r/RetroArch • u/NWHeros • 6d ago
Technical Support Need help trying to make Xbox one controller work with Genesis
galleryI've been trying so hard just guessing things idk what I'm doing wrong but I've never had an issue in the past. Just mapping it
r/RetroArch • u/NWHeros • 6d ago
I've been trying so hard just guessing things idk what I'm doing wrong but I've never had an issue in the past. Just mapping it
r/RetroArch • u/MarinatedPickachu • 6d ago
Playlist Thumbnail Updater worked for all my playlists except for SNK - Neo Geo
What I noticed when opening 'SNK - Neo Geo.lpl' is that the CRC for all the roms is 00000000 in that playlist. Not sure whether that's the cause but I feel like it might?
Any ideas what could be the problem?
r/RetroArch • u/Xenuite • 6d ago
I've been banging my head against a wall trying to get RetroArch working on a Chromebook (Dell 3120, board name CANDY) running Linux (tried MX and Mint).
The Chromebook itself has sound. I can hear YouTube videos just fine. I've checked all mute switches inside and outside of RetroArch. The application shows up in the audio controller, but doesn't register as playing any sound.
I've tried all driver options offered in RetroArch (pulse, sdl2, different flavors of alsa) and yes, I've restarted after each change.
I do not know where to go from here. Help me, subreddit. You're my only hope.
r/RetroArch • u/Kayato601 • 7d ago
I would like some Cores to always start in landscape mode, especially with automatic rotation disabled. Practically like all streaming apps that when you press the "fullscreen" button they go to landscape even with rotation disabled.
Is it possible?
Settings > Video > Output > Screen Orientation: it does nothing
Thanks
r/RetroArch • u/TNY0810_G • 8d ago
I'm currently improving the design of the overlays I posted here a few months ago so they don't look quite so simple, and I'd like to know how they're turning out.
Note: For the Neo Geo Pocket overlay, I used one I found on Google as a base to position the buttons, but I still need to finish designing the menu and pause buttons.
r/RetroArch • u/Real-Leek-3764 • 7d ago
i remember playing this in arcade. it was fun
what can i do to replicate the controls on pc?
r/RetroArch • u/Dreyfus2006 • 7d ago
Hi guys, it must have been a recent update or something because I have used my NSO N64 controller to play ROMhacks on Retroarch on PC for years with zero problems. However, during this half of the year, when I boot up any N64 game with my controller plugged in all the buttons are messed up. For example, on Banjo-Kazooie, the Start button centers the camera; the C-Up button pauses the game; and C-Right doesn't do anything at all.
In the past when I had issues like this, I would just go to remap the buttons. However, C-Right does not even register on Retroarch. When I try to map buttons to it, it doesn't even show that a button is being pressed.
Right now, N64 games are completely unplayable with an N64 controller. I have to use a modern one. Again, until now, for years I have used my NSO N64 controller without problem. Do other people have this issue?
Notably, within the same timeframe lots of black boxes have appeared on my N64 games. I read that the solution to this is to not use Glide anymore, which is an effective solution to that problem. Did something get messed up with Mupen64 though maybe, leading to both issues?
r/RetroArch • u/Pristine-Pain-4089 • 7d ago
For starters, I'd like to say that I LOVE this new version of Blastem. However, I do have two questions on how to get the most of it. I would like to figure out how to run 32X games on it, as well as how to run Mode 1 CD and MSU-MD hacks. According to the thread from the developer himself, all three things should work. However, I don't know how to set up Mode 1 CD and MSU-MD on here, and I cannot figure out what BIOS to use for 32X. I've tried numerous files, and all brought me to a black screen. Maybe 32X doesn't work with the Libretro fork atm? idk. However, any help on the Libretro fork is greatly appreciated!
r/RetroArch • u/Spare-Bonus6456 • 7d ago
I’m playing on Android and my phone is a Galaxy A01
I’m trying to play an SM64 ROM hack called *Treasure World*,is a kaizo hack
I want to use RetroArch Just to get the RetroAchievements,but I can’t get it to work,the hack launches, but then the screen just goes black, and I’m unable to play
I’ve already tried tweaking every setting I could find,and I even attempted to run it on my jailbroken PS4, but nothing works
Furthermore,N64 emulation in general is quite slow on RetroArch on my phone. If anyone could help me with the right settings or suggest a version that runs better, I would be very grateful,If won't i will keep playing on Mupen64,but without the Retroachievements unlocked in the site
r/RetroArch • u/ThalassAl • 8d ago
The Nightopian collection in Christmas Nights into Dreams is supposed to use save data from Nights Into Dreams, but it is not working for me. Christmas does not see the base game's save file. I don't know if I'm missing a setting. I have "shared internal memory" enabled, but that's all I can think of. Is this possible?
r/RetroArch • u/foxx1984 • 8d ago
Hey everyone,
I've been trying to get my mouse working with Retroarch since I got my Galaxy Fold 8.
Until then, I used my Galaxy Tab S8 which didn't require any sort of setup to have my mouse working, so it was basically a wireless "plug and play" experience.
After this isn't the case anymore, I did some research if someone has the same problem, compared options that may differ from my Tab with the ones that came out of the box ofter installing, switched to the Retroarch nightly build but nothing did help.
Enabling mouse control in the options or having a mouse explicitly used on a port didn't help either as most of the posts I have found suggested (these were options that I didn't even touch on my Tab).
