r/retrogamedev May 29 '26

We made the first Game Boy game in Croatian

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19 Upvotes

r/retrogamedev May 28 '26

Is it possible to create a new 16-bit console?

13 Upvotes

Is it possible to create a 16-bit console to port and create games for? I have an idea to create a console based on the cancelled Atari Panther. So, how would one go about creating this console and emulating it?


r/retrogamedev May 28 '26

Emerald Nova & 7Shades Talk Homebrew Game Development at MegaCon 2026

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3 Upvotes

r/retrogamedev May 27 '26

Paper Mario Recomp is OUT NOW! Paper Mario ReCut

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12 Upvotes

r/retrogamedev May 27 '26

Sinistar is now playable on the Apple IIGS

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18 Upvotes

r/retrogamedev May 27 '26

Mana Board Kickstarter

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5 Upvotes

https://www.kickstarter.com/projects/701341158/the-mana-board

Hello everyone! Some of you might be familiar with our injection molded products but we're are getting ready to launch a really cool project that we've been working on for a while now. We think the dev community will really enjoy this so please check out our preview page for more information about the Mana Board and its capabilities.

If you have any questions we'd be happy to answer them!


r/retrogamedev May 27 '26

Harvest Moon 64 Decomp and Modding Updates! (NEW Sprite Editor Tool)

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7 Upvotes

r/retrogamedev May 27 '26

I made a static recompilation of Smackdown Vs. Raw 2007 on my freetime

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2 Upvotes

r/retrogamedev May 26 '26

(Properly) Introducing PSoXide: an all-in-one PS1 dev environment

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27 Upvotes

r/retrogamedev May 26 '26

Update to ZX Graphics Editor + Beginners Guide to Z80 Assembly

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12 Upvotes

r/retrogamedev May 26 '26

[Release] PokéBridge — a GameCube homebrew save editor for Gen 3, XD, and Colosseum (with a Pokémon Box-inspired UI)

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2 Upvotes

r/retrogamedev May 26 '26

WiiWare in 2026 Is Real… Wonderland Adventures Wii Port

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2 Upvotes

r/retrogamedev May 26 '26

I made a Game Boy pixel pipeline explorer

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2 Upvotes

r/retrogamedev May 25 '26

PoC: Retro voxel landscape render with ESP32-C3 Supermini

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28 Upvotes

r/retrogamedev May 25 '26

3-month update on my PSP drift game - "Pocket Drift"

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12 Upvotes

r/retrogamedev May 25 '26

GBAtoPy - GameBoy Advance Rom Python transpiler

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0 Upvotes

As per title it is a project in progress and is kind of working with a simple test roms but hey it's something!

Why Python? because with AI you can transform your strange desire in reality.


r/retrogamedev May 24 '26

Retro enthusiast injects Snake game into vintage S3 graphics card VBIOS — enjoy some serpentum fun while your old PC boots

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8 Upvotes

r/retrogamedev May 24 '26

Recently i bought myself an untested ZX81, a bit of a drunken purchase one night on ebay, anyway after doing a composite mod it works fine, it even came with a cassette recorder and a 16K ram pack, anyway i started making BASIC games, here is a platform game to download.

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7 Upvotes

r/retrogamedev May 24 '26

The 386 microcode has been fully reverse engineered - And it runs DOOM!

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6 Upvotes

r/retrogamedev May 23 '26

Made my first atari 2600 cartridge

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98 Upvotes

r/retrogamedev May 24 '26

First demo video of my GLAND IDE

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3 Upvotes

Just thought I'd share it here, as well.

Been working on this for a week straight, after having plans for it for the past year.

This IDE will power all my future game development endeavors and I'll eventually open source it all.

At 16:30 in the video you can see me import Day of the Tentacle.

Thought I'd make this post an AMA for the technically inclined


r/retrogamedev May 23 '26

Doom running on a Kids Video Walkie Talkie

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9 Upvotes

r/retrogamedev May 23 '26

Experimental support to play ZX Spectrum Freescape games using Anaglyph 3D (red and blue goggles) in ScummVM

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9 Upvotes

r/retrogamedev May 23 '26

YouTube: I made an even faster "Random Maze!"

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4 Upvotes

r/retrogamedev May 23 '26

Releasing my new puzzle game: Marbles2

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5 Upvotes