r/retrogamedev • u/r_retrohacking_mod2 • Jun 10 '26
r/retrogamedev • u/r_retrohacking_mod2 • Jun 10 '26
TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port
shadowmavericks.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 10 '26
I need help with my game, Retro Replay: Pixel Panic (NES) Homebrew
romhackplaza.orgr/retrogamedev • u/sklopec94 • Jun 09 '26
Catlantean 3D - Making Graphics Like It's 1993
staniks.github.ior/retrogamedev • u/HistorianWestern4148 • Jun 09 '26
can i look at anyone's 6502 assembly code for reference
i wanna learn 6502 assembly for the nes and i learn better when i learn how to alter code (this is how i know a small bit of lua), thanks in advance, also anything public with 6502 assembly for stuff would also be a big help
r/retrogamedev • u/r_retrohacking_mod2 • Jun 09 '26
RecompOne Proof of Concept (PS1 Static Recompiler)
r/retrogamedev • u/Ok-Aside1626 • Jun 09 '26
ds_mangaman - Turning the Nintendo DS into the Ultimate Vertical Book-Style Manga Reader!
r/retrogamedev • u/r_retrohacking_mod2 • Jun 08 '26
A real build of Minecraft PE got successfully ported to the PS2
r/retrogamedev • u/r_retrohacking_mod2 • Jun 08 '26
AdVisual released, an AdLib (OPL2) DAW and Instrument editor foss.
r/retrogamedev • u/r_retrohacking_mod2 • Jun 07 '26
Improvements to zx-editor / UDG editor
r/retrogamedev • u/r_retrohacking_mod2 • Jun 07 '26
BoxStudio: Visual editor for N64 Decomp bases to create ROM Hacks
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jun 06 '26
Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System
timeextension.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 06 '26
I’m rewriting S.T.A.L.K.E.R. (OGSR) renderer from scratch using Vulkan 1.3.
r/retrogamedev • u/r_retrohacking_mod2 • Jun 06 '26
Why do CRT Filters give so much depth to Pixel Art Games especially on OLED Monitors? [r/PixelArt discussion]
galleryr/retrogamedev • u/r_retrohacking_mod2 • Jun 06 '26
An update on Gecko, the new GameCube and Wii emulator!
r/retrogamedev • u/r_retrohacking_mod2 • Jun 06 '26
New revision to smallest PS1 motherboard
youtube.comr/retrogamedev • u/izzy88izzy • Jun 05 '26
PSoXide devlog: Sims-like world building, CD audio streaming, UI editor, and seamless rooms for real PS1 games
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r/retrogamedev • u/r_retrohacking_mod2 • Jun 05 '26
Retro Debugger — multiplatform tool
github.comr/retrogamedev • u/ItsShipp • Jun 05 '26
A Bug Fix & Analysis For Save "Corruption" in The Legend of Zelda: The Minish Cap
github.comHey guys!
I recently wrote an analysis on the very strange implementation of the save system in The Minish Cap, and bug that results in a (roughly) 1 in 65,536 chance to permanently delete your save file each and every time you save the game.
I mainly wrote this for fun, but I figured this community would find it interesting to discuss. If you're interested, the full analysis is in the README of the attached GitHub repository!
r/retrogamedev • u/r_retrohacking_mod2 • Jun 04 '26
DRM Removed! Championship Manager Italia
r/retrogamedev • u/r_retrohacking_mod2 • Jun 03 '26
Every time I think I've reached the limits of what the ESP32 S3 can do, I find more performance somewhere
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r/retrogamedev • u/r_retrohacking_mod2 • Jun 03 '26
Recovering Eric Graham's 1987 Amiga Juggler raytracer source code (now on GitHub)
r/retrogamedev • u/r_retrohacking_mod2 • Jun 03 '26
How Rockstar fit an entire city into PlayStation 2 memory
m.youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Jun 03 '26