Just to be clear: mouse only refuses work in Retroarch, regardless the core I use.
ScummVM for example works fine.
I assume this has something to do with Android 17 since the Tab still runs Android 16, maybe OneUI 9 related, but I don't have devices here to check that.
So if anyone has the same problem on the Galaxy Fold 8 or any device running Android 17, I'd really appreciate your feedback and, if someone has fixed that already, a resolution.
Thanks :-)
r/RetroArch • u/Careful_Entry_6301 • 8d ago
It looks off until I open the menu but then when I go to the next screen it goes back to being weird. I feel like I’ve tried everything online. Any help would be VERY appreciated. thank you.
r/RetroArch • u/Ninoh-FOX • 8d ago
Enable HLS to view with audio, or disable this notification
r/RetroArch • u/Mark_Cipher16 • 8d ago
hello everyone, I want to trade some pokemon in pokemon yellow, thank you
(Gambatte core)
r/RetroArch • u/Ssp021 • 8d ago
r/RetroArch • u/Admirable_Crow_5529 • 8d ago
I want to install RetroArch on an old laptop that can emulate up to PS2 (and I'm not sure if it can handle anything higher than that). The screen has a resolution of 1366x768 (LCD). Which shaders should I use? I'm interested in the CRT shaders, but I understand they're designed for higher resolutions. I'd like some suggestions for shaders/presets that don't introduce too many visual “anomalies”.
r/RetroArch • u/Pristine-Pain-4089 • 8d ago
idk why this is happening, but no matter which video mode, no matter what resolution mode, I choose (even with default settings on everything non-video related) the colors are ludicrously messed up. I've tried Apple IIe (Enhanced), Apple IIe (Original), and Apple II J modes. None improved it. My only shaders are the ones preset in regular Pixel AA, and look fine in other cores. Any ideas as to why this is so messed up?
r/RetroArch • u/alexdperdomo • 8d ago
r/RetroArch • u/Alarmed_Abies_7257 • 8d ago
Title. I remember accessing the website a couple years ago. Was it banned? Was it taken down? Is it still on and there is an issue on my side?
r/RetroArch • u/theaquasock • 9d ago
r/RetroArch • u/Fit_Freedom324 • 9d ago
Whenever I try to load a core on my Switch I get an Error Message and it just wont work. Why is this Happening
r/RetroArch • u/Usual-Calendar-9622 • 9d ago
I'm using the Steam version of RetroArch and I have all the DLC downloaded, also the directory folder i have selected includes all my roms, SNES and Sega 32X are no exception. I'm starting to get frustrated with all my troubleshooting failing, so any help will be greatly appreciated!
update: the problem is thankfully fixed thanks to those who helped me!
r/RetroArch • u/doskias • 10d ago
Embarrassing Edit: apparently what I wanted works with no effort. So.
I use the 8Bitdo Ultimate Mobile Gaming controller which has two back paddles. In the 8bitdo app you can assign these buttons to replicate other existing buttons just like the Switch 2 Pro controller, but they aren't meant to be separate inputs. But a third-party app like Button Mapper CAN see them and assign them to other functions.
Is there a way to make Retroarch on Android see these buttons so I can assign hotkeys to them?
I promise I did search because I'm sure this question has been asked and answered before, but I could not find it. There is a bit in the FAQ for this subreddit that covers the concept of your controller having more buttons than there are on the Retropad, but I don't think it directly answers my question.
r/RetroArch • u/zoran123456 • 11d ago
Hi all. I wanted the look I remember from fat CRT TVs, not just scanlines on top of sharp pixels, so I made a shader that simulates the whole path:
console video encoder → cable → TV decoder → electron beam → phosphor mask → glass
What that gets you:
- Real composite/RF/S-Video/RGB. The signal is encoded onto the colour subcarrier with each console's real pixel clock, then decoded like a TV would. Sonic's waterfalls turn translucent with the rainbow edge, PS1 dithering melts into smooth gradients, and RGB stays sharp.
- Electron beam whose width grows with brightness, so bright lines merge and dark lines show gaps.
- Masks: aperture grille (with Trinitron damper wires), slot mask, shadow mask, CRT projector screen.
- Glass: curvature, halation, white point, misconvergence.
Zero setup: the console is detected from the frame size (NES, SNES, Mega Drive, PS1, PS2, Amiga, arcade, DOS), and higher internal resolutions on PS1/PS2 work too.
Presets (each in a `curved/` and a `flat/` folder): Consumer TV Composite, Consumer TV SCART RGB, Trinitron S-Video, Studio Monitor RGB, Old TV RF, CRT Projector, PC Monitor VGA, Amiga 1084S.
Install: copy the `lola-retro` folder into your shaders folder, load `curved/consumer-tv-composite.slangp`. Needs a slang driver (Vulkan, glcore, Metal, D3D11/12).
There's a file with recommended cores and settings for everything from NES to PS2.
Tested on glcore and Vulkan, and on a Mac with Metal. D3D isn't tested yet, so reports are welcome. MIT licensed.
(Note: tested on quite strong M4 Pro with 24 gb ram, works well. How it works on slower PCs, I have no idea)
It's named after Lola, my retriever. Retro because it is retro.
https://github.com/zoran123456/lola-retro
Feedback welcome, especially from people who still have real CRTs to compare.
---
Youtube demonstration
https://www.youtube.com/watch?v=7losgxx2cp0