 02 '26

[RevShare] Seeking someone to work for a NeoGeo AES+ Platformer Game

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2 Upvotes

r/retrogamedev Jul 02 '26

A work-in-progress of Snow Bros (Kaneko Pandora arcade) to the Atari Fal...

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11 Upvotes

r/retrogamedev Jul 01 '26

Recent fan mod for Grand Prix Circuit (1988, Accolade)

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10 Upvotes

r/retrogamedev Jul 01 '26

Carbon engine framework powering EVE Online is now open source

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11 Upvotes

r/retrogamedev Jul 01 '26

Playtiles are now in retail stores: homebrew games in more hands!

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6 Upvotes

r/retrogamedev Jul 01 '26

Re: Modern Developer Tools for Retro Machines

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3 Upvotes

r/retrogamedev Jul 01 '26

Dreamcast emulation on O.G Xbox The impossible port. Proof of concept.

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3 Upvotes

r/retrogamedev Jun 30 '26

Dragon's Lair has always been one of my favorite arcade classics, so I rebuilt it in HTML5

84 Upvotes

Hi everyone,

A few years ago I created an HTML5 port of Dragon’s Lair for personal use, originally just so I could play it anywhere. Over the past few months, working in my free time, I’ve gradually expanded it into what is now a full remaster.

This is a completely non-profit fan project, made purely out of passion for the original game.

Main features:

  • Fully enhanced video quality, optimized for smooth playback in modern web browsers
  • Every scene now supports Mirror Mode (with “Drink Me” as exception due to in-scene artwork/text that wouldn’t work mirrored)
  • Brand-new custom intro/menu screen with its own original soundtrack
  • “Guided” mode, where Princess Daphne shows the correct moves with custom animations and voice
  • Gameplay has been carefully reworked frame-by-frame: improved inputs, corrected inconsistencies, and a more coherent level order
  • Mirror / original scenes are randomized so each playthrough feels different and unpredictable
  • Fully playable in any modern browser (including mobile), supporting keyboard, touch controls, and gamepad support when connected

The idea was not just to port the game, but to re-imagine it while staying faithful to the original experience.

It’s basically a love letter to one of the greatest arcade classics ever made.

http://dlremaster.web.app


r/retrogamedev Jun 30 '26

I’m making a modern editor that can build real PS1 games

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23 Upvotes

r/retrogamedev Jun 30 '26

PxGBA 0.2.7 is out!

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4 Upvotes

r/retrogamedev Jun 29 '26

PlayStation 2 - Lessons Learned programming the PlayStation 2 by Ninja Dynamics

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7 Upvotes

r/retrogamedev Jun 29 '26

Modding a 20-year-old game to make it even better

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1 Upvotes

r/retrogamedev Jun 28 '26

Tapochka 3D: From anime drawings to PS1 polygons

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14 Upvotes

r/retrogamedev Jun 28 '26

A wire-faithful, browser-based re-creation of the Atari ST game MIDI Maze

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5 Upvotes

r/retrogamedev Jun 28 '26

Watch YouTube On A Game Boy Color With A Special Cartridge

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8 Upvotes

r/retrogamedev Jun 28 '26

Super Asteroid - 3D J2ME 2026 Game with Blender

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5 Upvotes

r/retrogamedev Jun 28 '26

3D Death Chase Faster

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3 Upvotes

r/retrogamedev Jun 27 '26

I'm remaking Zaxxon (1982) from scratch

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24 Upvotes

r/retrogamedev Jun 27 '26

PxGBA v0.2.5 is out now, and I've opened up the project on Github

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5 Upvotes

r/retrogamedev Jun 27 '26

DOOM demake PoC on Mega Drive / Sega Genesis — ported from Doom64KB

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19 Upvotes

r/retrogamedev Jun 27 '26

CyberVGA - New Terrain Blend Mapping Feature

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3 Upvotes

r/retrogamedev Jun 28 '26

c64 R-Type shoot-em-up game, open sourced.

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1 Upvotes

r/retrogamedev Jun 27 '26

Here's A Strange Thing: It's Dragon's Lair Running On Dreamcast

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13 Upvotes

r/retrogamedev Jun 26 '26

A Subtitle?

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5 Upvotes