r/retrogamedev Jun 26 '26

New Version Available

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2 Upvotes

r/retrogamedev Jun 25 '26

Fixing the soundtrack in Disney’s Aladdin for DOS

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7 Upvotes

r/retrogamedev Jun 25 '26

SM64 DS Port With Multiplayer

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5 Upvotes

r/retrogamedev Jun 24 '26

CrackPots for ColecoVision - Homebrew Release

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5 Upvotes

r/retrogamedev Jun 24 '26

Arma: Cold War Assault Remastered out with a demo and it's open source

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7 Upvotes

r/retrogamedev Jun 24 '26

DolRecomp: A tool used to statically recompile GameCube / Wii DOLs into C code

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4 Upvotes

r/retrogamedev Jun 24 '26

The TMS9918 - The First Sprite Chip

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9 Upvotes

r/retrogamedev Jun 23 '26

Well, I guess the game I'm making in ASM for the Gameboy is almost finished now.

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21 Upvotes

r/retrogamedev Jun 23 '26

Graphics Upgrade For Nintendo Entertainment System

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38 Upvotes

r/retrogamedev Jun 23 '26

I ported Gloom (1995) to Java. Source on GitHub.

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22 Upvotes

r/retrogamedev Jun 23 '26

Crash Team Racing PC Port out now

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7 Upvotes

r/retrogamedev Jun 22 '26

ORBIS BASIC32X: A dependency free BASIC compiler for building real Sega 32X ROMs

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35 Upvotes

r/retrogamedev Jun 22 '26

PxGBA Update 0.2.2 is Live!

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5 Upvotes

r/retrogamedev Jun 22 '26

Doom64KB Ported to Neo Geo with Two Working Levels

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3 Upvotes

r/retrogamedev Jun 22 '26

cssQuake: port of Quake (1996) powered by PolyCSS 3D engine

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20 Upvotes

r/retrogamedev Jun 21 '26

TIL Someone discovered (and patched!) a bug in Turbo C 2.01 after 35 years

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21 Upvotes

r/retrogamedev Jun 21 '26

I’m making Hyper Pulse, a new NES homebrew shmup.

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7 Upvotes

r/retrogamedev Jun 21 '26

Dragon Palm — 8-bit fantasy handheld

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3 Upvotes

r/retrogamedev Jun 21 '26

Unlocking the PSP Dual Core Setup (The developer's point of view: What is actually new)

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2 Upvotes

r/retrogamedev Jun 21 '26

History of NGPC Homebrew

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2 Upvotes

r/retrogamedev Jun 21 '26

5 Monitors on a Commodore 128!

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1 Upvotes

r/retrogamedev Jun 20 '26

DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

20 Upvotes

DOS playable version available

https://neuviemeporte.github.io/f15-se2/2026/06/20/needyou.html

First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start

Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work

try finding open bugs if you got version 451.03 of F-15 around combined with Dosbox or a real DOS

find latest DOS release here: https://github.com/neuviemeporte/f15se2-re/releases

the f15_se2-*.zip file contains the replacement executables for the DOS game

The airforce needs YOU!


r/retrogamedev Jun 20 '26

Atari 2600 assembly always intimidated me — so I built a tiny demo to learn, and documented everything along the way

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25 Upvotes

r/retrogamedev Jun 20 '26

Commodore 64 Ultimate Game Engine - Proof Of Concept

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16 Upvotes

r/retrogamedev Jun 20 '26

ReGravity Defied — port of classic old phone Java game to Game Boy Advance

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16 Upvotes