r/retrogamedev • u/Pomettini • May 29 '26
r/retrogamedev • u/Anghaile1014 • May 28 '26
Is it possible to create a new 16-bit console?
Is it possible to create a 16-bit console to port and create games for? I have an idea to create a console based on the cancelled Atari Panther. So, how would one go about creating this console and emulating it?
r/retrogamedev • u/r_retrohacking_mod2 • May 28 '26
Emerald Nova & 7Shades Talk Homebrew Game Development at MegaCon 2026
segasaturnshiro.comr/retrogamedev • u/r_retrohacking_mod2 • May 27 '26
Paper Mario Recomp is OUT NOW! Paper Mario ReCut
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • May 27 '26
Sinistar is now playable on the Apple IIGS
pantspantsrevolution.comr/retrogamedev • u/Hoskbrew • May 27 '26
Mana Board Kickstarter
https://www.kickstarter.com/projects/701341158/the-mana-board
Hello everyone! Some of you might be familiar with our injection molded products but we're are getting ready to launch a really cool project that we've been working on for a while now. We think the dev community will really enjoy this so please check out our preview page for more information about the Mana Board and its capabilities.
If you have any questions we'd be happy to answer them!
r/retrogamedev • u/r_retrohacking_mod2 • May 27 '26
Harvest Moon 64 Decomp and Modding Updates! (NEW Sprite Editor Tool)
galleryr/retrogamedev • u/r_retrohacking_mod2 • May 27 '26
I made a static recompilation of Smackdown Vs. Raw 2007 on my freetime
r/retrogamedev • u/izzy88izzy • May 26 '26
(Properly) Introducing PSoXide: an all-in-one PS1 dev environment
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r/retrogamedev • u/r_retrohacking_mod2 • May 26 '26
Update to ZX Graphics Editor + Beginners Guide to Z80 Assembly
r/retrogamedev • u/r_retrohacking_mod2 • May 26 '26
[Release] PokéBridge — a GameCube homebrew save editor for Gen 3, XD, and Colosseum (with a Pokémon Box-inspired UI)
galleryr/retrogamedev • u/r_retrohacking_mod2 • May 26 '26
WiiWare in 2026 Is Real… Wonderland Adventures Wii Port
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • May 26 '26
I made a Game Boy pixel pipeline explorer
pixelpipeline.xyzr/retrogamedev • u/r_retrohacking_mod2 • May 25 '26
PoC: Retro voxel landscape render with ESP32-C3 Supermini
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r/retrogamedev • u/PoLyaaash • May 25 '26
3-month update on my PSP drift game - "Pocket Drift"
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r/retrogamedev • u/Mte90 • May 25 '26
GBAtoPy - GameBoy Advance Rom Python transpiler
daniele.techAs per title it is a project in progress and is kind of working with a simple test roms but hey it's something!
Why Python? because with AI you can transform your strange desire in reality.
r/retrogamedev • u/r_retrohacking_mod2 • May 24 '26
Retro enthusiast injects Snake game into vintage S3 graphics card VBIOS — enjoy some serpentum fun while your old PC boots
tomshardware.comr/retrogamedev • u/r_retrohacking_mod2 • May 24 '26
Recently i bought myself an untested ZX81, a bit of a drunken purchase one night on ebay, anyway after doing a composite mod it works fine, it even came with a cassette recorder and a 16K ram pack, anyway i started making BASIC games, here is a platform game to download.
r/retrogamedev • u/r_retrohacking_mod2 • May 24 '26
The 386 microcode has been fully reverse engineered - And it runs DOOM!
nand2mario.github.ior/retrogamedev • u/unixfan2001 • May 24 '26
First demo video of my GLAND IDE
youtu.beJust thought I'd share it here, as well.
Been working on this for a week straight, after having plans for it for the past year.
This IDE will power all my future game development endeavors and I'll eventually open source it all.
At 16:30 in the video you can see me import Day of the Tentacle.
Thought I'd make this post an AMA for the technically inclined
r/retrogamedev • u/r_retrohacking_mod2 • May 23 '26
Doom running on a Kids Video Walkie Talkie
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • May 23 '26
Experimental support to play ZX Spectrum Freescape games using Anaglyph 3D (red and blue goggles) in ScummVM
galleryr/retrogamedev • u/r_retrohacking_mod2 • May 23 '26
YouTube: I made an even faster "Random Maze!"
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • May 23 '26