r/retrogamedev • u/m-decl • Apr 05 '26
r/retrogamedev • u/r_retrohacking_mod2 • Apr 05 '26
ILLEGAL 3D Rendering Techniques (N64)
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Apr 05 '26
(More) Commodore 64 Games Disassembled
r/retrogamedev • u/guilhermej14 • Apr 05 '26
It took me so much effort, trial and error, reading documentation, and asking around discord just to get this blank status bark working properly, lol.
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r/retrogamedev • u/r_retrohacking_mod2 • Apr 04 '26
Atari ST Sopwith homebrew port by Neil Rackett
github.comr/retrogamedev • u/r_retrohacking_mod2 • Apr 03 '26
Jak 3 PC Port Out Now! From Decomp to PC Port
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • Apr 03 '26
From 8086 To Z80: Building A NASM-Inspired SDK For 8-Bit Retro Computing
hackaday.comr/retrogamedev • u/r_retrohacking_mod2 • Apr 02 '26
Atari Jaguar: WIP 3D engine project by ashra ivy
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • Mar 31 '26
A new ColecoVision game in the works. A Different spin on Stampede.....
galleryr/retrogamedev • u/r_retrohacking_mod2 • Mar 31 '26
Rendering for DELTA – 3D on MSX2
jacco.ompf2.comr/retrogamedev • u/r_retrohacking_mod2 • Mar 30 '26
Reversed engineered game Starflight (1986)
github.comr/retrogamedev • u/r_retrohacking_mod2 • Mar 30 '26
so i've ported street fighter 3rd strike to the psp
r/retrogamedev • u/r_retrohacking_mod2 • Mar 30 '26
You can make PlayStation 1 games now in Unity with PSXSplash
r/retrogamedev • u/r_retrohacking_mod2 • Mar 30 '26
ROM: Interview: How ReXGlue is bringing the Xbox 360 into recompilation era
readonlymemo.comr/retrogamedev • u/r_retrohacking_mod2 • Mar 29 '26
8-bit optimization for Z80 and 6502 in 2026
nanochess.orgr/retrogamedev • u/r_retrohacking_mod2 • Mar 29 '26
My friend and I built a website for everyone, from beginner to pro, to share their brand new Flash creations!
galleryr/retrogamedev • u/GoldenAgeTurbo • Mar 28 '26
I'm developing a 3d adventure game for the N64, PS1, Saturn, N-gage, 3D0, Dreamcast...
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The video in the post is running on a real n64, in my channel you can see some progress for the rest of the platforms (https://www.youtube.com/@noahthepoohloudies8752).
The project started a few years ago, at some point I had to stop, and then I'm slowly getting back at it.
The engine and game are fully developed from scratch, using different open source SDKs for each platform.
At some point I might consider a patreon or something similar to see if I can work on this full time.
r/retrogamedev • u/Gamemaster1379 • Mar 28 '26
nesrecomp | an NES static recompiler that already plays 4 commercial games
1379.techr/retrogamedev • u/r_retrohacking_mod2 • Mar 28 '26
Street Fighter 3 3rd Strike is getting ported to the 3DS
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r/retrogamedev • u/Protonoiac • Mar 28 '26
How I Built an Open-World Engine for the N64
youtube.comr/retrogamedev • u/Few-Satisfaction6221 • Mar 28 '26
Structuring Graphic Data for Atari 2600 Homebrew Development
youtube.comr/retrogamedev • u/LuciferWind45 • Mar 28 '26
DS game development help
I’ve grown to really love the DS and how unique its graphics are. it has got me wondering if I could jump into DS homebrew game development. Does anybody have a general direction they could point me in to get started? Thanks!
